21.11.2009, 14:10
Hi. I have problem with public onplayerdeath.
When you died, it won't respawn you again, ok i gave command when died SpawnPlayer(Playerid) but now it spawn so fast, wihout showing camera death.. Why? How i can fix it?
Here my code of OnPlayerDeath
Here i gave video:
OnPlayerDeath inccorect works.
Regards.
When you died, it won't respawn you again, ok i gave command when died SpawnPlayer(Playerid) but now it spawn so fast, wihout showing camera death.. Why? How i can fix it?
Here my code of OnPlayerDeath
Код:
public OnPlayerDeath(playerid, killerid, reason) { if(IsPlayerNPC(playerid)) { return 1; } new name[MAX_PLAYER_NAME]; new string[256]; //new dmessage[128]; //new deathreason[20]; new Float:px,Float:py,Float:pz; DropPlayerWeapons(playerid); TogglePlayerSpectating(playerid, 1); SpawnPlayer(playerid); //SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE); //ClearAnimations(playerid); SafeResetPlayerWeapons(playerid); Checked1[playerid] = 0; Checked2[playerid] = 0; Checked3[playerid] = 0; gPlayerSpawned[playerid] = 0; GetPlayerName(playerid, name, sizeof(name)); PlayerInfo[playerid][pLocal] = MAX_HOUSE; GetPlayerPos(playerid, px, py, pz); SendDeathMessage(killerid,playerid,reason); if(PlayerRPKill[playerid] == 1) { new house = PlayerInfo[playerid][pPhousekey]; new bouse = PlayerInfo[playerid][pPbiskey]-MAX_BBUSINESS; new playername[MAX_PLAYER_NAME]; new rand = random(sizeof(CIV)); new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername, sizeof(playername)); format(string, sizeof(string), "[%s] you killced as RP noob..[!]", playername); OOCNews(COLOR_RED,string); SendClientMessage(playerid, COLOR_BLUE, "[!]You killed...![!]"); PlayerInfo[playerid][pBabki] = 0; SendClientMessage(playerid, COLOR_LIGHTBLUE, "[!]You again idiot..[!]"); PlayerInfo[playerid][pMember] = 0; PlayerInfo[playerid][pLeader] = 0; PlayerInfo[playerid][pRank] = 0; PlayerInfo[playerid][pChar] = 0; SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = CIV[rand]; MedicBill[playerid] = 0; HouseInfo[house][hHel] = 0; HouseInfo[house][hArm] = 0; HouseInfo[house][hHealthx] = 0; HouseInfo[house][hHealthy] = 0; HouseInfo[house][hHealthz] = 0; HouseInfo[house][hArmourx] = 0; HouseInfo[house][hArmoury] = 0; HouseInfo[house][hArmourz] = 0; HouseInfo[house][hLock] = 1; HouseInfo[house][hOwned] = 0; GetPlayerName(playerid, sendername, sizeof(sendername)); strmid(HouseInfo[house][hOwner], "The State", 0, strlen("The State"), 255); ConsumingMoney[playerid] = 1; PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "~w~ЊOЂѓPA‹‡Eм…•~n~ ‹‘ ЊPOѓA‡… COЂCЏ‹EммOCЏ’ ~n~~g~$%d", HouseInfo[house][hValue]); GameTextForPlayer(playerid, string, 10000, 3); PlayerInfo[playerid][pPhousekey] = MAX_HOUSE; SBizzInfo[bouse][sbLocked] = 1; SBizzInfo[bouse][sbOwned] = 0; GetPlayerName(playerid, sendername, sizeof(sendername)); strmid(SBizzInfo[bouse][sbOwner], "The State", 0, strlen("The State"), 255); strmid(SBizzInfo[bouse][sbExtortion], "No-one", 0, strlen("No-one"), 255); ConsumingMoney[playerid] = 1; PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "~w~ЊOЂѓPA‹‡•E–~n~ ‹‘ ЊPOѓA‡… C‹O” COЂCЏ‹EммOCЏ’ ЂA ~n~~g~$%d", SBizzInfo[bouse][sbTill]); GameTextForPlayer(playerid, string, 10000, 3); SBizzInfo[bouse][sbTill] = 0; PlayerInfo[playerid][pPbiskey] = MAX_BUSINESS; OnPropUpdate(); GF_OnPlayerUpdate(playerid); } if(BankRobbedTime[playerid] > 0) { PlayerInfo[playerid][pBabki] -= RobbedMoney[playerid]; BankRobbedTime[playerid] = 0; SendClientMessage(playerid,COLOR_LIGHTRED,"[>]You lost your stupid money from the Bank... get it back!!"); Tax +=RobbedMoney[playerid]; RobbedMoney[playerid] = 0; BankRobbed = 10; for(new c = 0; c < MAX_PLAYERS; c++) { if(IsPlayerConnected©) { if (IsACop©) { SendClientMessage(c,COLOR_RED,"[!!!]Idiot killed gratz!."); } } } } if(PlayerHitmanKill[playerid] == 1 && PlayerInfo[playerid][pHeadValue] > 