g,round
#1

SetTimer("Event", gRoundTime, 300000);

Does the 300000 what i changed from 0 work so the round lasts for 5 min should this work
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#2

timer format :
SetTimer("timer", time in milliseconds, true);
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#3

we this work within a timer already
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#4

here is the right one :
SetTimer("Event", 300000, true);
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#5

Код:
C:\Program Files\Rockstar Games\GTA San Andreas\my server\gamemodes\SFTDMVFgangzone.pwn(1660) : error 054: unmatched closing brace ("}")
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


1 Error.
Код:
forward Event();
public Event()
{
    switch(random(1)) //could be removed if <= 1
{
    case 0:
{
    for(new i; i < MAX_PLAYERS; i++)
{
    switch(random(5)) //random(5) returns a number from 0 till 4 (0, 1, 2, 3 or 4)
{
    case 0: SetPlayerPos(i, -2188.7241,-238.9776,36.5220);
    case 1: SetPlayerPos(i, -2145.9573,-138.9276,36.5228);
    case 2: SetPlayerPos(i, 2128.0999,-90.8417,35.3203);
    case 3: SetPlayerPos(i, 2129.0999,-90.8417,35.3203);
    case 4: SetPlayerPos(i, 2126.0999,-90.8417,35.3203);
    default: print("ERROR: Undefined teleport!");
}
    SetTimer("Event", 300000, true);
}
}
}
}
}
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#6

Код:
forward Event();
public Event()
{
    switch(random(1)) //could be removed if <= 1
{
    case 0:
{
    for(new i; i < MAX_PLAYERS; i++)
{
    switch(random(5)) //random(5) returns a number from 0 till 4 (0, 1, 2, 3 or 4)
{
    case 0: SetPlayerPos(i, -2188.7241,-238.9776,36.5220);
    case 1: SetPlayerPos(i, -2145.9573,-138.9276,36.5228);
    case 2: SetPlayerPos(i, 2128.0999,-90.8417,35.3203);
    case 3: SetPlayerPos(i, 2129.0999,-90.8417,35.3203);
    case 4: SetPlayerPos(i, 2126.0999,-90.8417,35.3203);
    default: print("ERROR: Undefined teleport!");
}
}
}
}
return 1;
}
that is the right thing

SetTimer("Event", 300000, true);

that should be under OnGameMdeoInit and it doesnt need brackets
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#7

i have that already but it only spawns the players there once i want it to spawn player at the random spawnoint again and again for 5 mins
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#8

idk how to do that but u can try making this :

case 0: SetPlayerPos(i, -2188.7241,-238.9776,36.5220);
case 1: SetPlayerPos(i, -2145.9573,-138.9276,36.522;
case 2: SetPlayerPos(i, 2128.0999,-90.8417,35.3203);
case 3: SetPlayerPos(i, 2129.0999,-90.8417,35.3203);
case 4: SetPlayerPos(i, 2126.0999,-90.8417,35.3203);
//repeat same coordinates
case 5: SetPlayerPos(i, -2188.7241,-238.9776,36.5220);
case 6: SetPlayerPos(i, -2145.9573,-138.9276,36.522;
case 7: SetPlayerPos(i, 2128.0999,-90.8417,35.3203);
case 8: SetPlayerPos(i, 2129.0999,-90.8417,35.3203);
case 9: SetPlayerPos(i, 2126.0999,-90.8417,35.3203);
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