13.01.2011, 11:39
Код:
forward ProxInfect(Float:radi, playerid, str[],playerid2); public ProxInfect(Float:radi, playerid, str[],playerid2) { if(IsPlayerConnected(playerid)) { new Float:posx, Float:posy, Float:posz; new Float:oldposx, Float:oldposy, Float:oldposz; new Float:tempposx, Float:tempposy, Float:tempposz; GetPlayerPos(playerid, oldposx, oldposy, oldposz); //radi = 2.0; //Trigger Radius for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { GetPlayerPos(i, posx, posy, posz); tempposx = (oldposx -posx); tempposy = (oldposy -posy); tempposz = (oldposz -posz); //printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz); if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) { Infected[playerid2] = 1; Inftimer = SetTimerEx("InfectedTimer",5000,true,"i",playerid2); } } } }//not connected return 1; }