SDpistol tazer help.
#2

You can use OnPlayerShootPlayer by wups.
https://sampforum.blast.hk/showthread.php?tid=195439

And do something like that:
pawn Код:
public OnPlayerShootPlayer(shooter,target,Float:damage)
{
    if(GetPlayerWeapon(shooter) == 23)
    {
        new name[MAX_PLAYER_NAME],msg[80];
        GetPlayerName(shooter,name,sizeof(name));
        GetPlayerName(target,name,sizeof(name));
        GameTextForPlayer(target, "You have been tazed by a cop!", 3000, 3);
        ApplyAnimation(target, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0, 1);
        format(msg,sizeof(msg),"* %s tazed you and did %.1f damage!",name,damage);
        SendClientMessage(target,0x33AA33AA,msg);
        format(msg,sizeof(msg),"* You tazed %s and did %.1f damage!",name,damage);
        SendClientMessage(shooter,0x33AA33AA,msg);
        return 1;
    }
    return 1;
}
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Messages In This Thread
SDpistol tazer help. - by Outcast - 13.01.2011, 12:31
Re: SDpistol tazer help. - by Toreno - 13.01.2011, 13:23

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