26.09.2009, 06:32
Код:
public Health() { for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerToPoint(3.0,i,2142.3875,-1802.8997,16.1475))// Health 1 { SetPlayerHealth(i, 100); SendClientMessage(i, COLOR_GREEN, "Health has been restored ! " ); return 1; } if(PlayerToPoint(3.0,i,2042.1116,-1708.4257,13.5547))// Health 2 { SetPlayerHealth(i, 100); SendClientMessage(i, COLOR_GREEN, "Health has been restored ! " ); return 1; } if(PlayerToPoint(3.0,i,2177.5632,-1585.4856,14.3329))// Health 3 { SetPlayerHealth(i, 100); SendClientMessage(i, COLOR_GREEN, "Health has been restored ! " ); return 1; } if(PlayerToPoint(3.0,i,2070.6328,-1549.2144,13.43045))// Health 4 { SetPlayerHealth(i, 100); SendClientMessage(i, COLOR_GREEN, "Health has been restored ! " ); return 1; } if(PlayerToPoint(3.0,i,1963.3553,-1567.2908,13.6109))// Health 5 { SetPlayerHealth(i, 100); SendClientMessage(i, COLOR_GREEN, "Health has been restored ! " ); return 1; } if(PlayerToPoint(3.0,i,1985.4531,-1780.5994,13.5476))// Health 6 { SetPlayerHealth(i, 100); SendClientMessage(i, COLOR_GREEN, "Health has been restored ! " ); return 1; } if(PlayerToPoint(3.0,i,1911.3781,-1774.7000,13.3828))// Health 7 { SetPlayerHealth(i, 100); SendClientMessage(i, COLOR_GREEN, "Health has been restored ! " ); return 1; } if(PlayerToPoint(3.0,i,1759.0837,-1920.6932,13.5732))// Health 8 { SetPlayerHealth(i, 100); SendClientMessage(i, COLOR_GREEN, "Health has been restored ! " ); return 1; } if(PlayerToPoint(3.0,i,1723.3701,-1839.4691,13.5578))// Health 9 { SetPlayerHealth(i, 100); SendClientMessage(i, COLOR_GREEN, "Health has been restored ! " ); return 1; } if(PlayerToPoint(3.0,i,1624.4310,-1830.3878,13.5340))// Health 10 { SetPlayerHealth(i, 100); SendClientMessage(i, COLOR_GREEN, "Health has been restored ! " ); return 1; } if(PlayerToPoint(3.0,i,1434.3492,-1830.8501,13.5469))// Health 11 { SetPlayerHealth(i, 100); SendClientMessage(i, COLOR_GREEN, "Health has been restored ! " ); return 1; } if(PlayerToPoint(3.0,i,1341.1824,-1820.6444,13.5374))// Health 12 { SetPlayerHealth(i, 100); SendClientMessage(i, COLOR_GREEN, "Health has been restored ! " ); return 1; } if(PlayerToPoint(3.0,i,1257.9194,-1228.4454,16.0002))// Health 13 { SetPlayerHealth(i, 100); SendClientMessage(i, COLOR_GREEN, "Health has been restored ! " ); return 1; } if(PlayerToPoint(3.0,i,1172.9626,-1323.2367,15.3983))// Health 14 { SetPlayerHealth(i, 100); SendClientMessage(i, COLOR_GREEN, "Health has been restored ! " ); return 1; } if(PlayerToPoint(3.0,i,2030.7111,-1405.4629,17.2333))// Health 15 { SetPlayerHealth(i, 100); SendClientMessage(i, COLOR_GREEN, "Health has been restored ! " ); return 1; } if(PlayerToPoint(3.0,i,1906.8872,-1317.7825,14.1910))// Health 16 { SetPlayerHealth(i, 100); SendClientMessage(i, COLOR_GREEN, "Health has been restored ! " ); return 1; } if(PlayerToPoint(3.0,i,1971.8868,-1235.3468,20.0518))// Health 17 { SetPlayerHealth(i, 100); SendClientMessage(i, COLOR_GREEN, "Health has been restored ! " ); return 1; } if(PlayerToPoint(3.0,i,2196.1794,-1185.3987,33.5313))// Health 18 { SetPlayerHealth(i, 100); SendClientMessage(i, COLOR_GREEN, "Health has been restored ! " ); return 1; } if(PlayerToPoint(3.0,i,2554.0930,-1217.2195,53.7785))// Armor 1 { SetPlayerArmour(i, 100); SendClientMessage(i, COLOR_GREEN, "Health has been restored ! " ); return 1; } if(PlayerToPoint(3.0,i,2660.3538,-1424.3744,30.4729))// Armor 2 { SetPlayerArmour(i, 100); SendClientMessage(i, COLOR_GREEN, "Health has been restored ! " ); return 1; } if(PlayerToPoint(3.0,i,2329.5066,-2144.9526,13.5469))// Armor 3 { SetPlayerArmour(i, 100); SendClientMessage(i, COLOR_GREEN, "Health has been restored ! " ); return 1; } if(PlayerToPoint(3.0,i,1946.6796,-2185.2148,13.5469))// Armor 4 { SetPlayerArmour(i, 100); SendClientMessage(i, COLOR_GREEN, "Health has been restored ! " ); return 1; } } } return 1; }
Thanks.