Bug no /comprararmas
#1

Bom to eu aqui denovo .-. quando eu digito /comprararma aparece assim " Vocк nгo tem todo esse dinheiro " e logo em baixo " Server Unknow command " segue abaixo o cmd"

pawn Код:
if (strcmp(cmd, "/comprararma", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            if(GetPlayerMoney(playerid) < 1)
            {
                SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo tem todo esse dinheiro!");
                return 0;
            }
            new gun;
            new gunid[16];
            new gunstring1[256];
            new gunstring2[256];
            new gunstring3[256];
            new gunstring4[256];
            new gunstring5[256];
            new infostring[256];
            new guncharge;
            new ammocharge;
            new location = PlayerInfo[playerid][pLocal];
            if (PlayerToPoint(12.0, playerid,295.9550,-80.8056,1001.5156))
            {
                new mod = 100;
                tmp = strtok(cmdtext, idx);
                if(!strlen(tmp))
                {
                    format(string, sizeof(string), "USE: /comprararma [nomedaarma] [quantidade]");
                    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
                    SendClientMessage(playerid, COLOR_WHITE,"*** Armas ***");
                    SendClientMessage(playerid, COLOR_GRAD2,string);
                    format(gunstring1, 256, "Armas: parachute (R$%d) golfclub (R$%d) nightstick (R$%d) baseballbat (R$%d) shovel (R$%d) poolcue (R$%d)",
                    GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[3][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod);
                    SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
                    format(gunstring2, 256, "Armas: purpledildo (R$%d) whitedildo (R$%d) longwhitedildo (R$%d) whitedildo2 (R$%d) flowers (R$%d) cane",
                    GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod);
                    SendClientMessage(playerid, COLOR_GRAD3, gunstring2);
                    format(gunstring3, 256, "Armas: sdpistol (R$%d) deagle (R$%d) mp5 (R$%d)",
                    GunPrice[13][0]/100*mod,GunPrice[14][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod);
                    SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
                    format(gunstring4, 256, "Armas: shotgun (R$%d) ak47 (R$%d) m4 (R$%d) rifle (R$%d)",
                    GunPrice[19][0]/100*mod,GunPrice[20][0]/100*mod,GunPrice[21][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod);
                    SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
                    format(gunstring5, 256, "Armas: pistolammo (R$%d) shotgunammo (R$%d) smgammo (R$%d) assaultammo (R$%d) rifleammo (R$%d)",
                    GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
                    SendClientMessage(playerid, COLOR_GRAD3, gunstring5);
                    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
                    return 0;
                }
                strmid(gunid, tmp, 0, strlen(cmdtext), 255);
                tmp = strtok(cmdtext, idx);
                if(!strlen(tmp))
                {
                    format(string, sizeof(string), "USE: /comprararma [nomedaarma] [quantidade]");
                    return 0;
                }
                new ammo = strval(tmp);
                if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, "   Balas tem que ser entre 1 e 999 !"); return 1; }
                if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0)
                {
                    gun = 46;
                    guncharge = GunPrice[0][0]/100*mod;
                    ammocharge = 0;
                }
                else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0)
                {
                    gun = 2; guncharge = GunPrice[1][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0)
                {
                    gun = 3; guncharge = GunPrice[2][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0)
                {
                    gun = 5; guncharge = GunPrice[4][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0)
                {
                    gun = 6; guncharge = GunPrice[5][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
                {
                    gun = 7; guncharge = GunPrice[6][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0)
                {
                    gun = 10; guncharge = GunPrice[7][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0)
                {
                    gun = 11; guncharge = GunPrice[8][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0)
                {
                    gun = 12; guncharge = GunPrice[9][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0)
                {
                    gun = 13; guncharge = GunPrice[10][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0)
                {
                    gun = 14; guncharge = GunPrice[11][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
                {
                    gun = 15; guncharge = GunPrice[12][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0)
                {
                    gun = 24; guncharge = GunPrice[15][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
                    PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;
                }
                else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0)
                {
                    gun = 29; guncharge = GunPrice[18][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;
                    PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;
                }
                else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0)
                {
                    gun = 25; guncharge = GunPrice[19][0]/100*mod; ammocharge = GunPrice[26][0]*ammo;
                    PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;
                }
                else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0)
                {
                    gun = 30; guncharge = GunPrice[22][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
                    PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;
                }
                else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0)
                {
                    gun = 31; guncharge = GunPrice[23][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
                    PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;
                }
                else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0)
                {
                    gun = 33; guncharge = GunPrice[24][0]/100*mod; ammocharge = GunPrice[29][0]*ammo;
                    PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GRAD6, "Traficante: Nunca ouvi falar dessa arma.");
                    return 0;
                }
                if((guncharge+ammocharge) > GetPlayerMoney(playerid))
                {
                    format(infostring, 256, "   Vocк nгo tem R$%d !",guncharge+ammocharge);
                    SendClientMessage(playerid, COLOR_GRAD3, infostring);
                    return 0;
                }
                if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
                {
                    SendClientMessage(playerid, COLOR_GREY, "   Nгo pode se permitir isso !");
                    return 0;
                }
                new payout = guncharge + ammocharge;
                format(infostring, 256, "Voce comprou um(a) %s com %d de bala por R$%d",gunid,ammo,payout);
                SendClientMessage(playerid, COLOR_GRAD3, infostring);
                if(location == 102 && IsACop(playerid)) { }
                else { GivePlayerMoney(playerid, - payout); }
                BizzInfo[location-99][bTill] += payout;
                ExtortionBiz(location-99, payout);
                PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
                GivePlayerWeapon(playerid, gun, ammo);
                GetPlayerName(playerid, sendername, sizeof(sendername));
                format(string, sizeof(string), "%s comprou armas por R$%d na empresa %d", sendername, payout, location-99);
                printf("%s", string);
                PayLog(string);
            }
            else
            {
                SendClientMessage(playerid, COLOR_WHITE,"Sem Equipamento de Venda.");
                return 0;
            }
        }
        return 0;
    }
Reply
#2

