Stay within the world boundaries bug
#5

Guess you're talking about:

Quote:

gPlayerCitySelection[playerid] = -1;
gPlayerHasCitySelected[playerid] = 0;
gPlayerLastCitySelectionTick[playerid] = GetTickCount();

Right?

For some reason I do understand that part, but can't find the connection to my problem. Sorry :P
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Messages In This Thread
Stay within the world boundaries bug - by Ice-cup - 07.01.2011, 21:00
Re: Stay within the world boundaries bug - by Ash. - 07.01.2011, 21:07
Re: Stay within the world boundaries bug - by Ice-cup - 07.01.2011, 21:09
Re: Stay within the world boundaries bug - by Ash. - 07.01.2011, 21:22
Re: Stay within the world boundaries bug - by Ice-cup - 07.01.2011, 21:24
Re: Stay within the world boundaries bug - by Ash. - 07.01.2011, 21:27
Re: Stay within the world boundaries bug - by Ice-cup - 07.01.2011, 21:31
Re: Stay within the world boundaries bug - by Ice-cup - 08.01.2011, 08:12
Re: Stay within the world boundaries bug - by Lorenc_ - 08.01.2011, 08:14
Re: Stay within the world boundaries bug - by Ice-cup - 08.01.2011, 12:08
Re: Stay within the world boundaries bug - by Kwarde - 08.01.2011, 12:31
Re: Stay within the world boundaries bug - by Ice-cup - 08.01.2011, 14:20
Re: Stay within the world boundaries bug - by Kwarde - 08.01.2011, 15:06

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