[Tutorial] [TUT]Converter veнculos/objetos MAP para PWN
#1

Muitas pessoas tem dъvidas de como converter Veнculos/Objetos de MAP para PWN, principalmente os novatos, por isso estarei aqui explicando como fazer o mesmo.

- Acesse o site : http://convertffs.com/objects/



- Em Convert selecione a versгo do seu MTA. Muitos erram nessa parte, o que acaba ferrando tudo... Entгo tome cuidado para colocar a versгo correta.

- Em into deixe SAMP CreateObject caso vc nгo use nenhuma streamer, ou escolha a streamer que vocк usa.

- Em Draw-Distance nгo mexa, deixe a padrгo: 250.0

- Se vocк quer converter veнculos, em Convert vehicles too selecione YES, apуs isso, abrirб uma janela, clique em Continue with Converting. Agora, abrirб outra janela, nessa janela, vocк irб colar o conteudo do seu mapa*. Apуs colar clique em Convert my Objects e seu mapa serб convertido.

- Apуs a conversгo, copie o conteudo e cole no seu GM, mas exatamente no "public OnGameModeInit()", ou se for em um FS cole no "public OnFilterScriptInit()"

* Apуs vocк fazer um mapa no MTA e salvar, o mapa ficarб salvo no diretуrio do seu MTA. Caso sejб o MTA 1.0.1 MAP ele GERALMENTE(nгo obrigatуriamente) ficarб nesse diretуrio:
Код:
C:\Arquivos de programas\MTA San Andreas\server\mods\deathmatch\resources
Apуs achar seu mapa, com a extenзгo .MAP abra ele com o bloco de notas e copie o conteudo.

Pronto, trabalho terminado.

Isso parece ser uma coisa inъtil, mas б varios novatos que nгo sabem e pessoas irгo chegar e terгo a mesma dъvida, e invйs de criarem um novo tуpico, poderгo fazer sozinhos lendo esse tуpico...

[TLB]Ambrуsio Amйlio
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#2

Otimo, tava pensando em fazer um tambйm, mas deu preguiзa .

Muito util aos novatos!
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#3

Otimo!, Mais o Site Mudo! :S

Dao um Reolhada Ai!
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#4

Eu uso esse site:

http://gtamap.delux-host.com/converter/
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#5

Eu uso o Infernus Pawno editor
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#6

hehe, o site agora eh soh www.convertffs.com, ele eh mucho bom .... converte ate veiculos, so falta conevrte pickup de vida
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#7

ajudo bastante novatos como eu vlw
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#8

[ame]http://www.youtube.com/watch?v=rN6X9lBC4ts[/ame]
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#9

boa video aula
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#10

"Eu uso o Infernus Pawno editor" denovo ainda prefiro ele..
So um Converter Objetos>>carregar mapa>> inserir na posiзгo atual The end
ja ta pronto Objetos e veiculos todos juntos !!
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#11

Fiiz essa video agora, so para complementar a do ambrosio
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#12

Eu uso Infernus Pawno, e bem melhor e mais facil pelo Converter Objetos.
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#13

Quote:
Originally Posted by Los
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#14

olha ja converti vбrios mas agora nгo esta convertendo veнculos mais sу objetos tipo crio objeto e veнculos sу converte os objetos os veiculo nгo converte olha meu trabalho simples que fiz pra demonstraзгo


