Save Positions.
#6

Okay, the solution is to put the SetPlayerPos code in OnPlayerSpawn instead, and you need to stop the SetPlayerPos part for the faction if you've already set the players position to the crash position.

I don't know how else we can solve things for you if we don't know what your script contains mate.
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Messages In This Thread
Save Positions. - by GaB1TzZzu - 11.01.2011, 14:26
Re: Save Positions. - by JaTochNietDan - 11.01.2011, 14:27
Re: Save Positions. - by GaB1TzZzu - 11.01.2011, 14:28
Re: Save Positions. - by JaTochNietDan - 11.01.2011, 14:30
Re: Save Positions. - by GaB1TzZzu - 11.01.2011, 14:41
Re: Save Positions. - by JaTochNietDan - 11.01.2011, 14:43
[No subject] - by GaB1TzZzu - 11.01.2011, 14:51
Re: Save Positions. - by DVDK - 11.01.2011, 16:12
Re: Save Positions. - by GaB1TzZzu - 11.01.2011, 16:43
Re: Save Positions. - by KaleOtter - 11.01.2011, 16:48

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