0) { new headmoney = PlayerInfo[playerid][pHeadValue]/3; new house = PlayerInfo[playerid][pPhousekey]; new bouse = PlayerInfo[playerid][pPbiskey]-MAX_BBUSINESS; new playername[MAX_PLAYER_NAME]; new rand = random(sizeof(CIV)); new sendername[MAX_PLAYER_NAME]; new killer[MAX_PLAYER_NAME]; GetPlayerName(PlayerHitman[playerid], killer, sizeof(killer)); PlayerInfo[PlayerHitman[playerid]][pWanted] += 60; PlayerInfo[PlayerHitman[playerid]][pBabki] += headmoney; format(string,128,"*Hitman %s accepted his job %s and took $%d >>",killer,name,headmoney); PlayerHitman[playerid] = 999; PlayerInfo[playerid][pHeadValue] = 0; SendFamilyMessage(8, COLOR_YELLOW, string); GetPlayerName(playerid, playername, sizeof(playername)); format(string, sizeof(string), "*<< %s killed as RP kill >>", playername); OOCNews(COLOR_RED,string); SendClientMessage(playerid, COLOR_BLUE, "You killed as hell!!"); PlayerInfo[playerid][pBabki] = 0; SendClientMessage(playerid, COLOR_LIGHTBLUE, "*You again .."); PlayerInfo[playerid][pMember] = 0; PlayerInfo[playerid][pLeader] = 0; PlayerInfo[playerid][pRank] = 0; PlayerInfo[playerid][pChar] = 0; SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = CIV[rand]; MedicBill[playerid] = 0; HouseInfo[house][hHel] = 0; HouseInfo[house][hArm] = 0; HouseInfo[house][hHealthx] = 0; HouseInfo[house][hHealthy] = 0; HouseInfo[house][hHealthz] = 0; HouseInfo[house][hArmourx] = 0; HouseInfo[house][hArmoury] = 0; HouseInfo[house][hArmourz] = 0; HouseInfo[house][hLock] = 1; HouseInfo[house][hOwned] = 0; GetPlayerName(playerid, sendername, sizeof(sendername)); strmid(HouseInfo[house][hOwner], "The State", 0, strlen("The State"), 255); ConsumingMoney[playerid] = 1; PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "~w~ЊOЂѓPA‹‡Eм…•~n~ ‹‘ ЊPOѓA‡… COЂCЏ‹EммOCЏ’ ~n~~g~$%d", HouseInfo[house][hValue]); GameTextForPlayer(playerid, string, 10000, 3); PlayerInfo[playerid][pPhousekey] = MAX_HOUSE; SBizzInfo[bouse][sbLocked] = 1; SBizzInfo[bouse][sbOwned] = 0; GetPlayerName(playerid, sendername, sizeof(sendername)); strmid(SBizzInfo[bouse][sbOwner], "The State", 0, strlen("The State"), 255); strmid(SBizzInfo[bouse][sbExtortion], "No-one", 0, strlen("No-one"), 255); ConsumingMoney[playerid] = 1; PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "~w~ЊOЂѓPA‹‡•E–~n~ ‹‘ ЊPOѓA‡… C‹O” COЂCЏ‹EммOCЏ’ ЂA ~n~~g~$%d", SBizzInfo[bouse][sbTill]); GameTextForPlayer(playerid, string, 10000, 3); SBizzInfo[bouse][sbTill] = 0; PlayerInfo[playerid][pPbiskey] = MAX_BUSINESS; OnPropUpdate(); GF_OnPlayerUpdate(playerid); } if(!IsACop(killerid)) { PlayerInfo[killerid][pWanted] += 10; PlayerDMS[killerid] += 1; } if(IsACop(killerid) && PlayerInfo[playerid][pWanted] > 0) { new arrestMoney = PlayerInfo[playerid][pWanted]*5; if(PlayerInfo[playerid][pBabki] > arrestMoney) { PlayerInfo[killerid][pBabki] += arrestMoney; PlayerInfo[playerid][pBabki] -= arrestMoney; format(string, sizeof(string), "You got money from cop $%d for kill special action actor.", arrestMoney); SendClientMessage(killerid, COLOR_LIGHTRED, string); format(string, sizeof(string), You lost it omg .... $%d", arrestMoney); SendClientMessage(playerid, COLOR_LIGHTRED, string); } } if (gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11) { DisablePlayerCheckpoint(playerid); gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE; } new caller = Mobile[playerid]; if(caller != 255) { if(caller < 255) { SendClientMessage(caller, COLOR_GRAD2, "Line is Empty, CALL LATER IDIOT!..."); CellTime[caller] = 0; CellTime[playerid] = 0; Mobile[caller] = 255; SetPlayerSpecialAction(caller,SPECIAL_ACTION_STOPUSECELLPHONE); SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE); } Mobile[playerid] = 255; CellTime[playerid] = 0; } ClearCrime(playerid); killerid = INVALID_PLAYER_ID; SetPlayerColor(playerid,COLOR_GRAD2); return 1; }
OnPlayerDeath inccorect works.
Regards.