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You've got a lot of influential English scripters in this thread asking for updates but it all somehow depends on 0.3e/0.3x users upgrading, Russians, LS-RP... etc.
Lol
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On an ordinary SA map, after it has been removed, holes appear between the zones of the water, which cannot be filled with water. Should we expect to fix the described bugs in the new version?
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Quote:
Originally Posted by ReyoDahBoss
These holes are fixable if you create a giant plane textured as the water in GTA SA. Create a custom swimming system when players enter this object or borrow a released script and you're set on your VC-journey. Take this idea as a roundabout.
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Players will be able to swim, but the ships are no longer. Also, there will be no water waves. For my project, these issues are important and need to be fixed. Some kind of defective version of it.
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Nice to see you're making your own designs after stealing my server's!
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Quote:
Originally Posted by Kalcor
The reason I imported vc2sa and lc2sa was to show that the new system could handle a large number of downloaded models.
The problem with the damage and the pickups wasn't reported to me during the 0.3.8 RC.
I even say in the thread that you probably wouldn't want to make a server based on these maps because there were many problems that couldn't be fixed.
You could, in theory, use RemoveBuilding with -1 model id to remove parts of San Andreas and locate Vice City there.
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So erm, just a simple question. Why don't you just fix them?
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Imagine being desperate for a new version of SA-MP... let alone in 2019. By trying to convert the whole atmosphere game into a shit Skyrim clone, you are showing that SA-MP is, infact, not serving it's original purpose anymore.
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Yes, let’s wait on one server for updates as if that’s the face of this mod. Understandable that you don’t want people to turn this game into something that it isn’t but wouldn’t you want people to go beyond the ideas of what you planned for this mod to be?
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Quote:
Originally Posted by GRiMMREAPER
Imagine being desperate for a new version of SA-MP... let alone in 2019. By trying to convert the whole atmosphere game into a shit Skyrim clone, you are showing that SA-MP is, infact, not serving it's original purpose anymore.
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What was its original purpose? It allows multiplayer capability in GTA SA with the ability to script your own server, however you want it to be given the limitations and skill you have. I don't understand why this is even a debate, developers are given an API to make what they want with it. I mean if you look at the notes of what 0.3.8 brings to SA-MP when it was first announced:
Quote:
Player skins use ranges: 20000 to 30000 (10000 slots)
Objects use negative IDs: -1000 to -30000 (29000 slots)
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What would lsrp need 10k skin slots and 29k object slots for? I'm not saying Kalcor made these limits for the purpose of changing the game into something else but you can't tell me he didn't foresee something similar happening.
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Kalcor,
Hello! Please make an update. Many are waiting for this and need it. We want you to merge versions 0.3.7 and 0.3DL and fix bugs.
This will be enough for a start, in the future it will be possible to supplement the new version with various improvements that are vitally necessary.
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I'd be fine with passing some of my UG-MP natives to Kalcor, which would hopefully end up in a 0.3.7 update.
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Quote:
Originally Posted by Kalcor
You could, in theory, use RemoveBuilding with -1 model id to remove parts of San Andreas and locate Vice City there.
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I tried to do that but San Andreas is very big compared to Vice City, many parts where there should be water there is nothing.
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The most recent nail in the coffin was the DL split. It forced players to choose between DL and 0.3.7, it split the community, at a time where it was already getting precariously low.
That gap needs to be bridged again, and the game needs updates, and to show Kye cares about the game more than just the money he gets from hosted. Which by the way, work out the maths. He's getting dollar dollar dollar monaaaay from that shit.
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I think you all over-estimate what SAMP is/what SAMP was meant to be. Yes a downloading feature is great and probably a step in the right direction however think about the bigger perspective of it. More players = more sway towards what's happening. Imagine tailoring a game for specifically us (The English speaking part of SAMP). It'd be chaotic to the foreigners who aren't use to that, and would likely kill SA-MP which seems like what the direction it was when 0.3.DL was officially announced as the supported SAMP version. Would the English speaking players be satisfied? Yes. Would it kill SAMP? More then likely. You can't just dump resources into something majority people don't want. We're the minority here, realize that. The suitable option here was to split the differences and make two versions so people who wanted it could be satisfied as well as the people who didn't.
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Kalcor, could please kindly tell us whats the problem of not releasing all the stuff that people want? Like really.
What are your concerns? Do you not wanna turn SAMP into MTA:SA or something? But you won't, because they are two different things with different playerbases.
Youre a real smart guy, if you made all this, but to be honest i don't get why you're not updating SAMP at least by doing something minor like the feature of hiding vehicles on the minimap. Thanks.
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I have a very large following on this platform already, so what you're saying isn't exactly true. Even with the lack of support from SA-MP devs it feels like a new experience and a new game. It feels very right.
A lot of old LS-RP/RC-RP/NG-RP staff/admins have come to me and are ecstatic about something new. You may be obsessed with "modern" / generic roleplay yourself and think it's the way but the majority of the SA-MP community are bored of it hence the decline in players on English roleplay servers. Every single LS-RP player who has tried out my script fell in love and even if the setting is new to them they stick around.
You know, m3shys, people like you I've encountered for a long time. The instant the server is mentioned the repetitive cynicism shows up and people shrug the project off as being "too ambitious" or "too niche" but the moment they go ingame and see what we've accomplished so far they're on my dick 24/7.
You need to learn to stop talking about subjects you have no regards about