15.01.2011, 01:23
Well, I do need two loops. The first one is to set the player's audio status to true, and the second one is an auto 0.1 sec timer witch checks if any player should hear anything. The second timer get called every 0.1 seconds, while the first one is a normal function.
//Even if you are right, your code is not working, there is no "playerid" in that public.
//Even if you are right, your code is not working, there is no "playerid" in that public.