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Hey everyone, i was making a script and was wondering, i made a PlayerRuntopoint function but we tried using it on a npc and it fails, it basicly dont run at all... The npc stays at the same position and applys an running animation, anyway of preventing this?
-Lorenc
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I'm pretty sure native samp npc's can only follow the recording they are associated with, or not move at all.
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Well is there anyway to move them? without the record file maybe?
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I havn't tried SetPlayerPos on an npc, but it should work in theory.
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I've tried to get a npc to me by a command and it fails. There has to be a way of removing the record file and spawning the npc without it, mark me if im incorrect.