<map edf:definitions="editor_main">
<vehicle id="vehicle (Bandito) (1)" paintjob="3" model="568" plate="1NP3 BOA" interior="0" dimension="0" color="123,1,0,0" posX="-794" posY="2433.3000488281" posZ="157.10000610352" rotX="0" rotY="0" rotZ="0" upgrades="1010,1087,1081"></vehicle>
<vehicle id="vehicle (Bandito) (2)" paintjob="3" model="568" plate="JED0 MRO" interior="0" dimension="0" color="123,1,0,0" posX="-790.79998779297" posY="2431" posZ="157.10000610352" rotX="0" rotY="0" rotZ="338" upgrades="1010,1087,1081"></vehicle>
<vehicle id="vehicle (Bandito) (3)" paintjob="3" model="568" plate="FDD1 FED" interior="0" dimension="0" color="123,1,0,0" posX="-787.09997558594" posY="2428.3999023438" posZ="157.10000610352" rotX="0" rotY="0" rotZ="323.99987792969" upgrades="1010,1087,1081"></vehicle>
<vehicle id="vehicle (Bandito) (4)" paintjob="3" model="568" plate="MPWM 6FS" interior="0" dimension="0" color="123,1,0,0" posX="-783.90002441406" posY="2426.1000976563" posZ="157.10000610352" rotX="0" rotY="0" rotZ="307.99780273438" upgrades="1010,1087,1081"></vehicle>
<vehicle id="vehicle (Bandito) (5)" paintjob="3" model="568" plate="N6AW D01" interior="0" dimension="0" color="123,1,0,0" posX="-781.59997558594" posY="2423.1999511719" posZ="157.10000610352" rotX="0" rotY="0" rotZ="295.99621582031" upgrades="1010,1087,1081"></vehicle>
<vehicle id="vehicle (Bandito) (6)" paintjob="3" model="568" plate="X46S 58A" interior="0" dimension="0" color="123,1,0,0" posX="-780.29998779297" posY="2419.3999023438" posZ="157.10000610352" rotX="0" rotY="0" rotZ="295.99365234375" upgrades="1010,1087,1081"></vehicle>
<vehicle id="vehicle (Bandito) (7)" paintjob="3" model="568" plate="T2WC TI4" interior="0" dimension="0" color="123,1,0,0" posX="-779.70001220703" posY="2415.8999023438" posZ="157.10000610352" rotX="0" rotY="0" rotZ="283.99365234375" upgrades="1010,1087,1081"></vehicle>
<vehicle id="vehicle (Bandito) (" paintjob="3" model="568" plate="T4TA 5FD" interior="0" dimension="0" color="123,1,0,0" posX="-780.59997558594" posY="2411.6000976563" posZ="157.10000610352" rotX="0" rotY="0" rotZ="273.99108886719" upgrades="1010,1087,1081"></vehicle>
<vehicle id="vehicle (Bandito) (9)" paintjob="3" model="568" plate="EGMW LRN" interior="0" dimension="0" color="123,1,0,0" posX="-781.5" posY="2407.1000976563" posZ="157.10000610352" rotX="0" rotY="0" rotZ="273.98803710938" upgrades="1010,1087,1081"></vehicle>
<vehicle id="vehicle (Bandito) (10)" paintjob="3" model="568" plate="MVB7 NZF" interior="0" dimension="0" color="123,1,0,0" posX="-782.29998779297" posY="2402.3999023438" posZ="156.89999389648" rotX="0" rotY="0" rotZ="273.98803710938" upgrades="1010,1087,1081"></vehicle>
<vehicle id="vehicle (Bandito) (11)" paintjob="3" model="568" plate="2HDU S12" interior="0" dimension="0" color="123,1,0,0" posX="-782.40002441406" posY="2396.3000488281" posZ="156.60000610352" rotX="0" rotY="0" rotZ="273.98803710938" upgrades="1010,1087,1081"></vehicle>
<vehicle id="vehicle (Bandito) (12)" paintjob="3" model="568" plate="JNWP K1L" interior="0" dimension="0" color="123,1,0,0" posX="-798" posY="2433.6000976563" posZ="157.10000610352" rotX="0" rotY="0" rotZ="5.988037109375" upgrades="1010,1087,1081"></vehicle>
<vehicle id="vehicle (Bandito) (13)" paintjob="3" model="568" plate="W686 MQG" interior="0" dimension="0" color="123,1,0,0" posX="-801.79998779297" posY="2432.3000488281" posZ="157.10000610352" rotX="0" rotY="0" rotZ="5.987548828125" upgrades="1010,1087,1081"></vehicle>
<vehicle id="vehicle (Bandito) (14)" paintjob="3" model="568" plate="ZOJE GLZ" interior="0" dimension="0" color="123,1,0,0" posX="-804.90002441406" posY="2431.3000488281" posZ="157.10000610352" rotX="0" rotY="0" rotZ="5.987548828125" upgrades="1010,1087,1081"></vehicle>
<object id="object (skullpillar01_lvs) (1)" doublesided="false" model="3524" interior="0" dimension="0" posX="-793.40002441406" posY="2395.3999023438" posZ="161" rotX="0" rotY="0" rotZ="0"></object>
