05.01.2011, 19:48
I'm using vectors in my script, and now I'll be trying to develop structure like this:
struct PLAYER{
<pdata>
};
vector<PLAYER> PlayersData;
But for now I don't see a real point linking vector into pawn, as you can't use it as real vector anyway, you could rather make a simple dynamic array, with reduced but much more efficient methods.
struct PLAYER{
<pdata>
};
vector<PLAYER> PlayersData;
But for now I don't see a real point linking vector into pawn, as you can't use it as real vector anyway, you could rather make a simple dynamic array, with reduced but much more efficient methods.