Testa ae,mais esse cmd ae e o ultimo do seu gm e?

pawn Код:
if (strcmp(cmd, "/comprararma", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            if(GetPlayerMoney(playerid) < 1)
            {
                SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo tem todo esse dinheiro!");
                return 0;
            }
            new gun;
            new gunid[16];
            new gunstring1[256];
            new gunstring2[256];
            new gunstring3[256];
            new gunstring4[256];
            new gunstring5[256];
            new infostring[256];
            new guncharge;
            new ammocharge;
            new location = PlayerInfo[playerid][pLocal];
            if (PlayerToPoint(12.0, playerid,295.9550,-80.8056,1001.5156))
            {
                new mod = 100;
                tmp = strtok(cmdtext, idx);
                if(!strlen(tmp))
                {
                    format(string, sizeof(string), "USE: /comprararma [nomedaarma] [quantidade]");
                    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
                    SendClientMessage(playerid, COLOR_WHITE,"*** Armas ***");
                    SendClientMessage(playerid, COLOR_GRAD2,string);
                    format(gunstring1, 256, "Armas: parachute (R$%d) golfclub (R$%d) nightstick (R$%d) baseballbat (R$%d) shovel (R$%d) poolcue (R$%d)",
                    GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[3][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod);
                    SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
                    format(gunstring2, 256, "Armas: purpledildo (R$%d) whitedildo (R$%d) longwhitedildo (R$%d) whitedildo2 (R$%d) flowers (R$%d) cane",
                    GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod);
                    SendClientMessage(playerid, COLOR_GRAD3, gunstring2);
                    format(gunstring3, 256, "Armas: sdpistol (R$%d) deagle (R$%d) mp5 (R$%d)",
                    GunPrice[13][0]/100*mod,GunPrice[14][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod);
                    SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
                    format(gunstring4, 256, "Armas: shotgun (R$%d) ak47 (R$%d) m4 (R$%d) rifle (R$%d)",
                    GunPrice[19][0]/100*mod,GunPrice[20][0]/100*mod,GunPrice[21][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod);
                    SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
                    format(gunstring5, 256, "Armas: pistolammo (R$%d) shotgunammo (R$%d) smgammo (R$%d) assaultammo (R$%d) rifleammo (R$%d)",
                    GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
                    SendClientMessage(playerid, COLOR_GRAD3, gunstring5);
                    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
                    return 0;
                }
                strmid(gunid, tmp, 0, strlen(cmdtext), 255);
                tmp = strtok(cmdtext, idx);
                if(!strlen(tmp))
                {
                    format(string, sizeof(string), "USE: /comprararma [nomedaarma] [quantidade]");
                    return 0;
                }
                new ammo = strval(tmp);
                if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, "   Balas tem que ser entre 1 e 999 !"); return 1; }
                if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0)
                {
                    gun = 46;
                    guncharge = GunPrice[0][0]/100*mod;
                    ammocharge = 0;
                }
                else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0)
                {
                    gun = 2; guncharge = GunPrice[1][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0)
                {
                    gun = 3; guncharge = GunPrice[2][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0)
                {
                    gun = 5; guncharge = GunPrice[4][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0)
                {
                    gun = 6; guncharge = GunPrice[5][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
                {
                    gun = 7; guncharge = GunPrice[6][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0)
                {
                    gun = 10; guncharge = GunPrice[7][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0)
                {
                    gun = 11; guncharge = GunPrice[8][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0)
                {
                    gun = 12; guncharge = GunPrice[9][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0)
                {
                    gun = 13; guncharge = GunPrice[10][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0)
                {
                    gun = 14; guncharge = GunPrice[11][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
                {
                    gun = 15; guncharge = GunPrice[12][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0)
                {
