27.11.2010, 12:23
(
Last edited by Typhome; 01/12/2010 at 11:10 AM.
)
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stock UpdateMoney(playerid)
{
new money = GetPlayerCash(playerid);
if(money < 10) {
format(string, sizeof(string), "$0000000%d",money);
TextDrawSetString(Textdraw3[playerid], string );
return 1;
}
else if(money < 100) {
format(string, sizeof(string), "$000000%d",money);
TextDrawSetString(Textdraw3[playerid], string );
return 1;
}
else if(money < 1000) {
format(string, sizeof(string), "$00000%d",money);
TextDrawSetString(Textdraw3[playerid], string );
return 1;
}
else if(money < 10000) {
format(string, sizeof(string), "$0000%d",money);
TextDrawSetString(Textdraw3[playerid], string );
return 1;
}
else if(money < 100000) {
format(string, sizeof(string), "$000%d",money);
TextDrawSetString(Textdraw3[playerid], string );
return 1;
}
else if(money < 1000000) {
format(string, sizeof(string), "$00%d",money);
TextDrawSetString(Textdraw3[playerid], string );
return 1;
}
else if(money < 10000000) {
format(string, sizeof(string), "$0%d",money);
TextDrawSetString(Textdraw3[playerid], string );
return 1;
}
else if(money < 100000000) {
format(string, sizeof(string), "$0%d",money);
TextDrawSetString(Textdraw3[playerid], string );
return 1;
}
else if(money < 1000000000) {
format(string, sizeof(string), "$%d",money);
TextDrawSetString(Textdraw3[playerid], string );
return 1;
}
return 1;
}