08.12.2009, 03:31
I'm making a string OnPlayerDeath that basically outputs
"%s has %s %s. (Weapon: %s || Range: %d.ft)" or "Abernethy has schooled Inv3rt. (Weapon: AK47 || Range: 65.ft)."
I need some ideas on what will come in as Abernethy has HERE Inv3rt.
Currently there are Owned, Pwned, Raped, Schooled, Served, Defeated, Destroyed. I'm having a lack of ideas & need your help.
Currently
"%s has %s %s. (Weapon: %s || Range: %d.ft)" or "Abernethy has schooled Inv3rt. (Weapon: AK47 || Range: 65.ft)."
I need some ideas on what will come in as Abernethy has HERE Inv3rt.
Currently there are Owned, Pwned, Raped, Schooled, Served, Defeated, Destroyed. I'm having a lack of ideas & need your help.
Currently
pawn Код:
new DeathMsgs[][] =
{
"Owned",
"Pwned",
"Raped",
"Schooled",
"Served",
"Defeated",
"Destroyed",
"Fried",
"Creamed",
"Pumped",
"Pulverized",
"Chopped",
"Ended",
"Murdered",
"Cremated",
"Popped",
"Capped",
"Mashed",
"Crushed",
"Demolished",
"Spanked",
"Wasted",
"Grounded",
"Hospitalized",
"Annihilated"
};