[Map] Favela Los Santos
#1

Favela Los Santos
Salve, galera. Mais um mapa para vocкs, especialmente para quem curte RP/G ou atй mesmo servidores de DM. Ainda vou fazer mais ediзхes e conforme for, eu vou atualizando e postando aqui no fуrum para vocкs.

Vнdeo do Mapa
http://www.youtube.com/watch?v=xrYlbrldUgA
Me desculpem qualquer erro ou barulho no vнdeo.

Mapa
Code:
// OnPlayerConnect
RemoveBuildingForPlayer(playerid, 710, 2422.8516, -1022.1953, 66.4453, 0.25);
RemoveBuildingForPlayer(playerid, 709, 2653.4219, -909.7031, 71.0625, 0.25);
RemoveBuildingForPlayer(playerid, 706, 2691.1953, -849.9297, 63.0234, 0.25);
RemoveBuildingForPlayer(playerid, 706, 2699.8438, -961.7969, 75.1250, 0.25);
RemoveBuildingForPlayer(playerid, 709, 2626.3828, -847.2813, 71.7656, 0.25);
RemoveBuildingForPlayer(playerid, 706, 2559.3047, -915.7422, 81.7266, 0.25);
RemoveBuildingForPlayer(playerid, 708, 2308.5078, -956.6250, 65.4453, 0.25);
RemoveBuildingForPlayer(playerid, 3341, 2285.3438, -1044.3438, 48.4375, 0.25);
RemoveBuildingForPlayer(playerid, 3345, 2353.9922, -1037.1875, 53.1406, 0.25);
RemoveBuildingForPlayer(playerid, 3298, 2512.1797, -1023.9219, 69.5313, 0.25);
RemoveBuildingForPlayer(playerid, 3298, 2578.9531, -1029.9844, 69.0859, 0.25);
RemoveBuildingForPlayer(playerid, 3300, 2544.5469, -1029.1250, 70.4688, 0.25);
RemoveBuildingForPlayer(playerid, 3299, 2493.3906, -944.1484, 81.6094, 0.25);
RemoveBuildingForPlayer(playerid, 3299, 2564.9609, -1028.2422, 69.0078, 0.25);
RemoveBuildingForPlayer(playerid, 3170, 2285.3438, -1044.3438, 48.4375, 0.25);
RemoveBuildingForPlayer(playerid, 3172, 2353.9922, -1037.1875, 53.1406, 0.25);
RemoveBuildingForPlayer(playerid, 671, 2345.4609, -1022.9453, 56.1797, 0.25);
RemoveBuildingForPlayer(playerid, 617, 2379.9297, -1029.8438, 52.9375, 0.25);
RemoveBuildingForPlayer(playerid, 617, 2334.6563, -1006.6563, 57.6484, 0.25);
RemoveBuildingForPlayer(playerid, 617, 2380.4297, -991.3359, 63.9219, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2417.4922, -1015.3516, 50.3359, 0.25);
RemoveBuildingForPlayer(playerid, 700, 2443.3594, -1015.9219, 54.2266, 0.25);
RemoveBuildingForPlayer(playerid, 673, 2447.0625, -1021.2734, 56.2734, 0.25);
RemoveBuildingForPlayer(playerid, 660, 2467.0391, -1021.4063, 59.5234, 0.25);
RemoveBuildingForPlayer(playerid, 617, 2492.2969, -1029.8594, 64.9531, 0.25);
RemoveBuildingForPlayer(playerid, 617, 2520.8984, -1031.3750, 67.9531, 0.25);
RemoveBuildingForPlayer(playerid, 3241, 2512.1797, -1023.9219, 69.5313, 0.25);
RemoveBuildingForPlayer(playerid, 656, 2511.2734, -1014.6641, 68.0391, 0.25);
RemoveBuildingForPlayer(playerid, 700, 2443.0000, -1006.6641, 55.9688, 0.25);
RemoveBuildingForPlayer(playerid, 673, 2441.3672, -967.4766, 79.0703, 0.25);
RemoveBuildingForPlayer(playerid, 671, 2471.6250, -976.6953, 78.6953, 0.25);
RemoveBuildingForPlayer(playerid, 1410, 2468.1172, -975.4297, 79.7422, 0.25);
RemoveBuildingForPlayer(playerid, 617, 2484.9297, -966.9922, 80.1641, 0.25);
RemoveBuildingForPlayer(playerid, 673, 2516.9688, -979.1406, 80.9766, 0.25);
RemoveBuildingForPlayer(playerid, 1407, 2508.9844, -977.7891, 81.3359, 0.25);
RemoveBuildingForPlayer(playerid, 1410, 2486.6563, -952.0859, 81.9453, 0.25);
RemoveBuildingForPlayer(playerid, 3283, 2493.3906, -944.1484, 81.6094, 0.25);
RemoveBuildingForPlayer(playerid, 656, 2536.5000, -1019.5859, 69.3281, 0.25);
RemoveBuildingForPlayer(playerid, 3285, 2544.5469, -1029.1250, 70.4688, 0.25);
RemoveBuildingForPlayer(playerid, 3241, 2578.9531, -1029.9844, 69.0859, 0.25);
RemoveBuildingForPlayer(playerid, 3283, 2564.9609, -1028.2422, 69.0078, 0.25);
RemoveBuildingForPlayer(playerid, 659, 2555.4297, -1026.7969, 68.2500, 0.25);
RemoveBuildingForPlayer(playerid, 659, 2568.9375, -1021.5078, 68.0938, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2693.3984, -1037.4609, 68.1094, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2731.0938, -1037.1016, 54.4219, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2765.2813, -1037.1016, 41.8438, 0.25);
RemoveBuildingForPlayer(playerid, 617, 2540.5859, -975.1641, 80.7422, 0.25);
RemoveBuildingForPlayer(playerid, 617, 2620.9688, -966.2422, 78.8828, 0.25);
RemoveBuildingForPlayer(playerid, 671, 2571.2422, -958.1016, 80.6484, 0.25);

