Multiple Checkpoints.
#3

Quote:
Originally Posted by Hayden_Bruin
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Don't really get what you're trying to do but when a player cancels there old mission and starts a new one you could

pawn Код:
DisablePlayerCheckpoint(playerid);
then Setplayercheckpoint blah blah again.
If thats not what you mean feel free to post again.
sorry, my grammar fails.
I mean that a list pops up, then sets a checkpoint for you to go to, when that is done you have to go to another place to deliver your load, then you recieve money, BUT, I have multiple missions, so, how do I split them up, so they get the correct amount of money when they enter the correct checkpoint ?, and another amount in another checkpoint in another mission. Get it : )?
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Messages In This Thread
Multiple Checkpoints. - by rubygta - 11.01.2011, 09:01
Re: Multiple Checkpoints. - by Haydz - 11.01.2011, 09:05
Re: Multiple Checkpoints. - by rubygta - 11.01.2011, 09:11
Re: Multiple Checkpoints. - by Haydz - 11.01.2011, 09:13
Re: Multiple Checkpoints. - by rubygta - 11.01.2011, 09:14

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