[FilterScript] [FS] Textdraw Editor 1.0! • Remade from scratch • Lots of new features!
#21

Wow, awesome I use this and I must say: It\'s perfect.
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#22

This is better than previous one
Good work!
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#23

I have tested this TextDrawEditor and it crashes my server 2times.. WHEN I WAS SAVING MY WORK, how to fix that?
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#24

Quote:
Originally Posted by Crusher!!
I have tested this TextDrawEditor and it crashes my server 2times.. WHEN I WAS SAVING MY WORK, how to fix that?
The project files save automatly after each edition so you don\'t have to worry about that, since you can load them back and try to export them again. Regarding the crash, try to run the server without any other filterscript loaded, and prefferably with some default gamemode like lvdm.
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#25

nice script
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#26

AWESOME
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#27

Updated to RC2. Most importantly, it fixes a bug where it won\'t load the textdraw\'s strings properly.
The .tde files are still compatible, and the bug was located in the Loading code, not the Saving one, so your textdraws\' strings were saved, just not loaded.
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#28

I used your old one, a slightly edited version at that, I saw it as being perfect for the amount of textdraws I made.

After seeing this one, just wow, nice one and thanks!
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#29

Great Work!!
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#30

Awesome! Old version was pwnage already and this one is even better!
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#31

This was the thing what I was looking for all the time, great job!
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#32

After reading the very detailed post, I downloaded it, it is amazing, and very helpful, thank you.
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#33

Quote:
Originally Posted by Seif_
Here\'s a few suggestions:
-Add String selection to add more strings because as you know, textdraw string limit is 1024 and the chat limit is 128.
-An option to select the transparency when you\'re picking a text color.
I didn\'t realize about the string limits, I will do something about it in the future.
Regarding transparency, it can be set if you select the color combinator mode (the last option is alpha transparency), and if you select the specific hex color, with the last two characters.
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#34

very very nice FS

thanks
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#35

Quote:

C:\Documents and Settings\Administrator\Desktop\SF-Life\filterscripts\TextDrawEditor1.0.pwn(3141) : error 021: symbol already defined: "StripNewLine"
C:\Documents and Settings\Administrator\Desktop\SF-Life\filterscripts\TextDrawEditor1.0.pwn(3156) : error 021: symbol already defined: "fcopytextfile"
C:\Documents and Settings\Administrator\Desktop\SF-Life\filterscripts\TextDrawEditor1.0.pwn(3209) : error 021: symbol already defined: "HexToInt"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


3 Errors.

Why me error??
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#36

Quote:
Originally Posted by RenisiL
Quote:

C:\Documents and Settings\Administrator\Desktop\SF-Life\filterscripts\TextDrawEditor1.0.pwn(3141) : error 021: symbol already defined: "StripNewLine"
C:\Documents and Settings\Administrator\Desktop\SF-Life\filterscripts\TextDrawEditor1.0.pwn(3156) : error 021: symbol already defined: "fcopytextfile"
C:\Documents and Settings\Administrator\Desktop\SF-Life\filterscripts\TextDrawEditor1.0.pwn(3209) : error 021: symbol already defined: "HexToInt"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


3 Errors.

Why me error??
Those functions are defined inside the script itself, maybe you experienced a failure download? Try to download it again, and just in case, don\'t modify any of the code before compiling.
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#37

Very nice work.
thanks
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#38

Now I'm a bit confused, I thought you meant to show it when the player entered the checkpoint, and hide it when the player leaves it. You have to specify when to show it, and when to hide it. Maybe you are looking to use a timer?
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#39

Ok,


When i enter the checkpoint I want the textdraw to show, Not when i spawn. Right now when i spawn the textdraw just randomly shows.


I want the textdraw to show when i enter the checkpoint and go away when i leave the checkpoint, thats it.

Lol, I tryed everything, I dont think it's possible
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#40

Omg lol, I figured it out!! It feel so stupid now.

Thanks for the help.
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