[Map] [Map] CaR GrAveYarD
#1

[Map] CaR GrAveYarD
Info: I think it's a new idea ... if you try to shot in lots of cars with Bazuka they will spread the blood, but in reality it is..
Worktime: 1:30
Location: Los Santos...behind Grove Street


Objects:

Код:
CreateObject(18247,2607.873,-1496.441,19.004,1.719,-3.438,82.033);
CreateObject(18248,2609.083,-1527.341,21.207,-6.875,-0.859,123.750);
CreateObject(18249,2617.712,-1485.339,20.728,0.0,0.0,0.0);
CreateObject(13591,2601.759,-1501.277,15.141,0.0,0.0,-11.250);
CreateObject(13591,2598.903,-1505.709,14.792,0.0,0.0,-191.250);
CreateObject(12957,2611.346,-1503.833,15.406,0.0,0.0,-90.000);
CreateObject(12957,2615.382,-1505.993,15.256,0.0,0.0,-90.000);
CreateObject(12957,2618.386,-1502.603,15.765,0.0,0.0,-90.000);
CreateObject(12957,2611.389,-1503.532,16.681,0.0,0.0,-90.000);
CreateObject(12957,2615.421,-1502.367,17.061,0.0,0.0,-90.000);
CreateObject(12957,2613.356,-1504.457,16.560,0.0,0.0,-90.000);
CreateObject(12957,2612.446,-1502.669,18.232,0.0,0.0,-90.000);
CreateObject(12957,2615.493,-1502.603,18.992,0.0,0.0,-90.000);
CreateObject(12957,2620.090,-1504.698,15.608,0.0,0.0,-90.000);
CreateObject(12957,2618.968,-1502.872,17.280,0.0,0.0,-90.000);
CreateObject(13591,2612.505,-1514.509,14.402,0.0,0.0,-56.250);
CreateObject(13591,2612.123,-1513.211,16.422,0.0,0.0,-56.250);
CreateObject(13591,2612.608,-1513.883,15.595,0.0,0.0,-236.250);
CreateObject(3593,2603.020,-1499.691,19.043,0.0,-6.016,21.486);
CreateObject(5291,2577.146,-1551.764,14.840,0.0,2.578,-22.500);
CreateObject(18248,2585.289,-1563.789,14.976,-6.875,-0.859,202.500);
CreateObject(18248,2591.737,-1540.191,19.005,-0.859,7.735,258.750);
CreateObject(18253,2587.787,-1504.863,17.159,5.157,-0.859,-6.875);
CreateObject(3594,2618.993,-1544.156,11.817,6.875,-2.578,0.0);
CreateObject(3594,2619.462,-1543.877,12.670,6.875,-2.578,0.0);
CreateObject(3594,2619.426,-1543.834,13.341,6.875,-2.578,0.0);
CreateObject(3594,2619.538,-1544.144,14.007,6.875,-2.578,0.0);
CreateObject(3594,2619.232,-1544.333,14.663,6.875,-2.578,0.0);
CreateObject(3594,2619.226,-1544.434,15.329,6.875,-2.578,0.0);
CreateObject(3594,2619.242,-1544.713,15.987,6.875,-2.578,0.0);
CreateObject(3594,2619.311,-1544.781,16.662,6.875,-2.578,0.0);
CreateObject(3594,2618.846,-1550.795,11.126,6.875,-2.578,0.0);
CreateObject(3594,2618.679,-1549.765,12.365,6.875,-2.578,0.0);
CreateObject(3594,2618.661,-1550.034,13.020,6.875,-2.578,0.0);
CreateObject(3594,2618.678,-1550.338,13.677,6.875,-2.578,0.0);
CreateObject(3594,2618.570,-1550.654,14.320,6.875,-2.578,0.0);
CreateObject(3594,2618.463,-1550.918,14.968,6.875,-2.578,0.0);
CreateObject(3594,2618.408,-1551.014,15.629,6.875,-2.578,0.0);
CreateObject(3594,2618.307,-1551.267,16.277,6.875,-2.578,0.0);
CreateObject(3594,2618.471,-1547.605,17.431,6.875,-2.578,0.0);
CreateObject(3594,2618.304,-1551.295,17.463,13.751,-2.578,0.0);
CreateObject(3594,2619.226,-1539.604,14.432,-64.458,-2.578,0.0);
CreateObject(3594,2617.208,-1543.309,12.415,2.578,-49.847,0.0);
CreateObject(3594,2616.798,-1549.876,11.790,2.578,-49.847,0.0);
CreateObject(3594,2621.198,-1549.946,12.582,2.578,1.719,-2.578);
CreateObject(1327,2583.377,-1564.936,17.869,0.0,0.0,0.0);
CreateObject(1327,2580.954,-1564.109,17.583,-116.024,-110.867,184.779);
