Save Positions.
#2

What's going wrong?

Although I do suspect that the position gotten from OnPlayerDisconnect is going to be wrong, as by the stage that code runs the character will have already been removed. Also using that in OnPlayerConnect won't work properly, they have to spawn first.
Reply


Messages In This Thread
Save Positions. - by GaB1TzZzu - 11.01.2011, 14:26
Re: Save Positions. - by JaTochNietDan - 11.01.2011, 14:27
Re: Save Positions. - by GaB1TzZzu - 11.01.2011, 14:28
Re: Save Positions. - by JaTochNietDan - 11.01.2011, 14:30
Re: Save Positions. - by GaB1TzZzu - 11.01.2011, 14:41
Re: Save Positions. - by JaTochNietDan - 11.01.2011, 14:43
[No subject] - by GaB1TzZzu - 11.01.2011, 14:51
Re: Save Positions. - by DVDK - 11.01.2011, 16:12
Re: Save Positions. - by GaB1TzZzu - 11.01.2011, 16:43
Re: Save Positions. - by KaleOtter - 11.01.2011, 16:48

Forum Jump:


Users browsing this thread: 3 Guest(s)