13.09.2010, 20:00
(
Последний раз редактировалось [NWD]Jim._.Carrey; 29.08.2011 в 21:50.
)
Resolvido
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enum HouseCarInfo
{
HouseCar,
GotCar,
Houseid,
CarModel,
Float:CarX,
Float:CarY,
Float:CarZ,
CarColor1,
CarColor2,
Respawn_Delay,
NewCar
}
new cInfo[MAX_HOUSES][HouseCarInfo];
enum HouseCarInfo
{
HouseCar,
GotCar,
Houseid,
CarModel,
Float:CarX,
Float:CarY,
Float:CarZ,
Float:CarAngulo, // ««- Aqui manolo
CarColor1,
CarColor2,
Respawn_Delay,
NewCar
}
new cInfo[MAX_HOUSES][HouseCarInfo];
AddHouseCar(houseid, modelid, Float:Carx, Float:Cary, Float:Carz, Float:Angulo , color1, color2, respawn_delay) // Puis ali do lado de Float:CarZ, sу pra seguir a sequencia :)
cInfo[houseid][CarX] = Carx;
cInfo[houseid][CarY] = Cary;
cInfo[houseid][CarZ] = Carz;
dini_FloatSet(house, "CarX", Carx);
dini_FloatSet(house, "CarY", Cary);
dini_FloatSet(house, "CarZ", Carz);
cInfo[houseid][CarAngulo] = Angulo;
dini_FloatSet(house, "CarAngulo", Angulo);
cInfo[houseid][CarX] = Carx;
cInfo[houseid][CarY] = Cary;
cInfo[houseid][CarZ] = Carz;
cInfo[houseid][CarAngulo] = Angulo;
dini_FloatSet(house, "CarX", Carx);
dini_FloatSet(house, "CarY", Cary);
dini_FloatSet(house, "CarZ", Carz);
dini_FloatSet(house, "CarAngulo", Angulo);
cInfo[houseid][HouseCar] = CreateVehicle(cInfo[houseid][CarModel], Carx, Cary, Carz, 0.0, color1, color2, respawn_delay);
cInfo[houseid][HouseCar] = CreateVehicle(cInfo[houseid][CarModel], Carx, Cary, Carz, Angulo, color1, color2, respawn_delay);
AddHouse(houseid, Float:iconX, Float:iconY, Float:iconZ, Float:interiorX, Float:interiorY, Float:interiorZ, Costa, Sella, Interiora, virtualworld)
cInfo[houseid][CarX] = 0;
cInfo[houseid][CarY] = 0;
cInfo[houseid][CarZ] = 0;
dini_FloatSet(house, "CarX", 0);
dini_FloatSet(house, "CarY", 0);
dini_FloatSet(house, "CarZ", 0);
cInfo[houseid][Angulo] = 0;
dini_FloatSet(house, "Angulo", 0);
cInfo[houseid][CarX] = 0;
cInfo[houseid][CarY] = 0;
cInfo[houseid][CarZ] = 0;
cInfo[houseid][Angulo] = 0; // « Aqui
dini_FloatSet(house, "CarX", 0);
dini_FloatSet(house, "CarY", 0);
dini_FloatSet(house, "CarZ", 0);
dini_FloatSet(house, "Angulo", 0); // « Aqui
AddHouseCar(1, 429, 1975.3328,-1709.8126,15.9688, 0, 0, 5*60*1000);
AddHouseCar(1, 429, 1975.3328,-1709.8126,15.9688, Angulo, 0, 0, 5*60*1000);