27.11.2010, 09:55
so let me get this straight xD
if i make in ex onplayerspawn
SetPlayerCheckpoint its sets it right?
then i put onplayerentercheckpoint stuff
then if i add another checkpoint i make more code
so that means i have 2 checkpoints with 2 bits of codes
but now if a player enters the second checkpoint it will read the first checkpoint code
because checkpoints and defined like dialogs
so what can i do?
if i make in ex onplayerspawn
SetPlayerCheckpoint its sets it right?
then i put onplayerentercheckpoint stuff
then if i add another checkpoint i make more code
so that means i have 2 checkpoints with 2 bits of codes
but now if a player enters the second checkpoint it will read the first checkpoint code
because checkpoints and defined like dialogs
so what can i do?