// GameModeInit
CreateObject(3655, 2608.99976, -1031.84192, 72.31073,   0.00000, 0.00000, 90.00000);
CreateObject(3655, 2589.36353, -1032.11230, 72.31073,   0.00000, 0.00000, 90.00000);
CreateObject(3655, 2588.86450, -1018.97418, 75.50790,   0.00000, 0.00000, 0.00000);
CreateObject(3655, 2609.49048, -1018.90131, 76.22925,   0.00000, 0.00000, 0.00000);
CreateObject(3655, 2606.63550, -1004.89429, 77.56875,   0.00000, 0.00000, 22.99210);
CreateObject(3655, 2587.20679, -1009.94879, 77.87171,   0.00000, 0.00000, 20.18665);
CreateObject(3655, 2581.56543, -1002.21344, 80.95146,   0.00000, 0.00000, 45.50563);
CreateObject(3655, 2601.86426, -993.59015, 80.91378,   0.00000, 0.00000, 22.99210);
CreateObject(3655, 2588.94702, -971.90009, 83.69572,   0.00000, 0.00000, 94.30769);
CreateObject(3655, 2576.93872, -972.70428, 83.69572,   0.00000, 0.00000, 94.30769);
CreateObject(3655, 2570.78125, -954.18097, 83.69572,   0.00000, 0.00000, 102.49493);
CreateObject(3655, 2582.48682, -951.64185, 83.69572,   0.00000, 0.00000, 102.49493);
CreateObject(3655, 2553.78906, -957.93323, 83.69572,   0.00000, 0.00000, 102.49493);
CreateObject(3655, 2593.89990, -947.92004, 83.69572,   0.00000, 0.00000, 102.49493);
CreateObject(3655, 2604.02271, -967.87189, 82.77140,   0.00000, 0.00000, 102.49490);
CreateObject(3655, 2615.67285, -964.33051, 82.77142,   0.00000, 0.00000, 102.49493);
CreateObject(3655, 2627.21533, -961.41901, 82.64950,   0.00000, 0.00000, 102.49493);
CreateObject(3655, 2605.13013, -943.49170, 82.87344,   0.00000, 0.00000, 102.49493);
CreateObject(3655, 2616.50415, -939.62488, 82.00202,   0.00000, 0.00000, 102.49493);
CreateObject(3655, 2610.04395, -987.09491, 82.77140,   0.00000, 0.00000, 102.49490);
CreateObject(3655, 2621.85376, -984.92822, 82.77140,   0.00000, 0.00000, 102.49490);
CreateObject(3655, 2633.41382, -983.14398, 82.36433,   0.00000, 0.00000, 102.08578);
CreateObject(3655, 2573.93848, -996.72388, 82.29117,   0.00000, 0.00000, 61.90626);
CreateObject(3655, 2560.16821, -989.35474, 83.62772,   0.00000, 0.00000, 61.90626);
CreateObject(3655, 2549.62500, -983.78589, 83.62772,   0.00000, 0.00000, 61.90626);
CreateObject(3655, 2532.05249, -980.89203, 84.20581,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2565.67383, -1010.40009, 81.68581,   0.00000, 0.00000, 94.30769);
CreateObject(19377, 2567.45020, -999.56183, 78.91843,   0.00000, 90.00000, 332.82407);
CreateObject(19377, 2559.87183, -1006.40662, 78.91843,   0.00000, 90.00000, 332.82407);
CreateObject(19377, 2558.00586, -994.88086, 78.91843,   0.00000, 90.00000, 332.82407);
CreateObject(3655, 2552.07690, -1004.86548, 83.02068,   0.00000, 0.00000, 61.90626);
CreateObject(19377, 2538.32129, -985.92566, 80.59683,   0.00000, 90.00000, 332.82407);
CreateObject(19377, 2546.46216, -989.99377, 80.49482,   0.00000, 90.00000, 332.82407);
CreateObject(19377, 2555.51099, -994.11774, 78.31060,   0.00000, 115.00000, 333.00000);
CreateObject(3655, 2541.97803, -998.95197, 83.52469,   0.00000, 0.00000, 61.90626);
CreateObject(3655, 2542.78760, -959.28638, 83.69572,   0.00000, 0.00000, 102.49493);
CreateObject(3655, 2532.23901, -960.71649, 84.20581,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2520.65234, -960.58673, 84.20581,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2506.78101, -961.30066, 84.20581,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2495.27490, -962.48352, 84.20581,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2485.61914, -959.94293, 83.57824,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2468.20093, -961.65118, 82.45295,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2456.59009, -960.84210, 82.45295,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2444.96338, -962.08441, 82.45295,   0.00000, 0.00000, 91.69283);
