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		Version 2 released. Fixes a bug that destroyed pickupid 0. A stupid mistake of my side.
	
	
	
	
		
	
 
 
	
	
	
		
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		Very Nice, But is there a way To make it so each person can Have more then 1 spike strip?
	
	
	
	
		
	
 
 
	
	
	
		
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		Thanks mate, I merged it into my GM, credits added.
	
	
	
	
		
	
 
 
	
	
	
		
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		You sir, are a genius!
Excellent work, I wish I had thought of this.
	
	
	
	
		
	
 
 
	
	
	
		
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		anyone got the offsets for it inside a vehicle? xP
	
	
	
	
		
	
 
 
	
	
	
		
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		Nice method for those worried about timers but I thought pickups force the object to rotate.....
	
	
	
	
		
	
 
 
	
	
	
		
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		ahhhh my friends driving along the roads of LV and then....POP!! xD tires blow out lol
	
	
	
	
		
	
 
 
	
	
	
		
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		Three years have passed and I'm working on an update (or rewrite). It will be the most advanced spike strip script ever released. A few coming features:
1. Popping individual tires instead of popping all tires at once. 
2. Customizable by non-coders using a config file; you can specify the following:
 2.1. Commands to spawn a spike strip
 2.2. Hotkeys to spawn a spike strip
 2.3. Teams that are able to spawn spike strips
 2.4. Anti-team option
 2.5. Respawn time
 2.6. Charges (i.e. dissapears after it has been used)
3. Customizable by code too
4. Better placement on the floor
If you have any suggestions, feel free to post them.
	
	
	
	
		
	
 
 
	
	
	
		
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		Uhm, are you using pickups to detect when a player drives over it? If yes, how does it works when you create a spike on a created object, like createobject? because that part failed for me, so I used CreateDynamicArea to detect when a player drive over it. Anyway nice work.