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Nice, better than dcmd =)
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The formatting is unnecessary? You can just pass cmdtext[1] to strcmp/mcmd_* function, it will pass the string starting at cmdtext[1]... not the character at cmdtext[1] as you may have expected. This will get rid of the need to use mcmd_init.
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Okay, zcmd and ycmd can pwn mcmd, but it's not too bad. You can use it, its made for be used. If you don't like it please don't post "zcmd is better"... I hope you like it. I'm trying to make it better (using CallLocalFunction).
Thanks all.
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awesome dude im going to use this for my gamemodes Thanks!
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Quote:
Originally Posted by MrDeath
Okay, zcmd and ycmd can pwn mcmd, but it's not too bad. You can use it, its made for be used. If you don't like it please don't post "zcmd is better"... I hope you like it. I'm trying to make it better (using CallLocalFunction).
Thanks all.
|
It's
almost as slow as the strcmp method............................................ .................................................. .
Quote:
Originally Posted by Kitten
awesome dude im going to use this for my gamemodes Thanks!
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Big mistake / waste of time!
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Admin, please close it, a lot of people saying it's a sh*t, it's slow, blah blah blah.
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18.09.2010, 20:05
(
Last edited by F_Lexx; 18/09/2010 at 08:48 PM.
)
i have error, why?
mcmd(givecash, cmdtext, 8, playerid);
it says:
warning 202: number of arguments does not match definition
//edit: okey it's working
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Does I always have to count how many symbols is in my cmd ?
I talk about lenght
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LOL THIS IS AWESOME
BUT THIS IS FAST?