CreateObject(18368, 2515.07837, -1002.54315, 76.25788,   0.00000, 0.00000, -90.00000);
CreateObject(19377, 2535.23413, -995.22650, 80.59683,   0.00000, 90.00000, 332.82407);
CreateObject(3655, 2530.17090, -990.41968, 83.52469,   0.00000, 0.00000, 61.90626);
CreateObject(19377, 2526.89917, -996.40845, 80.59680,   0.00000, 90.00000, 0.00000);
CreateObject(3655, 2509.12939, -994.14941, 83.52469,   0.00000, 0.00000, 61.90626);
CreateObject(3655, 2496.87988, -983.00702, 83.52469,   0.00000, 0.00000, 61.90626);
CreateObject(3655, 2520.36084, -981.33240, 84.20581,   0.00000, 0.00000, 91.69283);
CreateObject(19377, 2503.79736, -993.70337, 80.79780,   0.00000, 90.00000, 332.69931);
CreateObject(19377, 2505.95776, -984.27209, 80.79780,   0.00000, 90.00000, 332.69931);
CreateObject(19377, 2510.33960, -975.72125, 80.79780,   0.00000, 90.00000, 332.69931);
CreateObject(19377, 2517.13623, -985.23877, 80.79780,   0.00000, 90.00000, 332.69931);
CreateObject(14409, 2469.08276, -979.72101, 77.61694,   0.00000, 0.00000, 0.00000);
CreateObject(19377, 2494.51294, -988.91858, 80.79780,   0.00000, 90.00000, 332.69931);
CreateObject(3655, 2488.38843, -981.22992, 84.20581,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2476.97119, -980.76868, 82.45295,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2461.40527, -981.00317, 82.45295,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2449.92944, -980.67200, 82.45295,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2438.51147, -981.57758, 81.64594,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2432.92822, -960.77802, 82.45295,   0.00000, 0.00000, 91.69283);
CreateObject(19377, 2485.61694, -986.80774, 80.79780,   0.00000, 90.00000, 271.66339);
CreateObject(3629, 2539.79785, -1003.40649, 58.16787,   0.00000, 90.00000, 240.37004);
CreateObject(3629, 2527.38452, -839.38293, 72.37581,   0.00000, -90.00000, 271.87460);
CreateObject(19377, 2457.19995, -987.61670, 80.79780,   0.00000, 90.00000, 271.66339);
CreateObject(19377, 2447.67944, -987.91241, 80.79780,   0.00000, 90.00000, 271.66339);
CreateObject(14409, 2494.19116, -996.32977, 77.61690,   0.00000, 0.00000, 152.00000);
CreateObject(14409, 2440.75391, -987.80133, 77.61690,   0.00000, 0.00000, 90.00000);
CreateObject(3655, 2424.60571, -981.57367, 80.02393,   0.00000, 0.00000, 91.69283);
CreateObject(19377, 2434.17017, -980.30579, 77.69466,   0.00000, 90.00000, 271.66339);
CreateObject(3629, 2417.80225, -991.07715, 55.39502,   0.00000, 90.00000, 271.87463);
CreateObject(3285, 2434.60938, -1009.07813, 55.24219,   3.14159, 0.00000, 1.32002);
CreateObject(19377, 2434.09546, -988.68732, 77.66050,   0.00000, 90.00000, 1.35501);
CreateObject(19377, 2423.86548, -988.99164, 77.66050,   0.00000, 90.00000, 1.35501);
CreateObject(19377, 2413.43921, -989.25452, 77.66050,   0.00000, 90.00000, 1.35501);
CreateObject(19377, 2402.94336, -989.47913, 77.66050,   0.00000, 90.00000, 1.35501);
CreateObject(19377, 2397.76587, -989.80127, 77.66050,   0.00000, 90.00000, 1.35501);
CreateObject(3655, 2412.63306, -981.95758, 80.02393,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2401.76489, -983.56482, 80.02393,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2401.71460, -983.33997, 72.63282,   0.00000, 0.00000, 91.69283);
