16.01.2011, 17:02
Team Chat: = The team "FISHER" dont get the messages =/
Smack: Makes other commands buggy, like: if i type "/smac" then my server crash
"/"
"/kil"
"/smack "
ect...
pawn Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp("/fm", cmdtext, true, 3) == 0)
{
if(gTeam[playerid] == TEAM_FISHER)
{
if(strlen(cmdtext) <= 4) return SendClientMessage(playerid,COLOR_RED,"USAGE: /fm <message>");
new message[255];
strmid(message, cmdtext, 3, strlen(cmdtext));
new name[MAX_PLAYER_NAME], string[128];
GetPlayerName(playerid, name, sizeof(name));
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(gTeam[i] == TEAM_FISHER)
{
format(string, sizeof(string), "FISH MESSAGE: %s(%d) %s",name, playerid, message);
SendClientMessage(i, COLOR_TEAMCHAT, string);
return 1;
}
}
return 1;
}
return 0;
}
return 0;
}
"/"
"/kil"
"/smack "
ect...
pawn Код:
public OnPlayerCommandText(playerid, cmdtext[])
{
new targetid = strval(cmdtext[6]);
new Float:x, Float:y, Float:z;
new Float:health;
GetPlayerHealth(targetid, health);
new pName [MAX_PLAYER_NAME], tName [MAX_PLAYER_NAME], string [128];
GetPlayerName(playerid, pName, MAX_PLAYER_NAME);
GetPlayerName(targetid, tName, MAX_PLAYER_NAME);
if (strcmp("/smack", cmdtext, true, 6) == 0 && IsPlayerAdmin(playerid))
{
if(cmdtext[6] != 32 || cmdtext[7] == EOS) return SendClientMessage(playerid, 0xFFFFFFFF, "USAGE: /smack [playerid]");
if('9' < cmdtext[7] || cmdtext[7] < '0') return SendClientMessage(playerid, 0xFFFFFFFF, "The ID must be a number");
if(GetPlayerPos(targetid, x, y, z) == 0) return SendClientMessage(playerid, 0xFFFFFFFF, "Invalid ID");
if(!IsPlayerNearPlayer(playerid, targetid, 2.0)) return SendClientMessage(playerid, 0xFFFFFFFF, "Not Near");
if (health < 50.0)
{
format(string, sizeof(string), "%s(%d) has smacked %s(%d) to death",pName, playerid, tName, targetid);
SendClientMessageToAll(0xFF0000FF, string);
SetPlayerHealth(targetid, 0);
return 1;
}
else
{
format(string, sizeof(string), "%s(%d) has smacked %s(%d)",pName, playerid, tName, targetid);
SendClientMessageToAll(0xFF0000FF, string);
return 1;
}
}
return 0;
}
stock IsPlayerNearPlayer(playerid, targetid, Float:Range)
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(targetid, X, Y, Z);
if(IsPlayerInRangeOfPoint(playerid, Range, X, Y, Z)) return 1;
return 0;
}