29.11.2009, 18:53
This is my OnPlayerSpawn
WHat matters here is the part of the SetPlayerChatBubble
Cause the player doesnt get any chat bubble, but why??
if patch logs in he does not get chat bubble
nor does mafia
nor does anyone
thanks!
WHat matters here is the part of the SetPlayerChatBubble
Cause the player doesnt get any chat bubble, but why??
if patch logs in he does not get chat bubble
nor does mafia
nor does anyone
pawn Код:
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid)) //Checks if the player that just spawned is an NPC.
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname)); //Getting the NPC's name.
if(!strcmp(npcname, "bikels", true)) //Checking if the NPC's name is MyFirstNPC
{
PutPlayerInVehicle(playerid, MyFirstNPCVehicle, 0); //Putting the NPC into the vehicle we created for it.
return 1;
}
if(!strcmp(npcname, "duck", true))
{
PutPlayerInVehicle(playerid, MyFirstNPCVehiclee, 0);
return 1;
}
if(!strcmp(npcname, "androls", true))
{
PutPlayerInVehicle(playerid, MyFirstNPCVehicleee, 0);
return 1;
}
if(!strcmp(npcname, "damness", true))
{
PutPlayerInVehicle(playerid, MyFirstNPCVehicleeeee, 0);
return 1;
}
if(!strcmp(npcname, "grove", true))
{
PutPlayerInVehicle(playerid, MyFirstNPCVehicleeeeee, 0);
return 1;
}
if(!strcmp(npcname, "dumbot", true))
{
PutPlayerInVehicle(playerid, MyFirstNPCVehicleeeeeeee, 0);
return 1;
}
if(!strcmp(npcname, "warhydra", true))
{
PutPlayerInVehicle(playerid, MyFirstNPCVehicleeeeeeeee, 0);
return 1;
}
GetPlayerName(playerid, Name, sizeof(Name));
if(strcmp(Name, "patch", true) == 0)
{
SetPlayerChatBubble(playerid, "AssWiperZ Owner ;)", red, 100.0, 1000000000000000000000);
}
else if(strcmp(Name, "[Cro]Mafia", true) == 0)
{
SetPlayerChatBubble(playerid, "AssWiperZ Head Admin ;)", red, 100.0, 1000000000000000000000);
}
else if(strcmp(Name, "Xcamx", true) == 0)
{
SetPlayerChatBubble(playerid, "AssWiperZ Head Admin ;)", red, 100.0, 1000000000000000000000);
}
else
{
SetPlayerChatBubble(playerid, "AssWiperZ Player ;)", red, 100.0, 1000000000000000000000);
return 1;
}
return 1;
}
if(IsPlayerNPC(playerid)) return 1;
GivePlayerWeapon(playerid,25,3000);
GivePlayerWeapon(playerid,34,3000);
GivePlayerWeapon(playerid,26,3000);
SetPlayerTime(playerid,0,0);
SetWorldTime(0);
return 1;
}