27.11.2010, 21:03 
	
	
	
		Yeah right that i want but i cant do that  you know how to do?
 you know how to do?
	
	
	
	
 you know how to do?
 you know how to do?
	 you know how to do?
 you know how to do?
	 
	 
	 
	new Float: deathx, Float:deathy, Float:deathz;
public OnPlayerDeath(playerid)
{
GetPlayerPos(playerid, deathx, deathy, deathz);
SetPVarInt(playerid, "Death", 1);
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/acceptdeath", cmdtext, true, 10) == 0)
{
if(GetPVarInt(playerid, "Death") == 0) return SendClientMessage(playerid, 0xFF4646FF, "You are not dead.");
GivePlayerMoney(playerid, -500);
SetPVarInt(playerid, "Death", 0);
SetPlayerPos(playerid, deathx, deathy, deathz);
}
return 1;
}






 : you can lock this topic
: you can lock this topic
	new Float:PoX,PoY,PoZ,start=1;
public OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp(cmd,"/ad",true))
{
SetPlayerHealth(playerid,100);
SetPlayerPos(playerid,PoX,PoY,PoZ);
ClearAnimations(playerid);
return TogglePlayerControllable(playerid,1);
}
return 0;
}
public OnPlayerSpawn(playerid)
{
if(first!=1)
{
ApplyAnimation(playerid,"PED","KO_skid_front",4.1, 0,0,0,1,0);
TogglePlayerControllable(playerid,0);
SetPlayerHealth(playerid,99999);
return SetPlayerPos(playerid,PoX,PoY,PoZ);
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
first=0;
GetPlayerPos(playerid,PoX,PoY,PoZ);
return 1;
}
IsDead[playerid] = 1; GetPlayerPos(playerid, deadx[playerid], deady[playerid], deadz[playerid]);
DeadInt[playerid] = GetPlayerInterior(playerid);
DeadWorld[playerid] = GetPlayerVirtualWorld(playerid);
new DeadInt[MAX_PLAYERS];
new DeadWorld[MAX_PLAYERS];
new Float:deadx[MAX_PLAYERS],Float:deady[MAX_PLAYERS],Float:deadz[MAX_PLAYERS]; new IsDead[MAX_PLAYERS];
public OnPlayerRequestSpawn(playerid)
{
return 0;
}
if(IsDead[playerid] == 1) {
SetPlayerPos(playerid, deadx[playerid], deady[playerid], deadz[playerid]);
SetPlayerInterior(playerid, DeadInt[playerid]);
SetPlayerVirtualWorld(playerid, DeadWorld[playerid]);
SetPlayerCameraPos(playerid, deadx[playerid], deady[playerid], deadz[playerid]+5);
SetPlayerCameraLookAt(playerid, deadx[playerid], deady[playerid], deadz[playerid]);
SendClientMessage(playerid, COLOR_LIGHTRED, "You were brutally wounded,now if a medic or anyone else doesn't save you,you will die.");
SendClientMessage(playerid, COLOR_LIGHTRED, "To accept death type /acceptdeath.");
TogglePlayerControllable(playerid, 0);
ApplyAnimation(playerid,"PED","KO_skid_front",4.1,0,1,1,1,0);
gPlayerUsingLoopingAnim[playerid] = 1;
return 1;
}
 thanks you alot ! Auxxx
 thanks you alot ! Auxxx