CreateObject(1327,2582.119,-1564.729,18.140,-116.024,-110.867,184.779);
CreateObject(1327,2580.855,-1566.070,17.797,0.0,0.0,0.0);
CreateObject(1327,2582.581,-1565.760,17.710,0.0,0.0,58.442);
CreateObject(1327,2581.500,-1564.991,18.882,0.0,0.0,58.442);
CreateObject(1327,2590.375,-1545.049,21.884,0.0,0.0,58.442);
CreateObject(1327,2590.871,-1543.359,22.009,0.0,0.0,-42.972);
CreateObject(1327,2589.537,-1544.767,21.917,0.0,0.0,-110.008);
CreateObject(1327,2591.206,-1543.841,21.806,0.0,0.0,-149.542);
CreateObject(1327,2591.026,-1544.999,21.479,0.0,0.0,143.526);
CreateObject(1327,2590.600,-1544.841,21.038,-186.498,-275.879,143.526);
CreateObject(12957,2613.386,-1518.294,14.538,0.0,0.0,-90.000);
CreateObject(12957,2613.705,-1518.958,14.488,0.0,0.0,-90.000);
CreateObject(12957,2613.032,-1520.296,14.362,0.0,0.0,-90.000);
CreateObject(12957,2612.743,-1521.885,14.222,0.0,0.0,-90.000);
CreateObject(12957,2613.757,-1520.214,15.149,0.0,0.0,-90.000);
CreateObject(12957,2614.336,-1521.413,16.466,0.0,0.0,-90.000);
CreateObject(3398,2586.323,-1471.592,29.934,0.0,0.0,33.750);
CreateObject(3398,2601.557,-1510.867,28.183,0.0,0.0,112.500);
CreateObject(3398,2619.310,-1531.139,26.861,0.0,0.0,112.500);
CreateObject(3398,2573.220,-1583.810,18.027,0.0,0.0,112.500);
CreateObject(3398,2614.199,-1575.947,20.381,0.0,0.0,112.500);
CreateObject(1437,2612.269,-1496.790,19.456,-6.016,0.859,-90.000);
CreateObject(1437,2610.749,-1496.708,14.156,-6.016,0.859,-90.000);
CreateObject(13591,2587.492,-1518.368,14.219,0.0,0.0,-450.000);
CreateObject(13591,2583.187,-1518.932,13.879,0.0,0.0,-450.000);
CreateObject(13591,2586.502,-1515.724,14.901,0.0,0.0,-360.000);
CreateObject(13591,2587.911,-1519.354,15.582,0.0,0.0,-360.000);
CreateObject(3268,2566.667,-1603.452,2.425,-0.859,0.0,180.000);
CreateObject(944,2561.727,-1617.532,3.300,0.0,0.0,0.0);
CreateObject(944,2561.545,-1617.603,4.746,0.0,0.0,0.0);
CreateObject(1348,2564.044,-1617.871,3.012,0.0,0.0,0.0);
CreateObject(1431,2565.954,-1617.792,2.825,0.0,0.0,0.0);
CreateObject(1685,2567.895,-1617.369,3.046,0.0,0.0,0.0);
CreateObject(1685,2570.160,-1617.261,3.053,0.0,0.0,0.0);
CreateObject(1685,2572.175,-1617.201,3.058,0.0,0.0,0.0);
CreateObject(1685,2571.317,-1617.287,4.558,0.0,0.0,0.0);
CreateObject(1685,2569.089,-1617.358,4.458,0.0,0.0,0.0);
CreateObject(931,2557.790,-1613.406,3.614,0.0,0.0,-90.000);
CreateObject(931,2557.972,-1605.282,3.890,0.0,0.0,-90.000);
CreateObject(944,2557.473,-1609.305,3.316,0.0,0.0,90.000);
CreateObject(944,2557.383,-1609.370,4.767,0.0,0.0,90.000);
CreateObject(18260,2558.691,-1593.028,4.782,0.0,2.578,-90.000);
CreateObject(18260,2569.967,-1590.333,4.939,0.0,2.578,-180.077);
CreateObject(925,2575.720,-1615.397,3.457,0.0,0.0,-90.000);
CreateObject(11406,2574.088,-1605.880,7.077,0.0,0.0,-77.349);
CreateObject(11406,2562.267,-1597.165,6.047,0.0,0.0,-90.241);
CreateObject(3398,2624.072,-1469.825,30.557,0.0,0.0,33.750);
CreateObject(1684,2603.531,-1470.500,17.351,0.0,0.0,0.0);
CreateObject(1684,2593.522,-1470.541,17.317,0.0,0.0,0.0);
CreateObject(3566,2571.805,-1609.644,4.906,0.0,0.0,-90.000);
CreateObject(8229,2564.510,-1631.125,4.482,0.0,0.0,0.0);
CreateObject(8229,2576.164,-1631.129,4.584,0.0,0.0,0.0);
CreateObject(955,2601.791,-1473.056,16.122,0.0,0.0,0.0);
CreateObject(956,2600.435,-1473.048,16.125,0.0,0.0,0.0);
PiCs:

