11.01.2011, 20:00
Try this:
new Nuke[MAX_PLAYERS];
public OnObjectMoved(objectid)
{
for(new i; i<MAX_PLAYERS; i++)
if(objectid==Nuke[i])
{
//do something
}
return 1;
}
new Nuke[MAX_PLAYERS];
public OnObjectMoved(objectid)
{
for(new i; i<MAX_PLAYERS; i++)
if(objectid==Nuke[i])
{
//do something
}
return 1;
}