[suggestion] IsPlayerTyping
#21

No, there are way more functions that are way more useful then this.
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#22

Quote:
Originally Posted by DVDK
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No, there are way more functions that are way more useful then this.
Yes, but none of them are so simple to make like this one.
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#23

Quote:
Originally Posted by Whizion
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This would be useful, because when you type you don't wanna be killed or played with, so if it could be detected then there could be made some kind of a protection.

That's just one of the examples...

Anyway i think it would be cool and i think it isn't hard to make.
The idea is great but attention: You could abuse the function.. A second before your death you press t and won't be killed.
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#24

Quote:
Originally Posted by XCarBOn
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The idea is great but attention: You could abuse the function.. A second before your death you press t and won't be killed.
Well make a script that by-passes that.
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#25

couldn't you just add two callbacks like
OnPlayerStartTyping(playerid) // called when player press T
OnPlayerStopTyping(playerid) // called when player press Enter or Escape to close the Textwritingbox
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#26

Yeeee god idea!!!
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#27

Kinda useless. My opinion
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#28

Quote:
Originally Posted by olaf137
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couldn't you just add two callbacks like
OnPlayerStartTyping(playerid) // called when player press T
OnPlayerStopTyping(playerid) // called when player press Enter or Escape to close the Textwritingbox
And with that, SetPlayerTypingInput(playerid, "This is the chatbox. Use this to chat with others and doing commands using slash, /.", toggle: showforall);

playerid - self explanatory
showforall - 0/1, if the player presses Enter, show the text for everyone or not.
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#29

i kinda like this suggestion.
and esspecially karlips one!

suggestion for OnPlayerKeyStateChange:
make all keys accesible with the "id"

like KEY_ACTION=1 KEY_CROUCH=2 and so on but then with KEY_A = 1 KEY_B=2 KEY_C=3
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#30

IsPlayerTyping and IsPlayerESC - it would be great if they were at 0.3c ...
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#31

You can find out if the player is using the escape menu by using a variable in OnPlayerUpdate. Since they go out of sync when at the escape menu.
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