[HELP]My /v spawn1
#1

Ok when i do /v spawn1 the car is supposed to spawn the ownable car but it doesnt only the texts pops up i already mad e a despawn one but i need the /v spawn1 to get working heres my /v spawn1 command
Код:
 else if(strcmp(x_nr,"spawn1",true) == 0)
	    {
	      new Float:x,Float:y,Float:z;
				new Float:a;
				new carid;
				new getcarid;
				new vehicleid;
				GetPlayerName(playerid, playername, sizeof(playername));
				GetPlayerFacingAngle(playerid, a);
				GetVehiclePos(vehicleid, x, y, z);
				GetVehicleZAngle(carid, a);
				if(CarInfo[carid][cOwned] == 0)
				{
			  		if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 & PlayerInfo[playerid][pPcarkey3])
					{
						SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");
						return 1;
					}
					if(getcarid == carid)
					{
						CarInfo[carid][cLocationx] = x;
						CarInfo[carid][cLocationy] = y;
						CarInfo[carid][cLocationz] = z;
						CarInfo[carid][cAngle] = a;
						format(string, sizeof(string), "~n~ You have parked your vehicle in this location. ~n~");
						GameTextForPlayer(playerid, "You have parked your vehicle in this position. It will respawn here.", 10000, 3);
						OnPropUpdate();
						OnPlayerUpdate(playerid);
						DestroyVehicle(carid);
						CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],30000);
						TogglePlayerControllable(playerid, 1);
						return 1;
  					}
				}
	    }
and heres my /v despawn command
Код:
	    else if(strcmp(x_nr,"despawn",true) == 0)
    {
      new Float:x,Float:y,Float:z;
new Float:a;
new carid;
new getcarid;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; }
else { return 1; }
getcarid = GetPlayerVehicleID(playerid);
RemovePlayerFromVehicle(playerid);
DestroyVehicle(carid);
GetPlayerName(playerid, playername, sizeof(playername));
GetVehiclePos(carid, x, y, z);
//GetPlayerFacingAngle(playerid, a);
GetVehicleZAngle(carid, a);
if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
{
 if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 & PlayerInfo[playerid][pPcarkey3])
{
SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");
return 1;
}
if(getcarid == carid)
{

format(string, sizeof(string), "~n~ You have despawned your vehicle in this location. ~n~");
GameTextForPlayer(playerid, "You have despawned your vehicle in this location. It will respawn here.", 10000, 3);
OnPropUpdate();
OnPlayerUpdate(playerid);
TogglePlayerControllable(playerid, 1);
	return 1;
  					}
				}
	    }
and i made dis command from /v park i got ideas
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#2

Anyone
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#3

Quote:
Originally Posted by Lilcuete
Anyone
It has been less than 30 minutes since you posted, and you are already bumping...

Also, this looks like an existing roleplay script, if so, ask in that scripts topic.
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#4

Ok i already did now can someone reply
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#5

Bump
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#6

BUMPED been 2days please reply
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