03.01.2011, 04:14
What can cause vehicle to spawn in blueberry?
In my Vehicle System the vehicle gets loaded just that it spawns in blackberry. Well actually it does not even spawn. I have a command to locate a vehicle and it is always at blueberry when the player connects to the server.
I cant see what i am doing wrong. Positions load and all but it just wont create the vehicle at all.
In my Vehicle System the vehicle gets loaded just that it spawns in blackberry. Well actually it does not even spawn. I have a command to locate a vehicle and it is always at blueberry when the player connects to the server.
pawn Код:
format(vfile, sizeof(vfile), "Vehicles/%s.ini",pname);
if(dini_Exists(vfile))
{
CarSystem[playerid][vModel] = dini_Int(vfile, "Model");
CarSystem[playerid][vPos][0] = dini_Float(vfile, "XSpawn");
CarSystem[playerid][vPos][1] = dini_Float(vfile, "YSpawn");
CarSystem[playerid][vPos][2] = dini_Float(vfile, "ZSpawn");
CarSystem[playerid][vPos][3] = dini_Float(vfile, "Angle");
CarSystem[playerid][vCols][0] = dini_Int(vfile, "Col1");
CarSystem[playerid][vCols][1] = dini_Int(vfile, "Col2");
CarSystem[playerid][vMods][0] = dini_Int(vfile, "vMod0");
CarSystem[playerid][vMods][1] = dini_Int(vfile, "vMod1");
CarSystem[playerid][vMods][2] = dini_Int(vfile, "vMod2");
CarSystem[playerid][vMods][3] = dini_Int(vfile, "vMod3");
CarSystem[playerid][vMods][4] = dini_Int(vfile, "vMod4");
CarSystem[playerid][vMods][5] = dini_Int(vfile, "vMod5");
CarSystem[playerid][vMods][6] = dini_Int(vfile, "vMod6");
CarSystem[playerid][vMods][7] = dini_Int(vfile, "vMod7");
CarSystem[playerid][vMods][8] = dini_Int(vfile, "vMod8");
CarSystem[playerid][vMods][9] = dini_Int(vfile, "vMod9");
CarSystem[playerid][vMods][10] = dini_Int(vfile, "vMod10");
CarSystem[playerid][vMods][11] = dini_Int(vfile, "vMod11");
CarSystem[playerid][vMods][12] = dini_Int(vfile, "vMod12");
CarSystem[playerid][vPaintjob] = dini_Int(vfile, "Paintjob");
CarSystem[playerid][vLock] = dini_Int(vfile, "Lock");
CarSystem[playerid][Owner] = dini_Int(vfile, "Owner");
CarSystem[playerid][HasCar] = dini_Int(vfile, "HasCar");
CarSystem[playerid][vID] = CreateVehicle(CarSystem[playerid][vModel], CarSystem[playerid][vPos][0], CarSystem[playerid][vPos][1], CarSystem[playerid][vPos][2], CarSystem[playerid][vPos][3], CarSystem[playerid][vCols][0], CarSystem[playerid][vCols][1],900000);
}