[HELP]Pawno not responding
#1


Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
 if (newkeys & KEY_SECONDARY_ATTACK)
	{
	if(PlayerInfo[playerid][pMaskuse] == 0)
          ShowPlayerNameTagForPlayer(playerid, playerid, 0);
        else
          ShowPlayerNameTagForPlayer(playerid, playerid, 1);


 }
			for(new i = 0; i < sizeof(HouseInfo); i++)
			{
				if (PlayerToPoint(3, playerid,HouseInfo[i][hEnterX], HouseInfo[i][hEnterY], HouseInfo[i][hEnterZ]))
				{
					//printf("Found House :%d",i);
					if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLocked] == 0)
					{
						SetPlayerInterior(playerid,HouseInfo[i][EnterInterior]);
						SetPlayerVirtualWorld(playerid,HouseInfo[i][EnterWorld]);
						SetPlayerPos(playerid,HouseInfo[i][hExitX],HouseInfo[i][hExitY],HouseInfo[i][hExitZ]);
						GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1);
						PlayerInfo[playerid][pInt] = HouseInfo[i][EnterInterior];
						PlayerInfo[playerid][pLocal] = i;
						HouseEntered[playerid] = i;
						insidehouse[playerid] = 1;
					}
					else
					{
						GameTextForPlayer(playerid, "~r~Locked", 5000, 1);
					}
				}
			}
			for(new i = 0; i < sizeof(BizzInfo); i++)
			{
				if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
				{
					//printf("Found House :%d",i);
					if(!IsACop(playerid) && i == 3)
					{
					  SendClientMessage(playerid, COLOR_GREY, "  Cops only !");
					  return 1;
					}
					if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost])
					{
						if(PlayerInfo[playerid][pPbiskey] != i)
						{
							if(BizzInfo[i][bLocked] == 1)
							{
								GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
								return 1;
							}
							SafeGivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]);
							format(string, sizeof(string), "~r~-$%d~n~~w~type /exit~n~to get out", BizzInfo[i][bEntranceCost]);
							BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
							ExtortionBiz(i, BizzInfo[i][bEntranceCost]);
							BizzInfo[i][bProducts]--;
							OnPropUpdate();
							GameTextForPlayer(playerid, string, 5000, 3);
						}
						SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
						SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
						PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
						PlayerInfo[playerid][pLocal] = i+99;
						new dood[MAX_PLAYER_NAME];
						GetPlayerName(playerid, dood, sizeof(dood));
						format(string, sizeof(string), "%s payed $%d to enter biz %d", dood, BizzInfo[i][bEntranceCost], i);
						printf("%s", string);
						PayLog(string);
						//PlayerInfo[playerid][pLocal] = i;
					}
					else
					{
						GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1);
					}
				}
			}
			for(new i = 0; i < sizeof(SBizzInfo); i++)
			{
				if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
				{
					if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost])
					{
						if(PlayerInfo[playerid][pPbiskey] != i)
						{
							if(SBizzInfo[i][sbLocked] == 1)
							{
								GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
								return 1;
							}
							if(SBizzInfo[i][sbProducts] == 0)
							{
								GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
								return 1;
							}
							if(i == 10)
							{
							  PaintballPlayers ++;
							  PlayerPaintballing[playerid] = 1;
							  new rand = random(sizeof(PaintballSpawns));
								SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
								TogglePlayerControllable(playerid, 0);
							}
							else if(i == 11)
							{
							  PlayerKarting[playerid] = 1;
							  SendClientMessage(playerid, TEAM_GROVE_COLOR, "You can now parcipitate in a Karting Race, grab a Kart.");
							}
							else
							{
							  return 1;
							}
							SafeGivePlayerMoney(playerid,-SBizzInfo[i][sbEntranceCost]);
							gSpentCash[playerid] = GetPlayerMoney(playerid);
							SBizzInfo[i][sbProducts]--;
							SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost];
							ExtortionSBiz(i, SBizzInfo[i][sbEntranceCost]);
							new dood[MAX_PLAYER_NAME];
							GetPlayerName(playerid, dood, sizeof(dood));
							format(string, sizeof(string), "%s payed $%d to enter sbiz %d", dood, SBizzInfo[i][sbEntranceCost], i);
							printf("%s", string);
							PayLog(string);
							OnPropUpdate();
						}
					}
					else
					{
						GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1);
					}
				}
			}
			if (PlayerToPoint(3.0, playerid,2695.6235,-1704.6960,11.8438))
			{
			  GameTextForPlayer(playerid, "~w~Welcome to the 8ball Track", 5000, 1);
			  SetPlayerInterior(playerid,7);
			  PlayerInfo[playerid][pInt] = 7;
				SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563);
			}
				if (PlayerToPoint(3.0, playerid,2261.1899,-1906.7567,14.9375))
			{
			  GameTextForPlayer(playerid, "~r~NorteX14 Hq", 5000, 1);
			  SetPlayerInterior(playerid,3);
			  PlayerInfo[playerid][pInt] = 3;
				SetPlayerPos(playerid,-2640.762939,1406.682006,906.460937);
			}
				if (PlayerToPoint(3.0, playerid,1654.0148,-1654.7811,22.5156))
			{
			  GameTextForPlayer(playerid, "~w~]Fbi Head Quarters]~w~", 5000, 1);
			  SetPlayerInterior(playerid,6);
			  PlayerInfo[playerid][pInt] = 6;
				SetPlayerPos(playerid,246.783996,63.900199,1003.640625);
			}

