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Maybe new FLOAT:Z then Getplayerpos(playerid,Z); ? never tryed it EDIT:Guess its more hard then that
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U guys think GetPlayerPos(playerid,0,0,Z);
should work?
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enum Pos {
Float:XPos,
Float:YPos,
Float:ZPos,
};
new blabla[MAX_PLAYERS][Pos];
GetPlayerPos(playerid,blabla[playerid][XPos],blabla[playerid][YPos],blabla[playerid][ZPos]);
SetPlayerPos(playerid,blabla[playerid][XPos],blabla[playerid][YPos],blabla[playerid][ZPos]);
u meann this?
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Yes.. thats what its coming on so my problem is fixed but still the question is is there something that will disable the 2 parameters in the front (x,y)
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no but if u use my script you can put x and y to 0 and use only blabla[playerid][ZPos] variable