How to detect if a player has a custom object?
#4

You can do something like this under OnPlayerConnet;

It may be work, never tried...
pawn Код:
if(!IsValidPlayerObject(playerid, objectid))
{
    SendClientMessage(...);
    Kick(playerid);
}
else DestroyPlayerObject(playerid, objectid);
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)