Modifying weapon damage?
#6

Quote:
Originally Posted by Zack9764
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Will that check for armor first and if he does have armor, take it? Or would I have to write below it..

SetPlayerArmor(target, A-100)

And I probably sound stupid, but how do I make a .inc?
pawn Код:
public OnPlayerShootPlayer(shooter,target,Float:damage)
{
    new Float:H[2];
    GetPlayerHealth(target, H[0]);
    GetPlayerArmour(target,H[1]);
    if(GetPlayerWeapon(shooter) == 34)
    {
        if(H[1] > 0) return SetPlayerArmour(target,0);
        SetPlayerHealth(target, H[0]-100);
    }
    return 1;
}
EDIT: Oh i was late But my code is different.
A bug on Kwarde code:
If players armour is more than 100, then armour gets set to a negative value, and health is Health + some armour.
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Messages In This Thread
Modifying weapon damage? - by Zack9764 - 08.01.2011, 12:24
Re: Modifying weapon damage? - by Kwarde - 08.01.2011, 12:29
Re: Modifying weapon damage? - by wups - 08.01.2011, 12:31
Re: Modifying weapon damage? - by Zack9764 - 08.01.2011, 12:44
Re: Modifying weapon damage? - by Kwarde - 08.01.2011, 13:44
Re: Modifying weapon damage? - by wups - 08.01.2011, 13:45
Re: Modifying weapon damage? - by Kwarde - 08.01.2011, 13:50
Re: Modifying weapon damage? - by Zack9764 - 08.01.2011, 14:01
Re: Modifying weapon damage? - by Kwarde - 08.01.2011, 14:03
Re: Modifying weapon damage? - by Zack9764 - 08.01.2011, 14:05

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