Can't compile. ( NO ERROR, NO WARNING. )
#1

When i try to compile my Gamemode ( LARP edited ) it's give me no error, no warning... nothing, i dunno how to descibre it:

I got this 'error' many times, but i always fixed it. But i don't remember what cause this error.


Screen:



Thanks.
PS: Maybe cause i trying to compile on 0.3, but i tries to compile on older versions of my script and it's go well.

@Edit
It's works properly on 0.2x compiler, so if someone can move to 0.3 Scripting Discussion... But i still having the problem, can someone tell me why this happens? ( Older versions works on 0.3 Compiler, example: I'm trying to compile version 1.3, doesn't work l If i try to compile 0.9 it works. )
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#2

by the looks of your pics you are not giving it time to compile click compile then wait for writing to appear no matter how long it takes to do so
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#3

Yeah, i'm giving time to compile it.
Its don't compile, that's the problem. Stay at it's the whole day and nothing.
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#4

If you look at the bottom where it says "arp.pwn has been compiled to arp.amx", you'll notice if you go to look at the file, that there is a 0kb file that is in the format of a .amx

This usually happens if you are using a code that has a fallthrough in it. Look over the code that you added before this showed up.
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#5

I think you forgot a bracket somewhere ( { } )
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#6

Nab, can you give me a example of "fallthrough"?


Fallout, if i forgot a bracket, it'll show 26 errors message, and that things.

Thanks, anyway :/
PS: My gamemode has 46.000 lines, it's like impossible to find the "fallthrough", ins't there some way to find it?

@Edit
There's no "fallthrough", cuz if i try to compile with 0.2x PAWNO, it works, on 0.3 PAWNO it doens't works.

So, maybe, imcompatible with something on my gm?
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#7

Then I guess that would be your problem, using a 0.3 compiler with a 0.2x created pwn. In some bizarre cases, it may work, but in most cases, it may not.

Try re-downloading the server package, and compile it with the 0.2x compiler and see what happens

by the way, a fallthrough code is a code that has an error that compiles but is not seen untill it is activated, i.e. using a command with a fallthrough code.
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#8

You've made a error somewhere, usually when you make an error you get this popup saying Pawno Compiler Has Stopped Working from the windows task manager popups.. follow the instructions the rest of the posters gave you and re-read the script
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#9

Quote:
Originally Posted by Ritchie999
You've made a error somewhere, usually when you make an error you get this popup saying Pawno Compiler Has Stopped Working from the windows task manager popups.. follow the instructions the rest of the posters gave you and re-read the script
Read what he said in his first post

Quote:

PS: Maybe cause i trying to compile on 0.3, but i tries to compile on older versions of my script and it's go well.

He stated that he tried to compile onthe 0.3 compiler, but that may be his problem, all he would have to do is get the older version of the compiler (0.2x) and compile it with that, because the a_samp is a newer version in 0.3.
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#10

I notices that this 'error' cause is:

The 0.3 new includes.... ( a_samp, a_vehicles, etc. )
PS: With new includes, i can compile on another modes, but not on the mine.
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