CreateObject(14409, 2394.47656, -982.78204, 74.49690,   0.00000, 0.00000, 1.51589);
CreateObject(19377, 2375.57495, -914.64069, 95.50104,   0.00000, 0.00000, 0.64390);
CreateObject(3655, 2421.41357, -961.86810, 81.00069,   0.00000, 0.00000, 94.39017);
CreateObject(3655, 2406.13599, -963.33881, 78.61256,   0.00000, 0.00000, 96.47125);
CreateObject(3655, 2404.89648, -954.38263, 86.06733,   0.00000, 0.00000, 96.47125);
CreateObject(3655, 2420.70874, -953.91071, 84.80464,   0.00000, 0.00000, 94.92133);
CreateObject(3629, 2510.74463, -992.16022, 58.16787,   0.00000, 90.00000, 240.37004);
CreateObject(19791, 2565.29053, -1013.30664, 67.95702,   0.00000, 0.00000, 1.49474);
CreateObject(19791, 2572.96509, -1014.31476, 69.59487,   0.00000, 0.00000, 1.49474);
CreateObject(19791, 2582.06030, -1014.83459, 69.59487,   0.00000, 0.00000, 1.49474);
CreateObject(19791, 2574.54126, -1005.03070, 69.59487,   0.00000, 0.00000, 1.49474);
CreateObject(19313, 2482.88501, -992.09167, 81.36220,   0.00000, 0.00000, 1.49474);
CreateObject(19313, 2392.68628, -988.58380, 78.06810,   0.00000, 0.00000, 91.75595);
CreateObject(19377, 2392.45337, -981.11188, 72.96937,   0.00000, 0.00000, 1.35500);
CreateObject(19377, 2494.87329, -999.20044, 76.56506,   0.00000, 0.00000, 331.57217);
CreateObject(3655, 2611.78149, -920.15424, 80.92349,   0.00000, 0.00000, 100.45744);
CreateObject(3655, 2600.63086, -923.70374, 82.74361,   0.00000, 0.00000, 100.45744);
CreateObject(3655, 2589.44287, -929.60199, 83.66151,   0.00000, 0.00000, 100.45744);
CreateObject(3655, 2563.80713, -934.14069, 84.66705,   0.00000, 0.00000, 100.45744);
CreateObject(3655, 2552.39282, -936.98529, 85.23017,   0.00000, 0.00000, 102.49493);
CreateObject(3655, 2540.77441, -938.63806, 85.23017,   0.00000, 0.00000, 102.49493);
CreateObject(3655, 2525.55884, -940.27039, 85.23017,   0.00000, 0.00000, 102.49493);
CreateObject(3655, 2510.68726, -943.88928, 85.23017,   0.00000, 0.00000, 102.49493);
CreateObject(3655, 2497.55103, -942.32721, 84.20581,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2485.98145, -941.80225, 83.57824,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2467.30762, -944.17224, 82.64139,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2455.37769, -942.98730, 82.39830,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2443.69336, -944.07043, 82.65692,   0.00000, 0.00000, 91.89890);
CreateObject(3655, 2433.91333, -942.43127, 83.68127,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2418.06104, -938.09064, 86.86395,   0.00000, 0.00000, 94.92133);
CreateObject(3655, 2399.61548, -941.45764, 95.16232,   0.00000, 0.00000, 96.47125);
CreateObject(17513, 2505.21094, -890.45038, 89.21368,   0.00000, 0.00000, 5.33978);
CreateObject(19377, 2476.08472, -987.09833, 80.79780,   0.00000, 90.00000, 271.66339);
CreateObject(19377, 2475.97144, -931.68054, 80.37267,   2.00000, 102.00000, 272.00000);
CreateObject(3655, 2484.86865, -919.08960, 96.85624,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2485.44629, -928.19464, 83.57824,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2485.93994, -929.75275, 90.46906,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2466.84082, -932.37347, 90.46906,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2466.83960, -931.23230, 83.57824,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2466.46558, -919.33234, 96.85624,   0.00000, 0.00000, 91.69283);
