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Put under OPRQ:
SpawnPlayer(playerid);
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@O_x: It doesn't always checks that, just in your case. I'm also wondering why not changing it to 'logged' instead of 'registered', what's a 'registered' variable gonna do without knowing if it's the real man or just a faker
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onplayerconnect
3 ways.
spam /login pass
dialog login
autologin
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pawn Код:
pinfo[playerid][spawned] == 1
checks if ur registered? seriously? wtf are you sure?