				if (PlayerToPoint(3.0, playerid,627.1306,-571.6193,17.9145))//SD Depar
			{
			  GameTextForPlayer(playerid, "]~w~Sheriff Department[", 5000, 1);
			  SetPlayerInterior(playerid,5);
			  PlayerInfo[playerid][pInt] = 5;
				SetPlayerPos(playerid,322.197998,302.197998,999.231994);
			}
				if (PlayerToPoint(3.0, playerid,1481.0206,-1771.1138,18.7958))
			{
			  GameTextForPlayer(playerid, "~w~City Hall", 5000, 1);
			  SetPlayerInterior(playerid,3);
			  PlayerInfo[playerid][pInt] = 3;
				SetPlayerPos(playerid,386.2978,173.8582,1008.3828);
			}
				if (PlayerToPoint(3.0, playerid,1173.2563,-1323.3102,15.3943))
			{
			  GameTextForPlayer(playerid, "~r~Saints Hospital", 5000, 1);
			  SetPlayerInterior(playerid,1);
			  PlayerInfo[playerid][pInt] = 1;
				SetPlayerPos(playerid,2087.5503,2804.2629,-15.7109);
			}
			if (PlayerToPoint(3.0, playerid,2470.3667,-1295.5887,30.2332))//6th street bloodz hq
			{
			  GameTextForPlayer(playerid, "~r~6th Street Bloodz Hq", 5000, 1);
			  SetPlayerInterior(playerid,8);
			  PlayerInfo[playerid][pInt] = 8;
				SetPlayerPos(playerid,2807.619873,-1171.899902,1025.570312);
			}
			if (PlayerToPoint(3.0, playerid,2495.4138,-1691.1385,14.7656))
			{
			  GameTextForPlayer(playerid, "~g~Grove Street Family", 5000, 1);
			  SetPlayerInterior(playerid,3);
			  PlayerInfo[playerid][pInt] = 3;
				SetPlayerPos(playerid,2496.049804,-1695.238159,1014.742187);
			}
			if (PlayerToPoint(3.0, playerid,2247.1702,-1458.9523,24.0260))//crips hq
			{
			  GameTextForPlayer(playerid, "~b~Cripz HQ", 5000, 1);
			  SetPlayerInterior(playerid,2);
			  PlayerInfo[playerid][pInt] = 2;
				SetPlayerPos(playerid,1212.019897,-28.663099,1000.953125);
			}
			if (PlayerToPoint(3.0, playerid,725.3539,-1276.4338,13.6484))
			{

	  		if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
 				{
					GameTextForPlayer(playerid, "~w~TheCrimsons HQ", 5000, 1);
					SetPlayerInterior(playerid,5);
					PlayerInfo[playerid][pInt] = 5;
					SetPlayerPos(playerid,1278.0051,-782.0831,1089.9375);
				}
				else
				{
		    	SendClientMessage(playerid, COLOR_GRAD1, "  You are not a Crimison Member to enter the hq !");
					return 1;
				}
			}
			if (PlayerToPoint(3.0, playerid,2232.5249,-1333.3073,23.9816)) //Church Entrance
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,65.7219,129.4396,956.8279);
				GameTextForPlayer(playerid, "~w~Los Santos Church", 5000, 3);
					 SetPlayerInterior(playerid, 0);
				PlayerInfo[playerid][pInt] = 0;
				PlayerInfo[playerid][pLocal] = 241;
			}