CreateObject(12814, 2476.76880, -925.85883, 87.82265,   22.00000, 0.00000, 0.00000);
CreateObject(19377, 2466.52905, -987.37903, 80.79780,   0.00000, 90.00000, 271.66339);
CreateObject(12814, 2427.42261, -905.22754, 98.06187,   0.00000, 0.00000, 90.00000);
CreateObject(3655, 2484.29810, -904.98773, 97.46327,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2484.75464, -919.07562, 90.46906,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2485.18164, -883.78937, 100.38031,   0.00000, 0.00000, 271.54996);
CreateObject(3655, 2473.91846, -886.03552, 100.38031,   0.00000, 0.00000, 271.54996);
CreateObject(3655, 2462.71777, -888.89667, 101.53599,   0.00000, 0.00000, 271.54996);
CreateObject(3655, 2451.60425, -891.02716, 101.53599,   0.00000, 0.00000, 271.54996);
CreateObject(3655, 2452.89038, -907.78583, 101.18060,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2465.15454, -907.63281, 96.85624,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2466.44458, -919.35150, 90.46906,   0.00000, 0.00000, 91.69283);
CreateObject(19791, 2487.61792, -912.75916, 93.49819,   0.00000, 0.00000, 4.14120);
CreateObject(19791, 2491.10498, -922.09442, 84.18095,   0.00000, 0.00000, 4.14120);
CreateObject(19791, 2490.90210, -920.78668, 93.58898,   0.00000, 0.00000, 4.14120);
CreateObject(3655, 2501.44971, -919.52081, 99.55683,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2508.97876, -925.72241, 86.17020,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2520.94189, -922.42682, 86.67421,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2532.76025, -921.08667, 86.67421,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2544.72217, -921.24567, 86.67421,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2497.22437, -926.96960, 86.17020,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2514.95337, -919.55768, 92.22934,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2526.73706, -919.71332, 92.22934,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2538.71753, -917.86188, 92.22934,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2550.29663, -916.02905, 92.22934,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2554.99683, -919.99603, 86.06087,   0.00000, 0.00000, 102.49493);
CreateObject(3655, 2503.04419, -921.84961, 92.22934,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2512.70215, -917.13715, 100.07314,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2524.10278, -914.15790, 99.24458,   0.00000, 0.00000, 91.69283);
CreateObject(3655, 2535.78662, -915.71649, 99.02692,   0.00000, 0.00000, 91.69283);
CreateObject(14409, 2549.17480, -869.55310, 91.33546,   0.00000, 0.00000, 276.39542);
CreateObject(19791, 2551.76416, -885.92035, 93.60630,   0.00000, 0.00000, 4.14120);
CreateObject(19791, 2552.44971, -895.72137, 93.60630,   0.00000, 0.00000, 4.14120);
CreateObject(19791, 2553.21680, -905.64606, 93.60630,   0.00000, 0.00000, 4.14120);
CreateObject(19791, 2546.43799, -913.04407, 93.60630,   0.00000, 0.00000, 4.14120);
CreateObject(19791, 2551.45654, -876.04510, 84.19096,   0.00000, 0.00000, 4.14120);
CreateObject(19791, 2548.72852, -876.28479, 93.60630,   0.00000, 0.00000, 4.14120);
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Observaзгo
Sobre os NPC's/Bots no mapa, й adicionado pelo GM/FS, entгo caso alguйm comente que queira os npcs tambйm, estarei atualizando o tуpico e postando os cуdigos e gravaзхes dos bots.


