I have a /gc command (give cash) but i'm not sure how to modify it so it works with a kidnapper....
Код:
if(strcmp(cmd, "/gc", true) == 0) {
if(IsSpawned[playerid] == 0) {
SendClientMessage(playerid, COLOR_ERROR, "You are dead. You cannot use this command");
return 1;
}
if(cuffed[playerid] == 1) {
SendClientMessage(playerid,COLOR_ERROR,"You are handcuffed. You cannot use this command");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_ERROR, "USAGE: /gc (id) (amount)");
return 1;
}
if(!IsNumeric(tmp)) {
SendClientMessage(playerid, COLOR_ERROR, "USAGE: /gc (id) (amount) ID Must be a number");
return 1;
}
if(strval(tmp) == playerid) {
SendClientMessage(playerid, COLOR_ERROR, "You cannot send cash to yourself");
return 1;
}
giveplayerid = strval(tmp);
if(!IsPlayerConnected(giveplayerid)) {
format(szstring, sizeof(szstring), "ID (%d) is not an active player", giveplayerid);
SendClientMessage(playerid, COLOR_ERROR, szstring);
return 1;
}
new sendername[24];
new receivername[24];
GetPlayerName(playerid,sendername, 24);
GetPlayerName(giveplayerid,receivername, 24);
if(GetDistanceBetweenPlayers(playerid,giveplayerid) > 8) {
format(szstring, sizeof(szstring), "%s(%d) Is not close enough. You cannot give cash to that player",receivername,giveplayerid);
SendClientMessage(playerid, COLOR_ERROR, szstring);
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_ERROR, "USAGE: /gc (id) (amount)");
return 1;
}
if(!IsNumeric(tmp)) {
SendClientMessage(playerid, COLOR_ERROR, "USAGE: /gc (id) (amount) Amount must be a number");
return 1;
}
new cashsend = strval(tmp);
if(cashsend <= 0 || cashsend >= 100001) {
SendClientMessage(playerid, COLOR_ERROR, "USAGE: Minimum $1 / Maximum $100000");
return 1;
}
if(GetPlayerMoney(giveplayerid) + cashsend >= 1000001) {
SendClientMessage(playerid, 0xA9A9A9AA, "|_Cash Send Failed_|");
format(szstring, sizeof(szstring), "%s(%d) Does not have enough pockets to carry that ammount of cash ",receivername,giveplayerid);
SendClientMessage(playerid, 0x00C7FFAA, szstring);
return 1;
}
if(GetPlayerMoney(playerid) >= cashsend) {
GivePlayerMoney(playerid,-cashsend);
GivePlayerMoney(giveplayerid,cashsend);
SendClientMessage(playerid, 0xA9A9A9AA, "|_Cash Sent_|");
format(szstring, sizeof(szstring), "You have sent $%d to %s(%d)",cashsend,receivername,giveplayerid);
SendClientMessage(playerid, 0x00C7FFAA, szstring);
SendClientMessage(giveplayerid, 0xA9A9A9AA, "|_Cash Received_|");
SendClientMessage(giveplayerid, 0xA9A9A9AA, "If you think that this might be hacked cash then inform a Server Admin asap! /report (id) (reason)");
format(szstring, sizeof(szstring), "%s(%d) Has sent you $%d",sendername,playerid,cashsend);
SendClientMessage(giveplayerid, 0x00C7FFAA, szstring);
format(szstring, sizeof(szstring), "Sender %s(%d) Has sent $%d to receiver %s(%d)",sendername,playerid,cashsend,receivername,giveplayerid);
printf("%s",szstring);
}
else
if(GetPlayerMoney(playerid) < cashsend) {
SendClientMessage(playerid, 0xA9A9A9AA, "|_Cash Send Failed_|");
format(szstring, sizeof(szstring), "You cannot afford to send $%d",cashsend);
SendClientMessage(playerid, COLOR_ERROR, szstring);
}
return 1;
}
I'm not sure how to add like if the player is kidnapped then the command could be used, and how to check if a player is paying over say 50k, and how to send a message the the kidnapper saying "Player ruckfules99 has payed you 50k, you can choose to release them now"