[img width=640 height=480]/imageshack/img696/6610/mtascreen0071.jpg[/img]
[img width=640 height=480]/imageshack/img197/1566/mtascreen0072.jpg[/img]
[img width=640 height=480]/imageshack/img197/6223/mtascreen0073j.jpg[/img]
[img width=640 height=480]/imageshack/img19/9395/mtascreen0074.jpg[/img]
[img width=640 height=480]/imageshack/img19/8870/mtascreen0075.jpg[/img]
[img width=640 height=480]/imageshack/img37/5869/mtascreen0076.jpg[/img]
[img width=640 height=480]/imageshack/img692/8844/samp110d.png[/img]
[img width=640 height=480]/imageshack/img94/9918/samp111y.png[/img]

CarS:

Код:
AddStaticVehicle(456,2574.2380,-1624.4669,3.1982,269.2827,102,65);
AddStaticVehicle(578,2611.3618,-1595.4415,5.1017,176.0057,1,1); 
AddStaticVehicle(403,2578.4019,-1601.3281,4.6042,266.8676,30,1); 
AddStaticVehicle(591,2569.0071,-1600.7166,4.6279,269.6235,1,1);
If you want a tele cmd..:

Код:
  if (strcmp("/cargraveyard", cmdtext, true, 10) == 0)
	{
	SetPlayerPos(playerid, 2600.5820,-1547.8046,18.9623);
	return 1;
 	}
Reply
#2

Really Nice
Reply
#3

niceee
Reply
#4

Quote:
Originally Posted by XRVX
niceee
Quote:
Originally Posted by LegendaryStunter
Really Nice
Thanks Guys :P
Reply
#5

Ye thats new and good idea .Very nice work

Thanks
Davis
Reply
#6

Quote:
Originally Posted by <Davis>
Ye thats new and good idea .Very nice work

Thanks
Davis
Thx :P
Reply
#7

Its called Junkyard by the way. Poor cars ...
Anyway, its nice i guess.
Reply
#8

Quote:
Originally Posted by Guedes_
Its called Junkyard by the way. Poor cars ...
Anyway, its nice i guess.
THxXx dude :P
Reply
#9

That makes the sewer scary, nice anyway
Reply
#10

Quote:
Originally Posted by [LRP
Sayaron ]
That makes the sewer scary, nice anyway
:P..0_o ty dude
Reply


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