26.04.2010, 15:37
Hello.
I need help with my new filterscript (Property System) - pickups.
I need two things. First:
Player is on position X=174 Y=637 Z=15. I want make a place here, where player can get money (10,000$). But... Here I need a money pickup (ID 1274) and it appears after 60 seconds after I pick up it. If I pick up this, i get 10,000$.
And second:
I want a place, where player get information about property. Here is house icon (ID 1273). If player pick up it, player gets information on the center of screen (with GameTextForPlayer). But the pickup doesn't disappears. I need the text, here is example of one house:
~w~House ID: 624
~w~House type ID: 19
~w~Price: 500,000,000$*
~w~Sell: 250,000,000$
~w~Owner: For Sale
Thanks for help.
* - yes, too big. But if player buy a property, he can enter a house (when he buy - it's empty). Inside the house there is marker where player can buy furniture and something other.
I need help with my new filterscript (Property System) - pickups.
I need two things. First:
Player is on position X=174 Y=637 Z=15. I want make a place here, where player can get money (10,000$). But... Here I need a money pickup (ID 1274) and it appears after 60 seconds after I pick up it. If I pick up this, i get 10,000$.
And second:
I want a place, where player get information about property. Here is house icon (ID 1273). If player pick up it, player gets information on the center of screen (with GameTextForPlayer). But the pickup doesn't disappears. I need the text, here is example of one house:
~w~House ID: 624
~w~House type ID: 19
~w~Price: 500,000,000$*
~w~Sell: 250,000,000$
~w~Owner: For Sale
Thanks for help.
* - yes, too big. But if player buy a property, he can enter a house (when he buy - it's empty). Inside the house there is marker where player can buy furniture and something other.