28.01.2010, 20:23
Hi some guy helped me a longtime ago with fixing so the sender only receives the message once and people around him will see it, but now it sends to ALL on the whole server.
Its the
for(new i; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(i != playerid)
{
ProxDetector(20.0, i, wstring,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_ FADE4,COLOR_FADE5);
Thats the problem, could anybody help me?
Код:
if(strcmp(cmd, "/radio", true) == 0 || strcmp(cmd, "/r", true) == 0) { if(IsPlayerConnected(playerid)) { new wstring[128]; new faction = PlayerInfo[playerid][pFaction]; new rank = PlayerInfo[playerid][pRank]; new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; new result[128]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if(!strlen(result)) { SendClientMessage(playerid, COLOR_WHITE, "[Usage] (/r)adio"); return 1; } if(Muted[playerid]) { SendClientMessage(playerid, COLOR_GREY, "[Error] You can not use the radio, You are muted"); return 1; } if(PlayerInfo[playerid][pFaction] == 5) { if(rank == 1) { format(wstring, sizeof(wstring), "[Radio] %s %s: %s, over",DynamicFactions[faction][fRank1],GetPlayerNameEx(playerid),result); FactionChatLog(wstring); } else if(rank == 2) { format(wstring, sizeof(wstring), "[Radio] %s %s: %s, over",DynamicFactions[faction][fRank2],GetPlayerNameEx(playerid),result); FactionChatLog(wstring); } else if(rank == 3) { format(wstring, sizeof(wstring), "[Radio] %s %s: %s, over",DynamicFactions[faction][fRank3],GetPlayerNameEx(playerid),result); FactionChatLog(wstring); } else if(rank == 4) { format(wstring, sizeof(wstring), "[Radio] %s %s: %s, over",DynamicFactions[faction][fRank4],GetPlayerNameEx(playerid),result); FactionChatLog(wstring); } else if(rank == 5) { format(wstring, sizeof(wstring), "[Radio] %s %s: %s, over",DynamicFactions[faction][fRank5],GetPlayerNameEx(playerid),result); FactionChatLog(wstring); } else if(rank == 6) { format(wstring, sizeof(wstring), "[Radio] %s %s: %s, over",DynamicFactions[faction][fRank6],GetPlayerNameEx(playerid),result); FactionChatLog(wstring); } else if(rank == 7) { format(wstring, sizeof(wstring), "[Radio] %s %s: %s, over",DynamicFactions[faction][fRank7],GetPlayerNameEx(playerid),result); FactionChatLog(wstring); } else if(rank == 8) { format(wstring, sizeof(wstring), "[Radio] %s %s: %s, over",DynamicFactions[faction][fRank8],GetPlayerNameEx(playerid),result); FactionChatLog(wstring); } else if(rank == 9) { format(wstring, sizeof(wstring), "[Radio] %s %s: %s, over",DynamicFactions[faction][fRank9],GetPlayerNameEx(playerid),result); FactionChatLog(wstring); } else if(rank == 10) { format(wstring, sizeof(wstring), "[Radio] %s %s: %s, over",DynamicFactions[faction][fRank10],GetPlayerNameEx(playerid),result); FactionChatLog(wstring); } SendFactionMessage(5, COLOR_LSPD, wstring); printf("%s", wstring); for(new i; i<MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(i != playerid) { ProxDetector(20.0, i, wstring,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5); } } } return 1; }
for(new i; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(i != playerid)
{
ProxDetector(20.0, i, wstring,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_ FADE4,COLOR_FADE5);
Thats the problem, could anybody help me?