		else if (PlayerInfo[playerid][pLeader] == 1 && PlayerToPoint(5, playerid,1827.9487,-1538.7544,13.1849) || PlayerInfo[playerid][pMember] == 1 && PlayerToPoint(5, playerid,1827.9487,-1538.7544,13.1849))
			{//prison
				if (GetPlayerState(playerid) == 2)
				{
					new tmpcar = GetPlayerVehicleID(playerid);
					SetVehiclePos(tmpcar, 1818.1245,-1536.7389,13.0869);
					SetVehicleZAngle(tmpcar, 83.1812);
					TelePos[playerid][0] = 0.0;TelePos[playerid][1] = 0.0;
				}
				else
				{
					SetPlayerPos(playerid, 1818.1245,-1536.7389,13.0869);
				}
				GameTextForPlayer(playerid,"~w~Los Santos Prison~n~~r~Restricted Area", 5000, 3);
				SetPlayerInterior(playerid,0);
				SetPlayerFacingAngle(playerid, 83.1812);
				PlayerInfo[playerid][pInt] = 0;
      }


			if (PlayerToPoint(3.0, playerid,1554.9537,-1675.6584,16.1953))
			{
			  GameTextForPlayer(playerid, "~b~LSPD HeadQuarters", 5000, 1);
			  SetPlayerInterior(playerid,10);
			  PlayerInfo[playerid][pInt] = 10;
				SetPlayerPos(playerid,246.375991,109.245994,1003.218750);
			}
				if (PlayerToPoint(3.0, playerid,2073.3645,-1583.0992,13.4736))
			{
			  GameTextForPlayer(playerid, "~r~Dirty Gyp Mob Hq", 5000, 1);
			  SetPlayerInterior(playerid,5);
			  PlayerInfo[playerid][pInt] = 5;
				SetPlayerPos(playerid,318.564971,1118.209960,1083.882812);
			}
				if (PlayerToPoint(3.0, playerid,2148.7578,-1484.7142,26.6243))
			{
			  GameTextForPlayer(playerid, "~r~RoLLin 20s", 5000, 1);
			  SetPlayerInterior(playerid,12);
			  PlayerInfo[playerid][pInt] = 12;
				SetPlayerPos(playerid,2324.419921,-1145.568359,1050.710083);
			}
				if (PlayerToPoint(3.0, playerid,1352.1194,-1759.2534,13.5078))
			{
			  GameTextForPlayer(playerid, "~y~24-7", 5000, 1);
			  SetPlayerInterior(playerid,6);
			  PlayerInfo[playerid][pInt] = 6;
				SetPlayerPos(playerid,-26.6916,-55.7149,1003.5469);
			}
			else if (PlayerToPoint(8.0, playerid,-2111.5686,-443.9720,38.7344))
			{
			  GameTextForPlayer(playerid, "~w~Welcome to the Dirt Track", 5000, 1);
			  SetPlayerInterior(playerid,4);
			  PlayerInfo[playerid][pInt] = 4;
				SetPlayerPos(playerid,-1443.0554,-581.1879,1055.0472);
			}
			else if (PlayerToPoint(8.0, playerid,1772.0234,-1548.0089,9.9072))// Prison
			{
			  GameTextForPlayer(playerid, "~r~Welcome to the Prison", 5000, 3);
			  SetPlayerInterior(playerid, 3);
			  SetPlayerFacingAngle(playerid, 178.3951);
				SetPlayerPos(playerid,1790.5304,-1532.8323,-14.7619);
			}
			else if (PlayerToPoint(8.0, playerid,1797.9257,-1578.9176,14.0912))//Prison
			{
   			if(gTeam[playerid] == 2 || IsACop(playerid))
   			{
   				SetPlayerInterior(playerid, 0);
	  			SetPlayerFacingAngle(playerid, 266.1816);
	  	  		SetPlayerPos(playerid,84.9704,85.9833,766.3817);
	  	  		SetPlayerVirtualWorld(playerid, 0);
	  	  	}
			}


