13.06.2010, 18:13
My /taze command works perfectly fine. Except, When i /taze a suspect, it says "USAGE USAGE: /taze (id) when it already worked.
It's only suppose to say that, if i typed /taze only without an ID.
It's only suppose to say that, if i typed /taze only without an ID.
pawn Код:
if(strcmp(cmd, "/taze", true) == 0)
{
for(new i=0; i < MAX_PLAYERS; i++) {
if(IsSpawned[playerid] == 0) {
SendClientMessage(playerid, COLOR_ERROR, "You are dead. You cannot use this command");
return 1;
}
if(gTeam[playerid] != TEAM_COP && gTeam[playerid] != TEAM_ARMY && gTeam[playerid] != TEAM_MARINE && gTeam[playerid] != TEAM_AIRSUPPORT) {
SendClientMessage(playerid, COLOR_ERROR, "Only Law Enforcement can use this command");
return 1;
}
if(InDerby[playerid] == 1) {
SendClientMessage(playerid,COLOR_ERROR,"You cannot use this command while you are in the stadium");
return 1;
}
if(Jailed[playerid] == 1) {
SendClientMessage(playerid, COLOR_ERROR, "You cannot use this command in jail");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_ERROR, "USAGE: /taze (id)");
return 1;
}
if(!IsNumeric(tmp)) {
SendClientMessage(playerid, COLOR_ERROR, "USAGE: /taze (id) ID Must be a number");
return 1;
}
giveplayerid = strval(tmp);
if(!IsPlayerConnected(giveplayerid)) {
format(szstring, sizeof(szstring), "ID (%d) is not an active player", giveplayerid);
SendClientMessage(playerid, COLOR_ERROR, szstring);
return 1;
}
if(gTeam[playerid] == TEAM_COP && gTeam[playerid] == TEAM_ARMY && gTeam[playerid] == TEAM_MARINE && gTeam[playerid] == TEAM_AIRSUPPORT) {
SendClientMessage(playerid, COLOR_ERROR, "You cannot taze another Law Enforcement agent");
return 1;
}
GetPlayerName(playerid,oname, 24);
GetPlayerName(giveplayerid, pname, 24);
if(GetPlayerWantedLevel(giveplayerid) <= 3) {
format(szstring, sizeof(szstring), "%s(%d) Does not have a warrant. You cannot use your tazer on this player",pname,giveplayerid);
SendClientMessage(playerid, COLOR_ERROR, szstring);
return 1;
}
if(GetDistanceBetweenPlayers(playerid,giveplayerid) > 10) {
format(szstring, sizeof(szstring), "%s(%d) Is not close enough to taze",pname,giveplayerid);
SendClientMessage(playerid, COLOR_ERROR, szstring);
return 1;
}
if(cuffed[giveplayerid] == 1) {
format(szstring, sizeof(szstring), "%s(%d) Is in handcuffs and is restrained. You cannot taze a handcuffed player",pname, giveplayerid);
SendClientMessage(playerid, COLOR_ERROR, szstring);
return 1;
}
if(IsPlayerInAnyVehicle(giveplayerid)) {
format(szstring, sizeof(szstring), "%s(%d) Is in a vehicle. Get the player out the vehicle then use your tazer",pname,giveplayerid);
SendClientMessage(playerid, COLOR_ERROR, szstring);
return 1;
}
if(IsPlayerInAnyVehicle(playerid)) {
SendClientMessage(playerid, COLOR_ERROR, "You cannot taze a player from inside a vehicle");
return 1;
}
if(Tazed[giveplayerid] == 1) {
format(szstring, sizeof(szstring), "%s(%d) Is being tazed right now. You cannot taze a player while the player is being tazed",pname,giveplayerid);
SendClientMessage(playerid, COLOR_ERROR, szstring);
}
else {
Tazed[giveplayerid] =1;
new tazername[30];
GetPlayerName(playerid,tazername,30);
format(szstring, sizeof(szstring), "Law Enforcement agent %s(%d) Has tazed suspect %s(%d)",tazername,playerid,pname,giveplayerid);
SendClientMessageToAll(0x00C7FFAA, szstring);
SendClientMessage(giveplayerid, 0xA9A9A9AA, "|_Law Enforcement Action_|");
format(szstring, sizeof(szstring), "Officer %s(%d) Has tazed you", oname,playerid);
SendClientMessage(giveplayerid,COLOR_DODGERBLUE, szstring);
ApplyAnimation(giveplayerid,"PED","BIKE_fall_off",4.1,0,1,1,1,1);
SetTimer("Tazingtime",3000,0);
tazerank[i] +=1;
}
}
return 1;
}