06.03.2010, 12:49
what is the simpliest way to make an /ar command?
i really need this help
i really need this help
|
Originally Posted by [AC
Etch ]
dude learn how to search , i found this topic : http://forum.sa-mp.com/index.php?topic=138084.0 |
|
Originally Posted by XxCozzaxX
what do you want to make the command do?
|
#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
new Team[MAX_PLAYERS];
dcmd_arrest(playerid, params[])
{
new id;
if (sscanf(params, "u", id)) SendClientMessage(playerid, 0xFF0000AA, "Usage: \"/arrest <playerid>\"");
else if (id == INVALID_PLAYER_ID) SendClientMessage(playerid, 0xFF0000AA, "[Server] Player not found");
else
{
if(Team[playerid] == 1)
{
if (GetDistanceBetweenPlayers(playerid) > 5)
{
SetPlayerPos(id, 197.6661,173.8179,1003.0234);
SetPlayerInterior(id, 3);
SendClientMessage(id, COLOR_RED, "[Server] You have been arrested");
SendClientMessage(playerid, 0x00FF00AA, "[Server] You arrested someone");
}
else
{
SendClientMessage(playerid, COLOR_RED, "[Server} You must be near the player you want to kidnap");
}
}
}
return 1;
}
stock sscanf(string[], format[], {Float,_}:...)
{
#if defined isnull
if (isnull(string))
#else
if (string[0] == 0 || (string[0] == 1 && string[1] == 0))
#endif
{
return format[0];
}
#pragma tabsize 4
new
formatPos = 0,
stringPos = 0,
paramPos = 2,
paramCount = numargs(),
delim = ' ';
while (string[stringPos] && string[stringPos] <= ' ')
{
stringPos++;
}
while (paramPos < paramCount && string[stringPos])
{
switch (format[formatPos++])
{
case '\0':
{
return 0;
}
case 'i', 'd':
{
new
neg = 1,
num = 0,
ch = string[stringPos];
if (ch == '-')
{
neg = -1;
ch = string[++stringPos];
}
do
{
stringPos++;
if ('0' <= ch <= '9')
{
num = (num * 10) + (ch - '0');
}
else
{
return -1;
}
}
while ((ch = string[stringPos]) > ' ' && ch != delim);
setarg(paramPos, 0, num * neg);
}
case 'h', 'x':
{
new
num = 0,
ch = string[stringPos];
do
{
stringPos++;
switch (ch)
{
case 'x', 'X':
{
num = 0;
continue;
}
case '0' .. '9':
{
num = (num << 4) | (ch - '0');
}
case 'a' .. 'f':
{
num = (num << 4) | (ch - ('a' - 10));
}
case 'A' .. 'F':
{
num = (num << 4) | (ch - ('A' - 10));
}
default:
{
return -1;
}
}
}
while ((ch = string[stringPos]) > ' ' && ch != delim);
setarg(paramPos, 0, num);
}
case 'c':
{
setarg(paramPos, 0, string[stringPos++]);
}
case 'f':
{
new changestr[16], changepos = 0, strpos = stringPos;
while(changepos < 16 && string[strpos] && string[strpos] != delim)
{
changestr[changepos++] = string[strpos++];
}
changestr[changepos] = '\0';
setarg(paramPos,0,_:floatstr(changestr));
}
case 'p':
{
delim = format[formatPos++];
continue;
}
case '\'':
{
new
end = formatPos - 1,
ch;
while ((ch = format[++end]) && ch != '\'') {}
if (!ch)
{
return -1;
}
format[end] = '\0';
if ((ch = strfind(string, format[formatPos], false, stringPos)) == -1)
{
if (format[end + 1])
{
return -1;
}
return 0;
}
format[end] = '\'';
stringPos = ch + (end - formatPos);
formatPos = end + 1;
}
case 'u':
{
new
end = stringPos - 1,
id = 0,
bool:num = true,
ch;
while ((ch = string[++end]) && ch != delim)
{
if (num)
{
if ('0' <= ch <= '9')
{
id = (id * 10) + (ch - '0');
}
else
{
num = false;
}
}
}
if (num && IsPlayerConnected(id))
{
setarg(paramPos, 0, id);
}
else
{
#if !defined foreach
#define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2))
#define __SSCANF_FOREACH__
#endif
string[end] = '\0';
num = false;
new
name[MAX_PLAYER_NAME];
id = end - stringPos;
foreach (Player, playerid)
{
GetPlayerName(playerid, name, sizeof (name));
if (!strcmp(name, string[stringPos], true, id))
{
setarg(paramPos, 0, playerid);
num = true;
break;
}
}
if (!num)
{
setarg(paramPos, 0, INVALID_PLAYER_ID);
}
string[end] = ch;
#if defined __SSCANF_FOREACH__
#undef foreach
#undef __SSCANF_FOREACH__
#endif
}
stringPos = end;
}
case 's', 'z':
{
new
i = 0,
ch;
if (format[formatPos])
{
while ((ch = string[stringPos++]) && ch != delim)
{
setarg(paramPos, i++, ch);
}
if (!i)
{
return -1;
}
}
else
{
while ((ch = string[stringPos++]))
{
setarg(paramPos, i++, ch);
}
}
stringPos--;
setarg(paramPos, i, '\0');
}
default:
{
continue;
}
}
while (string[stringPos] && string[stringPos] != delim && string[stringPos] > ' ')
{
stringPos++;
}
while (string[stringPos] && (string[stringPos] == delim || string[stringPos] <= ' '))
{
stringPos++;
}
paramPos++;
}
do
{
if ((delim = format[formatPos++]) > ' ')
{
if (delim == '\'')
{
while ((delim = format[formatPos++]) && delim != '\'') {}
}
else if (delim != 'z')
{
return delim;
}
}
}
while (delim > ' ');
return 0;
}
stock GetDistanceBetweenPlayers(playerid, playerid2)
{
new Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2;
new Float:tmpdis;
GetPlayerPos(playerid, x1, y1, z1);
GetPlayerPos(playerid2, x2, y2, z2);
tmpdis = floatsqroot(floatpower(floatabs(floatsub(x2, x1)), 2) + floatpower(floatabs(floatsub(y2, y1)), 2) + floatpower(floatabs(floatsub(z2, z1)), 2));
return floatround(tmpdis);
}
dcmd(arrest,6,cmdtext);
if(!strcmp(cmdtext, "/hands", true))//
{ for(new i = 0; i < MAX_PLAYERS; i++)
if(i!=playerid)
{
if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
{
if(GetPlayerState(i) == PLAYER_STATE_ONFOOT)
{
if(GetDistanceBetweenPlayers(playerid,i) < 4 )
{
ApplyAnimation(i,"ped","handsup",4.1,0,0,0,1,0);
SendClientMessage(i,COLOR_RED,"You have been frozen");
SendClientMessage(playerid,COLOR_GREEN,"You frooze someone");
}
}
}
}
return 1;
}
|
Originally Posted by [AC
Etch ]
//onplayercommandtext Код:
dcmd(arrest,6,cmdtext); |
|
Originally Posted by boelie
you will need the a_angles include
|
1,Float:y1,Float:z1,Float
2,Float:y2,Float :z2;