			else if (PlayerToPoint(8.0, playerid,-2080.3079,-406.0309,38.7344))
			{
			  GameTextForPlayer(playerid, "~w~Welcome to the Stunting Track", 5000, 1);
			  SetPlayerInterior(playerid,14);
			  PlayerInfo[playerid][pInt] = 14;
				SetPlayerPos(playerid,-1464.7732,1557.5533,1052.5313);
			}
			else if (PlayerToPoint(8.0, playerid,1073.0094,-345.4233,73.9922))
			{
			  GameTextForPlayer(playerid, "~w~Welcome to HitManHQ", 5000, 1);
			  SetPlayerInterior(playerid,11);
			  PlayerInfo[playerid][pInt] = 11;
			  SetPlayerVirtualWorld(playerid,0)
				SetPlayerPos(playerid,501.980987,-69.150199,998.757812);
			}
					for(new i = 0; i < sizeof(HouseInfo); i++)
			{
				//printf("House :%d",i);
				if (PlayerToPoint(3, playerid,HouseInfo[i][hExitX], HouseInfo[i][hExitY], HouseInfo[i][hExitZ]))
				{
				if(HouseEntered[playerid] == i)
        {
          SetPlayerVirtualWorld(playerid,0);
					SetPlayerInterior(playerid,0);
					SetPlayerPos(playerid,HouseInfo[i][hEnterX],HouseInfo[i][hEnterY],HouseInfo[i][hEnterZ]);
					 Delete3DTextLabel(Text);
					PlayerInfo[playerid][pInt] = 0;
					PlayerInfo[playerid][pLocal] = 255;
          HouseEntered[playerid] = 255;
          insidehouse[playerid] = 0;
				}
			}
			if(PlayerInfo[playerid][pMaskuse] == 0)
          ShowPlayerNameTagForPlayer(playerid, playerid, 0);
        else
          ShowPlayerNameTagForPlayer(playerid, playerid, 1);

			  }
	  }

			for(new i = 0; i < sizeof(BizzInfo); i++)
			{
				//printf("Bizz :%d",i);
				if (PlayerToPoint(3, playerid,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ]))
				{
					SetPlayerInterior(playerid,0);
					PlayerInfo[playerid][pInt] = 0;
					SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]);
					PlayerInfo[playerid][pLocal] = 255;
				}
			}
			if(GetPlayerVehicleID(playerid) >= 71 && GetPlayerVehicleID(playerid) <= 77)
			{
				TogglePlayerControllable(playerid, 1);
				RemovePlayerFromVehicle(playerid);
			}
			else if (PlayerToPoint(3.0, playerid,2496.049804,-1695.238159,1014.742187))//grove street
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,2495.4138,-1691.1385,14.7656);
	    }
	    	else if (PlayerToPoint(3.0, playerid,2062.1294,-1831.5498,13.5469))//pay&spray
			{


			new tmpcar = GetPlayerVehicleID(playerid);
			SetPlayerInterior(playerid,0);
			SetVehiclePos(tmpcar, 2076.5461,-1832.5647,13.5545);



	    }
	    	else if (PlayerToPoint(3.0, playerid,322.197998,302.197998,999.231994))//SD Deparment
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,627.1306,-571.6193,17.9145);
	    }
	    	else if (PlayerToPoint(3.0, playerid,318.564971,1118.209960,1083.882812))//Dirty Gyp Mob
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,2073.3645,-1583.0992,13.4736);
	    }
	    	else if (PlayerToPoint(3.0, playerid,2324.419921,-1145.568359,1050.710083))//RoLLin
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,2148.7578,-1484.7142,26.6243);
	    }
	     if(PlayerToPoint(4, playerid,2087.2979,2804.6628,-16.1744))
	  	{//Hospital AS
  		  GameTextForPlayer(playerid, "~w~Los Santos", 5000, 3);
  	  	  SetPlayerInterior(playerid, 0);
	  	  SetPlayerVirtualWorld(playerid, 0);
			  SetPlayerPos(playerid,1176.9792,-1326.2288,14.0480);
			}
				else if (PlayerInfo[playerid][pLeader] == 1 && PlayerToPoint(5, playerid,1818.6584,-1536.9752,13.1013) || PlayerInfo[playerid][pMember] == 1 && PlayerToPoint(5, playerid,1818.6584,-1536.9752,13.1013))
			{//prison
				if (GetPlayerState(playerid) == 2)
				{
					new tmpcar = GetPlayerVehicleID(playerid);
					SetVehiclePos(tmpcar, 1828.9088,-1538.5724,13.1835);
					SetVehicleZAngle(tmpcar, 261.1320);
					TelePos[playerid][0] = 0.0;TelePos[playerid][1] = 0.0;
				}
				else
				{
				SetPlayerPos(playerid, 1828.9088,-1538.5724,13.1835);
				}
				GameTextForPlayer(playerid,"~w~Los Santos", 5000, 3);
				SetPlayerInterior(playerid,0);
				SetPlayerFacingAngle(playerid, 261.1320);
				PlayerInfo[playerid][pInt] = 0;
			}
	    	else if (PlayerToPoint(3.0, playerid,386.2978,173.8582,1008.3828))//City Hall
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,1481.5450,-1768.8591,18.7958);
	    }
	    	if (PlayerToPoint(3.0, playerid,2807.619873,-1171.899902,1025.570312))//6th street bloodz hq
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,2470.3667,-1295.5887,30.2332);
			}
	    	else if (PlayerToPoint(3.0, playerid,1212.019897,-28.663099,1000.953125))//cripz
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,2247.1702,-1458.9523,24.0260);
	    }
	     	else if (PlayerToPoint(3.0, playerid,246.783996,63.900199,1003.640625))//FBI HQ
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,1654.0148,-1654.7811,22.5156);
	    }
	    	else if (PlayerToPoint(3.0, playerid,-2640.762939,1406.682006,906.460937))//nortenos hq exit
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,2261.1899,-1906.7567,14.9375);
	    }
	    	else if (PlayerToPoint(3.0, playerid,65.7219,129.4396,956.8279))//Church
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,2232.5249,-1333.3073,23.9816);
	    }
			else if (PlayerToPoint(6.0, playerid,-1404.5299,-259.0602,1043.6563))
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,2695.6235,-1704.6960,11.8438);
			}
			else if (PlayerToPoint(8.0, playerid,-1443.0554,-581.1879,1055.0472))
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344);
			}
			else if (PlayerToPoint(8.0, playerid,-1464.7732,1557.5533,1052.5313))
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344);
			}
			else if (PlayerToPoint(8.0, playerid,1278.0051,-782.0831,1089.9375)) //hqexit
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,725.3539,-1276.4338,13.6484);
			}
				else if (PlayerToPoint(8.0, playerid,2244.3423,-1665.5542,15.4766))
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,207.7336,-108.6231,1005.1328);
			}
			else if (PlayerToPoint(8.0, playerid,501.980987,-69.150199,998.757812))
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,1073.0094,-345.4233,73.9922);
			}
			else if (PlayerToPoint(8.0, playerid,246.375991,109.245994,1003.218750))//lspd hq
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,1554.9537,-1675.6584,16.1953);
			}
		else if (PlayerToPoint(2.0, playerid,1790.3636,-1532.8623,-14.7619))//Prison
			{
				SetPlayerInterior(playerid, 0);
				SetPlayerFacingAngle(playerid, 41.1771);
				SetPlayerPos(playerid,1767.9396,-1543.2592,9.4690);
			}
				else if (PlayerToPoint(2.0, playerid,84.9704,85.9833,766.3817))//Prison
			{
   			if(gTeam[playerid] == 2 || IsACop(playerid))
   			{
   				SetPlayerInterior(playerid, 0);
   				SetPlayerVirtualWorld(playerid, 0);
	  			SetPlayerFacingAngle(playerid, 180);
	  	  		SetPlayerPos(playerid,1797.9257,-1578.9176,14.0912);
	  	  		GameTextForPlayer(playerid, "~w~Los Santos", 3000, 3);