                    gun = 24; guncharge = GunPrice[15][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
                    PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;
                }
                else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0)
                {
                    gun = 29; guncharge = GunPrice[18][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;
                    PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;
                }
                else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0)
                {
                    gun = 25; guncharge = GunPrice[19][0]/100*mod; ammocharge = GunPrice[26][0]*ammo;
                    PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;
                }
                else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0)
                {
                    gun = 30; guncharge = GunPrice[22][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
                    PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;
                }
                else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0)
                {
                    gun = 31; guncharge = GunPrice[23][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
                    PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;
                }
                else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0)
                {
                    gun = 33; guncharge = GunPrice[24][0]/100*mod; ammocharge = GunPrice[29][0]*ammo;
                    PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GRAD6, "Traficante: Nunca ouvi falar dessa arma.");
                    return 0;
                }
                if((guncharge+ammocharge) > GetPlayerMoney(playerid))
                {
                    format(infostring, 256, "   Vocк nгo tem R$%d !",guncharge+ammocharge);
                    SendClientMessage(playerid, COLOR_GRAD3, infostring);
                    return 0;
                }
                if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
                {
                    SendClientMessage(playerid, COLOR_GREY, "   Nгo pode se permitir isso !");
                    return 0;
                }
                new payout = guncharge + ammocharge;
                format(infostring, 256, "Voce comprou um(a) %s com %d de bala por R$%d",gunid,ammo,payout);
                SendClientMessage(playerid, COLOR_GRAD3, infostring);
                if(location == 102 && IsACop(playerid)) { }
                else { GivePlayerMoney(playerid, - payout); }
                BizzInfo[location-99][bTill] += payout;
                ExtortionBiz(location-99, payout);
                PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
                GivePlayerWeapon(playerid, gun, ammo);
                GetPlayerName(playerid, sendername, sizeof(sendername));
                format(string, sizeof(string), "%s comprou armas por R$%d na empresa %d", sendername, payout, location-99);
                printf("%s", string);
                PayLog(string);
            }
            else
            {
                SendClientMessage(playerid, COLOR_WHITE,"Sem Equipamento de Venda.");
            }
            return 0;
    }
Reply
#3

Trocar todos esses return 0; por return 1;
Reply
#4

Badio deu esses 26 erros, e o cmd fica localizado +/- no meio do GM ^^

pawn Код:
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(2471) : error 004: function "FixHour" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4039) : warning 209: function "CountDown" should return a value
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4412) : error 004: function "FixHour" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4747) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4753) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4761) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4767) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4775) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4781) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4789) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4795) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4803) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4809) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4817) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4823) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4831) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4837) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4845) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4851) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4864) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4870) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4878) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4884) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4892) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4898) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4906) : error 004: function "PlayerToPoint" is not implemented

