[Plugin] Streamer Plugin

Alrighty, it looks like it was a bug in my script as it started working properly after I re-wrote my code.

I'm sorry for bothering you with this, but asdfgh98's bug was so similiar to mine that I thought maybe it's in the plugin.

I have no idea what made the streamer go mad, but I'm happy I got it working. lol
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Good Work!!
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I need help!!
I run a server and i get this:

Please help me
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Wrong includes, download package again.
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can you give me a link please
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facepalm



Your posting in the thread of the actual release! go to the first page and download it...
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im download and nothing
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thanks man...
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hey i have a big problem

when i start the server i get this err

Script[gamemodes/bare.amx]: Run time error 19: "File or function is not found"

if i remove the #include <streamer> from my gm it works fine but my sever is wasted without objects..i only can use this streamer because my host is on linux..

please help me!
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Quote:
Originally Posted by AlexXx95
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hey i have a big problem

when i start the server i get this err

Script[gamemodes/bare.amx]: Run time error 19: "File or function is not found"

if i remove the #include <streamer> from my gm it works fine but my sever is wasted without objects..i only can use this streamer because my host is on linux..

please help me!
do you have streamer on your server.cfg


Exemple: plugins streamer and plugins streamer.so (for linux)
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Quote:
Originally Posted by Brian_Furious
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do you have streamer on your server.cfg


Exemple: plugins streamer and plugins streamer.so (for linux)
Yes I do
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can someone give me the good settings of these,that can give the perfect streamed Objects?
pawn Код:
native Streamer_TickRate(rate);
native Streamer_MaxItems(type, items);
native Streamer_VisibleItems(type, items);
native Streamer_CellDistance(Float:distance);
native Streamer_CellSize(Float:size);
Also i have a problem,i made a FS added a map inside it included streamer did everything,but it wont show any object from that FS!
Why?
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Something to do with TickRate, i think 'lower' it, or 'increase' it. I forgot, look around the comments, someone already asked this!

Код:
This forum requires that you wait 120 seconds between posts. Please try again in 16 seconds.
-_-
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So i can't understand are CP problems - this is my server fail, or streamer fail? Because i can't see it, when i are not near the cp..
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Quote:
Originally Posted by [L3th4l]
Посмотреть сообщение
Something to do with TickRate, i think 'lower' it, or 'increase' it. I forgot, look around the comments, someone already asked this!
I dont think its that. i even removed all objects and left only 1....it wont show eighter...i mean seriously!!
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I've installed the .dll in my plugins and added it to my server.cfg, added the .inc in the inlude folder also included streamer in my script.

pawn Код:
error 017: undefined symbol "INVALID_PLAYER_ID"
warning 235: public function lacks forward declaration (symbol "OnFilterScriptInit")
error 017: undefined symbol "funcidx"
warning 215: expression has no effect
error 001: expected token: ";", but found ")"
error 029: invalid expression, assumed zero
fatal error 107: too many error messages on one line
I might be a noob in this but what do from this step?
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Here is the new version:

Quote:

v2.5.1:
- Made cell boundaries contiguous
- Improved speed of spatial queries
- Fixed visibility of items with large streaming distances
- Added natives for attaching areas to players and vehicles
- Implemented functionality for adding and removing multiple virtual worlds, interiors, and players to and from items

New natives:

pawn Код:
native Streamer_IsInArrayData(type, {Text3D,_}:id, data, value);
native Streamer_AppendArrayData(type, {Text3D,_}:id, data, value);
native Streamer_RemoveArrayData(type, {Text3D,_}:id, data, value);
native AttachDynamicAreaToPlayer(areaid, playerid);
native AttachDynamicAreaToVehicle(areaid, vehicleid);
Be sure to read the new notes from the first post, particularly the one about the new global cell in this version that contains all items with large streaming distances.

Please post here if you find any bugs.
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Nice. Was waiting for a 'AttachAreaToPlayer' Thanks!!
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Perfect! Array management is very useful when you want to create something in all virtual worlds, but not in 0

One question. What happens with area attached to player/vehicle if player leaves or vehicle is removed?
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Good the new version.

Didn't fix the checkpoint system in new version ?

EX:
If you create CP with size RaceCP = 2 and DriftCP = 5. And the RaceCP size sometime is 2 and 5. DriftCP also.
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