Stay within the world boundaries bug
#7

Alright I've put this inside the onplayerrequestspawn:

Quote:

if(gPlayerLogged[playerid] == 1)
{
SetPlayerPos(playerid,1050.3650,-1606.5372,20.5192);
return 1;
}

So the player is set to the position where the camera is set at.
The camera at the end of the registration thing (see first script snippet) is also set to this point.

Still doesn't work.
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Messages In This Thread
Stay within the world boundaries bug - by Ice-cup - 07.01.2011, 21:00
Re: Stay within the world boundaries bug - by Ash. - 07.01.2011, 21:07
Re: Stay within the world boundaries bug - by Ice-cup - 07.01.2011, 21:09
Re: Stay within the world boundaries bug - by Ash. - 07.01.2011, 21:22
Re: Stay within the world boundaries bug - by Ice-cup - 07.01.2011, 21:24
Re: Stay within the world boundaries bug - by Ash. - 07.01.2011, 21:27
Re: Stay within the world boundaries bug - by Ice-cup - 07.01.2011, 21:31
Re: Stay within the world boundaries bug - by Ice-cup - 08.01.2011, 08:12
Re: Stay within the world boundaries bug - by Lorenc_ - 08.01.2011, 08:14
Re: Stay within the world boundaries bug - by Ice-cup - 08.01.2011, 12:08
Re: Stay within the world boundaries bug - by Kwarde - 08.01.2011, 12:31
Re: Stay within the world boundaries bug - by Ice-cup - 08.01.2011, 14:20
Re: Stay within the world boundaries bug - by Kwarde - 08.01.2011, 15:06

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