<object id="object (skullpillar01_lvs) (2)" doublesided="false" model="3524" interior="0" dimension="0" posX="-793.3994140625" posY="2395.3994140625" posZ="161" rotX="0" rotY="0" rotZ="160"></object>
<object id="object (skullpillar01_lvs) (3)" doublesided="false" model="3524" interior="0" dimension="0" posX="-803.40002441406" posY="2441.3999023438" posZ="161.19999694824" rotX="0" rotY="0" rotZ="0"></object>
<object id="object (skullpillar01_lvs) (4)" doublesided="false" model="3524" interior="0" dimension="0" posX="-803.3994140625" posY="2441.3994140625" posZ="161.19999694824" rotX="0" rotY="0" rotZ="162"></object>
<vehicle id="vehicle (Roadtrain) (1)" paintjob="3" model="515" plate="3RQX R7B" interior="0" dimension="0" color="6,0,0,0" posX="-513.90002441406" posY="2515.1000976563" posZ="55.400001525879" rotX="0" rotY="0" rotZ="0" upgrades="1010,1087,1083"></vehicle>
<vehicle id="vehicle (Roadtrain) (2)" paintjob="3" model="515" plate="4E8F Z15" interior="0" dimension="0" color="6,0,0,0" posX="-509.20001220703" posY="2524.8000488281" posZ="55.400001525879" rotX="0" rotY="0" rotZ="0" upgrades="1010,1087,1083"></vehicle>
<vehicle id="vehicle (Roadtrain) (3)" paintjob="3" model="515" plate="0TIU Z1B" interior="0" dimension="0" color="6,0,0,0" posX="-504.20001220703" posY="2535.6000976563" posZ="55.400001525879" rotX="0" rotY="0" rotZ="0" upgrades="1010,1087,1083"></vehicle>
<vehicle id="vehicle (Roadtrain) (4)" paintjob="3" model="515" plate="6DK8 27B" interior="0" dimension="0" color="6,0,0,0" posX="-520.40002441406" posY="2536.8000488281" posZ="55.400001525879" rotX="0" rotY="0" rotZ="0" upgrades="1010,1087,1083"></vehicle>
<vehicle id="vehicle (Roadtrain) (5)" paintjob="3" model="515" plate="0E7A YMZ" interior="0" dimension="0" color="6,0,0,0" posX="-521.29998779297" posY="2524.1000976563" posZ="55.400001525879" rotX="0" rotY="0" rotZ="0" upgrades="1010,1087,1083"></vehicle>
<vehicle id="vehicle (Roadtrain) (6)" paintjob="3" model="515" plate="PT1Z YJT" interior="0" dimension="0" color="6,0,0,0" posX="-527.70001220703" posY="2539.8999023438" posZ="55.400001525879" rotX="0" rotY="0" rotZ="0" upgrades="1010,1087,1083"></vehicle>
<vehicle id="vehicle (Petrol Trailer) (1)" paintjob="3" model="584" plate="F4ZP 456" interior="0" dimension="0" posX="-539.90002441406" posY="2648" posZ="54.700000762939" rotX="0" rotY="356" rotZ="184"></vehicle>
<vehicle id="vehicle (Petrol Trailer) (2)" paintjob="3" model="584" plate="G02O 9U4" interior="0" dimension="0" posX="-535.20001220703" posY="2647.6000976563" posZ="54.700000762939" rotX="0" rotY="355.99548339844" rotZ="183.9990234375"></vehicle>
<vehicle id="vehicle (Petrol Trailer) (3)" paintjob="3" model="584" plate="M85T QI8" interior="0" dimension="0" posX="-530" posY="2647.1999511719" posZ="54.700000762939" rotX="0" rotY="355.99548339844" rotZ="183.9990234375"></vehicle>
<vehicle id="vehicle (Petrol Trailer) (4)" paintjob="3" model="584" plate="NPVS T3K" interior="0" dimension="0" posX="-524.5" posY="2646.8000488281" posZ="54.700000762939" rotX="0" rotY="355.99548339844" rotZ="183.9990234375"></vehicle>
<vehicle id="vehicle (Petrol Trailer) (5)" paintjob="3" model="584" plate="56NT 9EA" interior="0" dimension="0" posX="-518.5" posY="2646.3000488281" posZ="54.700000762939" rotX="0" rotY="355.99548339844" rotZ="183.9990234375"></vehicle>
<vehicle id="vehicle (Petrol Trailer) (6)" paintjob="3" model="584" plate="HPXV VUC" interior="0" dimension="0" posX="-512.79998779297" posY="2645.8999023438" posZ="54.700000762939" rotX="0" rotY="355.99548339844" rotZ="183.9990234375"></vehicle>
<vehicle id="vehicle (Petrol Trailer) (7)" paintjob="3" model="584" plate="LVAP 5XL" interior="0" dimension="0" posX="-507.10000610352" posY="2645.5" posZ="54.700000762939" rotX="0" rotY="355.99548339844" rotZ="183.9990234375"></vehicle>
</map>