Valeu galera, espero que gostem!
Reply
#2

Ficou muito bom, 9/10
Man, na prуxima vez que for criar mapas de favela, tenta criar um em Sf ou Lv
Reply
#3

otimo mapa!
Reply
#4

Quote:
Originally Posted by SkolPlay
View Post
Ficou muito bom, 9/10
Man, na prуxima vez que for criar mapas de favela, tenta criar um em Sf ou Lv
Simsim amigo, meu objetivos e fazer isso tambem, mais primeiro terminar essa de ls, depois fasso LV e SF...
Quote:
Originally Posted by Hazard
View Post
otimo mapa!
Obrigado parceiro....
Reply
#5

Estб bem grande, da pra gastar um tempo brincando ali, kkk'.
Eu tambйm acho legal a ideia de fazer um mapa e ir lanзando atualizaзхes em cima dele, da sempre pra melhorar e colocar mais coisas, sу fica atento e faz uns testes de fps, no samp a gente sofre muito e tem que se limitar a nгo usar tantos objetos tгo proximos pra nгo lagar ou comeзar bugar a visualizaзгo deles.
Estб muito boa, parabйns ^^
Reply
#6

Quote:
Originally Posted by AlieN_
View Post
Estб bem grande, da pra gastar um tempo brincando ali, kkk'.
Eu tambйm acho legal a ideia de fazer um mapa e ir lanзando atualizaзхes em cima dele, da sempre pra melhorar e colocar mais coisas, sу fica atento e faz uns testes de fps, no samp a gente sofre muito e tem que se limitar a nгo usar tantos objetos tгo proximos pra nгo lagar ou comeзar bugar a visualizaзгo deles.
Estб muito boa, parabйns ^^
Bom que vocк gosto mano kkkkk
A ideia e easa melhorar cada vez mais ainda, atualizando e arrumando os bots etc, e aumentando kkkkk
Fazer easa favela ser a maior favela do gta hahaha
Reply
#7

a ideia de fazer a maior fa vela do gta й boa e o mapa estб muito bom mais tem uma coisa que quase todas as favelas faz errado q й sempre ficar repetindo o mesmo objeto nas casas...
na vida real nenhuma favela й com todas as casas iguais...
eu acho uma boa ideia colocar casas diferenciadas e ate predios abandonados e lugares tipo "praзa" para as pessoas fazerem festas ou se reunirem para conversar...

eu adorei a ideia continue o mapa que estб muito bom!

eu recomendo vc jogar max paine 3, й q la й um jogo q tem muitas favelas e vc pode usar como inspiraзгo.
Reply
#8

Quote:
Originally Posted by Chefгo
View Post
a ideia de fazer a maior fa vela do gta й boa e o mapa estб muito bom mais tem uma coisa que quase todas as favelas faz errado q й sempre ficar repetindo o mesmo objeto nas casas...
na vida real nenhuma favela й com todas as casas iguais...
eu acho uma boa ideia colocar casas diferenciadas e ate predios abandonados e lugares tipo "praзa" para as pessoas fazerem festas ou se reunirem para conversar...

eu adorei a ideia continue o mapa que estб muito bom!

eu recomendo vc jogar max paine 3, й q la й um jogo q tem muitas favelas e vc pode usar como inspiraзгo.
Opa mano vlw pelo os elogios, entгo nao tem objetos diferentes que fica legal ai no meio sakas, mais vou procurar uns objetos etc,vc deu uma ideia boa de fazer pracinha etc, vou fazer uma tambem, vou ver se coloco ruas tambйm etc...
Reply
#9

Quote:
Originally Posted by Myam
View Post
Opa mano vlw pelo os elogios, entгo nao tem objetos diferentes que fica legal ai no meio sakas, mais vou procurar uns objetos etc,vc deu uma ideia boa de fazer pracinha etc, vou fazer uma tambem, vou ver se coloco ruas tambйm etc...
abre o ****** maps e da uma olhada nas favelas do rio...
isso pode servi de inspiraзгo tambem!
eu estou sempre no discord se quiser mais dicas й so me add q nois conversa
Reply
#10

Quote:
Originally Posted by Chefгo
View Post
abre o ****** maps e da uma olhada nas favelas do rio...
isso pode servi de inspiraзгo tambem!
eu estou sempre no discord se quiser mais dicas й so me add q nois conversa
Fecho mano
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