18.01.2011, 15:50
Top of the script:
Under OnPlayerDeath:
Under OnPlayerSpawn:
That should work.
pawn Код:
new pSpawnWeapon[MAX_PLAYERS][13],
pSpawnAmmo[MAX_PLAYERS][13];
pawn Код:
for(new i; i < 13; i++)
{
GetPlayerWeaponData(playerid, i, pSpawnWeapon[playerid][i], pSpawnAmmo[playerid][i]);
}
pawn Код:
for(new i; i < 13; i++)
{
GivePlayerWeapon(playerid, pSpawnWeapon[playerid][i], pSpawnWeapon[playerid][i]);
}