------------------------------------------------------------------------------------------------------
neste site http://convertffs.com/ da isso :

/*
Objects converted: 0
Vehicles converted: 0
Vehicle models found: 0
----------------------
In the time this conversion took to finish 0 micro-fortnights have passed!
*/

------------------------------------------------------------------------------------------------------------
neste da site http://gtamap.delux-host.com/converter/ sу converte os objetos olha

CreateObject(3524, -793.40002441406, 2395.3999023438, 161, 0, 0, 0);
CreateObject(3524, -793.3994140625, 2395.3994140625, 161, 0, 0, 160);
CreateObject(3524, -803.40002441406, 2441.3999023438, 161.19999694824, 0, 0, 0);
CreateObject(3524, -803.3994140625, 2441.3994140625, 161.19999694824, 0, 0, 162);


----------------------------------------------------------------------------------------------------------

me ajuda por favor

Skyp:fernando.coder

Imail/;fernandocoder0@hotmail.com

Face: fernandopereira

Meu servidor 216.245.212.165:7070
------------------------------------------------------------

aguardarei respostas por favor obrigado!!!!!!!!!!!!!!
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#15

Revivendo tуpicos :/.

Iria aguardar respostas para sempre .

Fiz o favor de converter seu cуdigo :

PHP Code:
AddStaticVehicleEx(568,-794.0000000,2433.3000488,157.1000061,0.0000000,123,1,15); //Bandito
AddStaticVehicleEx(568,-790.7999878,2431.0000000,157.1000061,338.0000000,123,1,15); //Bandito
AddStaticVehicleEx(568,-787.0999756,2428.3999023,157.1000061,323.9998779,123,1,15); //Bandito
AddStaticVehicleEx(568,-783.9000244,2426.1000977,157.1000061,307.9978027,123,1,15); //Bandito
AddStaticVehicleEx(568,-781.5999756,2423.1999512,157.1000061,295.9962158,123,1,15); //Bandito
AddStaticVehicleEx(568,-780.2999878,2419.3999023,157.1000061,295.9936523,123,1,15); //Bandito
AddStaticVehicleEx(568,-779.7000122,2415.8999023,157.1000061,283.9936523,123,1,15); //Bandito
AddStaticVehicleEx(568,-780.5999756,2411.6000977,157.1000061,273.9910889,123,1,15); //Bandito
AddStaticVehicleEx(568,-781.5000000,2407.1000977,157.1000061,273.9880371,123,1,15); //Bandito
AddStaticVehicleEx(568,-782.2999878,2402.3999023,156.8999939,273.9880371,123,1,15); //Bandito
AddStaticVehicleEx(568,-782.4000244,2396.3000488,156.6000061,273.9880371,123,1,15); //Bandito
AddStaticVehicleEx(568,-798.0000000,2433.6000977,157.1000061,5.9880371,123,1,15); //Bandito
AddStaticVehicleEx(568,-801.7999878,2432.3000488,157.1000061,5.9875488,123,1,15); //Bandito
AddStaticVehicleEx(568,-804.9000244,2431.3000488,157.1000061,5.9875488,123,1,15); //Bandito
AddStaticVehicleEx(515,-513.9000244,2515.1000977,55.4000015,0.0000000,6,-1,15); //Roadtrain
AddStaticVehicleEx(515,-509.2000122,2524.8000488,55.4000015,0.0000000,6,-1,15); //Roadtrain
AddStaticVehicleEx(515,-504.2000122,2535.6000977,55.4000015,0.0000000,6,-1,15); //Roadtrain
AddStaticVehicleEx(515,-520.4000244,2536.8000488,55.4000015,0.0000000,6,-1,15); //Roadtrain
AddStaticVehicleEx(515,-521.2999878,2524.1000977,55.4000015,0.0000000,6,-1,15); //Roadtrain
AddStaticVehicleEx(515,-527.7000122,2539.8999023,55.4000015,0.0000000,6,-1,15); //Roadtrain
AddStaticVehicleEx(584,-539.9000244,2648.0000000,54.7000008,184.0000000,-1,-1,15); //Trailer 3
AddStaticVehicleEx(584,-535.2000122,2647.6000977,54.7000008,183.9990234,-1,-1,15); //Trailer 3
AddStaticVehicleEx(584,-530.0000000,2647.1999512,54.7000008,183.9990234,-1,-1,15); //Trailer 3
AddStaticVehicleEx(584,-524.5000000,2646.8000488,54.7000008,183.9990234,-1,-1,15); //Trailer 3
AddStaticVehicleEx(584,-518.5000000,2646.3000488,54.7000008,183.9990234,-1,-1,15); //Trailer 3
AddStaticVehicleEx(584,-512.7999878,2645.8999023,54.7000008,183.9990234,-1,-1,15); //Trailer 3
AddStaticVehicleEx(584,-507.1000061,2645.5000000,54.7000008,183.9990234,-1,-1,15); //Trailer 3
CreateObject(3524,-793.4000244,2395.3999023,161.0000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (1)
CreateObject(3524,-793.3994141,2395.3994141,161.0000000,0.0000000,0.0000000,160.0000000); //object(skullpillar01_lvs) (2)
CreateObject(3524,-803.4000244,2441.3999023,161.1999969,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (3)
CreateObject(3524,-803.3994141,2441.3994141,161.1999969,0.0000000,0.0000000,162.0000000); //object(skullpillar01_lvs) (4)

/*
Objects converted: 4
Vehicles converted: 27
Vehicle models found: 3
----------------------
In the time this conversion took to finish light could have travelled around the world 0.06 times!
*/ 
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