SA-MP 0.3c RC client/server (Now released)

im having this issue when i attach a car to the tow truck this is really bad synced and on older versions this wasnt? is this familiar?
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Nice!!!!
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Quote:
Originally Posted by Auxxx
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Final version? I believe you mean public version, because SA-MP will be continued to develope. There is no "final" version coming..
Smartass :]
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Quote:
Originally Posted by Auxxx
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Final version? I believe you mean public version, because SA-MP will be continued to develope. There is no "final" version coming..
How do you know?

I think it said in the main page at some point in the past that 0.2.5 (aka 0.3) will be the last version of SA-MP.
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Quote:
Originally Posted by Sergei
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I have just got an idea. We need army helmet object of course!
I agree with this suggestion

Btw, can add lamp for flashlight ? it will be good for flashlight with lamp on

Sorry for my bad english ~__~
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Hey,
can somebody told me how can I attach more objects to player?
for example: I want to attach to player sunglasses and hat
I tried this:
Quote:

if (strcmp("/ww", cmdtext, true) == 0)
{

SetPlayerAttachedObject(playerid,0,18947,2, 0.13,0.015,0.003, 0.0,0.0,0.0, 1.0,1.0,1.0);
SetPlayerAttachedObject(playerid,0,19022,2,0.1,0.0 4,0.0,60.0,85.0,25.0,1.0,1.0,1.0);
return 1;
}

but it doesn't attach both objects, only one of them
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0.3c RC3-3 is'nt RC3-3...
my client says is 0.3c RC3-2 ^^
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FUCK!!!!
NSIS ERROR?!?!?!??
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Cool!

But when the final version will be relaised?
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There isn't an official date.
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Quote:
Originally Posted by piohh
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0.3c RC3-3 is'nt RC3-3...
my client says is 0.3c RC3-2 ^^
my client say the same. Maybe wrong link ^^
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it seems to be diff now as its a new download on ****** chrome, download it again.
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Great job, Kalcor. You've successfully fixed the colour embedding bug
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Quote:
Originally Posted by RobinOwnz
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Does somebody got a AttachObjectToVehicle-'creator'
Whipped something up right quick:
pawn Код:
forward AttachObjectModelToVehicle  ( modelid, vehicleid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:RotZ);

new Veh_Object_IDs[MAX_VEHICLES],
    Veh_Models_IDs[MAX_VEHICLES];

stock IsObjectAttachedToVehicle( vehicleid )
{
    return Veh_Object_IDs[vehicleid];
}

stock GetVehicleObjectModel( vehicleid )
{
    return Veh_Models_IDs[vehicleid];
}

stock RemoveObjectFromVehicle( vehicleid )
{
    new obj_id = IsObjectAttachedToVehicle( vehicleid );
    if( obj_id )
    {
        DestroyObject(obj_id);
        Veh_Object_IDs[vehicleid] = 0;
        Veh_Models_IDs[vehicleid] = 0;
    }
    return 1;
}

public AttachObjectModelToVehicle( modelid, vehicleid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:RotZ)
{
    RemoveObjectFromVehicle( vehicleid );
   
    Veh_Object_IDs[vehicleid] = CreateObject(modelid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, RotZ);
    Veh_Models_IDs[vehicleid] = modelid;
    AttachObjectToVehicle(Veh_Object_IDs[vehicleid], vehicleid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, RotZ);
    return 1;
}
Use RemoveObjectFromVehicle( vehicleid ) in the vehicledeath callback as well.
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HELP pls
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- Attemping to fix colour embedding in unicode strings again.

Now colour embedding in unicode strings works fine,thanks for the update .
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When is the approximate release date?
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When it rains on a sunny day.
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Quote:
Originally Posted by Slice
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When it rains on a sunny day.
Why everyone didn't get that release date are not released yet?
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Quote:
Originally Posted by Tomejus
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Why everyone didn't get that release date are not released yet?
I thought maybe that info is leaked from somewhere
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