Compilation aborted.Pawn compiler 3.2.3664          Copyright (c) 1997-2006, ITB CompuPhase


26 Errors.
Reply
#5

Tenta assim entao:

pawn Код:
if (strcmp(cmd, "/comprararma", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            if(GetPlayerMoney(playerid) < 1)
            {
                SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo tem todo esse dinheiro!");
                return 0;
            }
            new gun;
            new gunid[16];
            new gunstring1[256];
            new gunstring2[256];
            new gunstring3[256];
            new gunstring4[256];
            new gunstring5[256];
            new infostring[256];
            new guncharge;
            new ammocharge;
            new location = PlayerInfo[playerid][pLocal];
            if (PlayerToPoint(12.0, playerid,295.9550,-80.8056,1001.5156))
            {
                new mod = 100;
                tmp = strtok(cmdtext, idx);
                if(!strlen(tmp))
                {
                    format(string, sizeof(string), "USE: /comprararma [nomedaarma] [quantidade]");
                    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
                    SendClientMessage(playerid, COLOR_WHITE,"*** Armas ***");
                    SendClientMessage(playerid, COLOR_GRAD2,string);
                    format(gunstring1, 256, "Armas: parachute (R$%d) golfclub (R$%d) nightstick (R$%d) baseballbat (R$%d) shovel (R$%d) poolcue (R$%d)",
                    GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[3][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod);
                    SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
                    format(gunstring2, 256, "Armas: purpledildo (R$%d) whitedildo (R$%d) longwhitedildo (R$%d) whitedildo2 (R$%d) flowers (R$%d) cane",
                    GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod);
                    SendClientMessage(playerid, COLOR_GRAD3, gunstring2);
                    format(gunstring3, 256, "Armas: sdpistol (R$%d) deagle (R$%d) mp5 (R$%d)",
                    GunPrice[13][0]/100*mod,GunPrice[14][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod);
                    SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
                    format(gunstring4, 256, "Armas: shotgun (R$%d) ak47 (R$%d) m4 (R$%d) rifle (R$%d)",
                    GunPrice[19][0]/100*mod,GunPrice[20][0]/100*mod,GunPrice[21][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod);
                    SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
                    format(gunstring5, 256, "Armas: pistolammo (R$%d) shotgunammo (R$%d) smgammo (R$%d) assaultammo (R$%d) rifleammo (R$%d)",
                    GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
                    SendClientMessage(playerid, COLOR_GRAD3, gunstring5);
                    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
                    return 0;
                }
                strmid(gunid, tmp, 0, strlen(cmdtext), 255);
                tmp = strtok(cmdtext, idx);
                if(!strlen(tmp))
                {
                    format(string, sizeof(string), "USE: /comprararma [nomedaarma] [quantidade]");
                    return 0;
                }
                new ammo = strval(tmp);
                if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, "   Balas tem que ser entre 1 e 999 !"); return 1; }
                if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0)
                {
                    gun = 46;
                    guncharge = GunPrice[0][0]/100*mod;
                    ammocharge = 0;
                }
                else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0)
                {
                    gun = 2; guncharge = GunPrice[1][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0)
                {
                    gun = 3; guncharge = GunPrice[2][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0)
                {
                    gun = 5; guncharge = GunPrice[4][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0)
                {
                    gun = 6; guncharge = GunPrice[5][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
                {
                    gun = 7; guncharge = GunPrice[6][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0)
                {
                    gun = 10; guncharge = GunPrice[7][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0)
                {
                    gun = 11; guncharge = GunPrice[8][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0)
                {
                    gun = 12; guncharge = GunPrice[9][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0)
                {
                    gun = 13; guncharge = GunPrice[10][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0)
                {
                    gun = 14; guncharge = GunPrice[11][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
                {
                    gun = 15; guncharge = GunPrice[12][0]/100*mod; ammocharge = 0;
                    PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;
                }
                else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0)
                {
                    gun = 24; guncharge = GunPrice[15][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
                    PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;
                }
                else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0)
                {
                    gun = 29; guncharge = GunPrice[18][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;
                    PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;
                }
                else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0)
                {
                    gun = 25; guncharge = GunPrice[19][0]/100*mod; ammocharge = GunPrice[26][0]*ammo;
                    PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;
                }
                else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0)
                {
                    gun = 30; guncharge = GunPrice[22][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
                    PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;
                }
                else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0)
                {
                    gun = 31; guncharge = GunPrice[23][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
                    PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;
                }
                else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0)
                {
                    gun = 33; guncharge = GunPrice[24][0]/100*mod; ammocharge = GunPrice[29][0]*ammo;
                    PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GRAD6, "Traficante: Nunca ouvi falar dessa arma.");
                    return 0;
                }
                if((guncharge+ammocharge) > GetPlayerMoney(playerid))
                {
                    format(infostring, 256, "   Vocк nгo tem R$%d !",guncharge+ammocharge);
                    SendClientMessage(playerid, COLOR_GRAD3, infostring);
                    return 0;
                }
                if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
                {
                    SendClientMessage(playerid, COLOR_GREY, "   Nгo pode se permitir isso !");
                    return 0;
                }
                new payout = guncharge + ammocharge;
                format(infostring, 256, "Voce comprou um(a) %s com %d de bala por R$%d",gunid,ammo,payout);
                SendClientMessage(playerid, COLOR_GRAD3, infostring);
                if(location == 102 && IsACop(playerid)) { }
                else { GivePlayerMoney(playerid, - payout); }
                BizzInfo[location-99][bTill] += payout;
                ExtortionBiz(location-99, payout);
                PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
                GivePlayerWeapon(playerid, gun, ammo);
                GetPlayerName(playerid, sendername, sizeof(sendername));
                format(string, sizeof(string), "%s comprou armas por R$%d na empresa %d", sendername, payout, location-99);
                printf("%s", string);
                PayLog(string);
            }
            else
            {
                SendClientMessage(playerid, COLOR_WHITE,"Sem Equipamento de Venda.");
            }
            return 1;
    }
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#6