			}
			else if (PlayerToPoint(8.0, playerid,-27.3919,-58.2529,1003.5469))
			{
			  SetPlayerInterior(playerid,0);
				SetPlayerPos(playerid,1352.3282,-1755.4298,13.3542);
			}
  if (((newkeys & KEY_WALK && newkeys & KEY_UP) || (newkeys & KEY_WALK && newkeys & KEY_DOWN) || (newkeys & KEY_WALK && newkeys & KEY_LEFT) || (newkeys & KEY_WALK && newkeys & KEY_RIGHT))
		|| ((oldkeys & KEY_WALK && newkeys & KEY_UP) || (oldkeys & KEY_WALK && newkeys & KEY_DOWN) || (oldkeys & KEY_WALK && newkeys & KEY_LEFT) || (oldkeys & KEY_WALK && newkeys & KEY_RIGHT))
		|| ((newkeys & KEY_WALK && oldkeys & KEY_UP) || (newkeys & KEY_WALK && oldkeys & KEY_DOWN) || (newkeys & KEY_WALK && oldkeys & KEY_LEFT) || (newkeys & KEY_WALK && oldkeys & KEY_RIGHT))
		&& GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
			walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
	return 1;
  }
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#2

Sorry but it wouldnt fit heres my problem Ok well im trying to make a OnPLayerkeystate change thing so instead a person doing /enter and /exit they just press enter to enter a biz or house and enter to exit a biz or house but my pawno wont respond?
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#3

Ident ur code , use brackets , dont just use : else blablabla
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#4

Bump
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#5

Anyone??please help me
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#6

Stop bumping it and what we should do? If it doesnt respond just wait 1 hour or until it responds
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#7

I already told u what's the problem so stop bumping
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#8

He may bump his topic, It's not against the rules, aslong as he waits atleast 12 hours since the last post was made by anyone.

Wich he did, infact, he waited 24 hours before he bumped.


OnT: How long time do you wait before you close It down? The script I'm working on Is so big that It will say (Not Responding) for a couple of seconds before It shows me any result.
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#9

Ok den can someone atleast fix the code for me?
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