16.12.2009, 02:42
Okay guys so basically what I'm making is a /find command so that if the player is a passenger then the driver and other passengers can see the red marker. I just need a little bit of help doing so. Here's what I have.
Код:
if(strcmp(cmd, "/find", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pJob] != 1)
{
SendClientMessage(playerid, COLOR_GREY, " You are not a mercenary !");
return 1;
}
if(UsedFind[playerid] != 0 && PlayerInfo[playerid][pDetSkill] < 401)
{
SendClientMessage(playerid, COLOR_GREY, " You've already searched for someone, please wait for your time to reload!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /find [playerid/PartOfName]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Find yourself!"); return 1; }
new points;
new level = PlayerInfo[playerid][pDetSkill];
if(level >= 0 && level <= 50)
{
points = 4;
}
else if(level >= 51 && level <= 100)
{
points = 6;
}
else if(level >= 101 && level <= 200)
{
points = 8;
}
else if(level >= 201 && level <= 400)
{
points = 10;
}
else if(level >= 401)
{
points = 12;
}
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerColor(giveplayerid);
SetPlayerMarkerForPlayer(playerid,giveplayerid,0xFF6347AA);
FindTime[playerid] = 1;
FindTimePoints[playerid] = points;
PlayerInfo[playerid][pDetSkill] ++;
UsedFind[playerid] = 1;
if(PlayerInfo[playerid][pDetSkill] == 50)
{ SendClientMessage(playerid, COLOR_YELLOW, "* Your Mercenary Skill is now Level 2, you now have more time to find people."); }
else if(PlayerInfo[playerid][pDetSkill] == 100)
{ SendClientMessage(playerid, COLOR_YELLOW, "* Your Mercenary Skill is now Level 3, you now have more time to find people."); }
else if(PlayerInfo[playerid][pDetSkill] == 200)
{ SendClientMessage(playerid, COLOR_YELLOW, "* Your Mercenary Skill is now Level 4, you now have more time to find people."); }
else if(PlayerInfo[playerid][pDetSkill] == 400)
{ SendClientMessage(playerid, COLOR_YELLOW, "* Your Mercenary Skill is now Level 5, you now have more time to find people."); }
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Invalid Name/ID !");
}
}
return 1;
}