ai continua dando erro .-. uma observaзao quando eu troquei todos os returns de 0 pra 1 o server unknow command sumiu ^^ so fico o voce nao tem todo esse dinheiro ai novamente os erros
pawn Код:
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(1781) : error 004: function "FixHour" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(2222) : warning 202: number of arguments does not match definition
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(2223) : warning 202: number of arguments does not match definition
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(2224) : warning 202: number of arguments does not match definition
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(2225) : warning 202: number of arguments does not match definition
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(2329) : warning 202: number of arguments does not match definition
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(2471) : error 004: function "FixHour" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4039) : warning 209: function "CountDown" should return a value
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4412) : error 004: function "FixHour" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4747) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4753) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4761) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4767) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4775) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4781) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4789) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4795) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4803) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4809) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4817) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4823) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4831) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4837) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4845) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4851) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4864) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4870) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4878) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4884) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4892) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4898) : error 004: function "PlayerToPoint" is not implemented
C:\DOCUME~1\Neto\Desktop\SAMP0~1.3B\GAMEMO~1\EVOLUT~2.PWN(4906) : error 004: function "PlayerToPoint" is not implemented

Compilation aborted.Pawn compiler 3.2.3664          Copyright (c) 1997-2006, ITB CompuPhase


26 Errors.
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#7

Tenta colocar em vez de PlayerToPoint para
IsPlayerInRangeOfPoint(playerid, ...
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#8

no caso apaertar ctrl+H e subistituir PlayerToPoint para IsPlayerInRangeOfPoint
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#9

Ricop522 fiz o que voce falo ^^ os playertopoint paro de dar erro ( fiz somente no cmd /comprararma ) mais o erro permanece continua dizendo ( voce nao tem esse dinheiro todo ) alguem tem outra sugestao? ou outro comando ^^ desculpe o duplo post!
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