just that I have a problem with other things... when I press the left alt, nothing will show me
PHP код:
#include <a_samp>
#include <Double-O-Files_2>
#define MAX_NEHNUTELNOST 30
#define MAX_PLAYERS_EX 100
#define DIALOG_NEHNUTELNOST     39
#define DIALOG_NEHNUTELNOST01   40
new Ochranka[MAX_PLAYERS_EX];
new Vysloto[MAX_PLAYERS_EX];
new Nastavcas20[MAX_PLAYERS_EX];
new Obchodik[MAX_PLAYERS_EX];
new coze[MAX_PLAYERS_EX];
new NehnutelnostCount = -1;
enum PINFO
{
Job
};
new PlayerInfo[MAX_PLAYERS_EX][PINFO]; //prбca
enum NEHNUTELNOST_DATA
{
    Nazev[100],
    Float:pX,
    Float:pY,
    Float:pZ,
    Owner[21],
    Text3D:Text,
    Pickup,
    Vydelek,
    vzs,
    Cena
}
new NehnutelnostInfo[MAX_NEHNUTELNOST][NEHNUTELNOST_DATA];
public OnGameModeInit()
{
    AddNehnutelnost("Stadion",2729.5010,-1828.0511,11.8438,5000000,0); // nehnutelnost stadion
    AddNehnutelnost("Kuracinec",371.6662,-6.4647,1001.8589,5000000,0); // nehnutelnost Kuracinec
    AddNehnutelnost("PIZZA",377.9117,-119.0545,1001.4922,5000000,0); // nehnutelnost Pizza
    AddNehnutelnost("KADERNICTVO",411.8493,-50.5018,1001.8984,5000000,0); // nehnutelnost kadernictvo
    AddNehnutelnost("TATTO",-201.6050,-26.2530,1002.2734,5000000,0); // nehnutelnost tatto
    AddNehnutelnost("SEXSHOP",-105.7039,-11.1494,1000.7188,5000000,0); // nehnutelnost sexshop
    AddNehnutelnost("ZIP",161.4852,-84.3136,1001.8047,5000000,0); // nehnutelnost zip
    AddNehnutelnost("BAR",491.0402,-81.3901,998.7578,5000000,0); // nehnutelnost bar
    AddNehnutelnost("BINCO",207.1654,-97.7527,1005.2578,5000000,0); // nehnutelnost binco
    AddNehnutelnost("GYM",756.3207,11.5378,1000.7017,5000000,0); // nehnutelnost GYM
    return 1;
}
stock AddNehnutelnost(nehText[],Float:nX,Float:nY,Float:nZ,CENA,VZS)
{
    NehnutelnostCount++;
    if(NehnutelnostCount > MAX_NEHNUTELNOST)
    {
        print("Byl prekrocen maximalni pocet nehnutelnosti");
        SendRconCommand("exit");
    }
    else
    {
        format(NehnutelnostInfo[NehnutelnostCount][Nazev], 100, "%s", nehText);
        NehnutelnostInfo[NehnutelnostCount][pX] = nX;
        NehnutelnostInfo[NehnutelnostCount][pY] = nY;
        NehnutelnostInfo[NehnutelnostCount][pZ] = nZ;
        NehnutelnostInfo[NehnutelnostCount][Cena] = CENA;
        NehnutelnostInfo[NehnutelnostCount][vzs] = VZS;
        NehnutelnostInfo[NehnutelnostCount][Pickup] = CreatePickup(1277,1,nX, nY, nZ);
        new s[25],str[200];
        format(s,25,"VRLS/Nehnutelnosti/%d.cfg",NehnutelnostCount);
        if(!fexist(s))
        {
            DOF2_CreateFile(s);
            DOF2_SetString(s,"Owner","Mesto");
            format(str,200,"{FFFF00}%s\r\n{00FF00}Majitel: {FFFFFF}Město\r\n{00FF00}Cena: {FFFFFF}%d{33AA33}$\r\n{00FF00}VZS: {FFFFFF}%d{33AA33}$",nehText,CENA,VZS);
            NehnutelnostInfo[NehnutelnostCount][Text] = Create3DTextLabel(str,4042260650,nX,nY,nZ+1,50,0);
        }
        else
        {
            if(IsNehnutelnostForSale(NehnutelnostCount))
            {
                format(str,200,"{FFFF00}%s\r\n{00FF00}Majitel: {FFFFFF}Město\r\n{00FF00}Cena: {FFFFFF}%d{33AA33}$\r\n{00FF00}VZS: {FFFFFF}%d{33AA33}$",nehText,CENA,VZS);
                NehnutelnostInfo[NehnutelnostCount][Text] = Create3DTextLabel(str,4042260650,nX,nY,nZ+1,50,0);
            }
            else
            {
                format(str,200,"{FFFF00}%s\r\n{00FF00}Majitel: {FFFFFF}%s\r\n{00FF00}Cena: {FFFFFF}%d{33AA33}$\r\n{00FF00}VZS: {FFFFFF}%d{33AA33}$",nehText,DOF2_GetString(s,"Owner"),CENA,VZS);
                NehnutelnostInfo[NehnutelnostCount][Text] = Create3DTextLabel(str,4042260650,nX,nY,nZ+1,50,0);
            }
        }
    }
    return NehnutelnostCount;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(IsPlayerConnected(playerid))
    {
        if(newkeys == KEY_WALK)
        {
            for(new z = 0; z < NehnutelnostCount; z++)
            {
                if(IsPlayerInRangeOfPoint(z, 2, NehnutelnostInfo[NehnutelnostCount][pX], NehnutelnostInfo[NehnutelnostCount][pY], NehnutelnostInfo[NehnutelnostCount][pZ]) == 1)
                {
                    if(!coze[z])
                    {
                        ShowPlayerDialog(playerid,DIALOG_NEHNUTELNOST,DIALOG_STYLE_LIST,"Nehnutelnost","Zбrobky\n Koupit\n Prodat\n Vybrat vэdělek\n Investice\n Ochranka\n Vykrбst","Enter","Koniec");
                        coze[z] = 1;
                    }
                    new var1[200];
                    format(var1, 200, "~b~~h~Business ~w~%s ~n~~b~~h~Cena: ~w~%d$ ~n~~b~~h~Majitel: ~w~%s", NehnutelnostInfo[NehnutelnostCount][Nazev], NehnutelnostInfo[NehnutelnostCount][Cena], NehnutelnostInfo[playerid][Owner]);
                    GameTextForPlayer(z, var1, 5000, 1);
                }
            }
        }
    }
    return 1;
}
    
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch (dialogid)
    {
        case DIALOG_NEHNUTELNOST:
        {
            if(response == 1)
            {
                TogglePlayerControllable(playerid, true);
                coze[playerid] = 0;
                new var1 = GetPlayerNehnutelnost(playerid);
                new var2 = PlayerIDs(NehnutelnostInfo[var1][Owner]);
                if(listitem == 0)
                {
                    new var3[128];
                    format(var3, 128, "Nemovitost %s ma prumerny vydelek %d$", NehnutelnostInfo[var1][Nazev], NehnutelnostInfo[var1][Cena] / 100);
                    FormatPlayerInfoBox(playerid,"~g~Nemovitost",var3, 3000);
                }
                if(listitem == 1)
                {
                    if(var2 != playerid)
                    {
                        if(NehnutelnostInfo[var1][Cena] <= GetPlayerMoney(playerid))
                        {
                            if(!Ochranka[var1])
                            {
                                new var3[128];
                                format(var3, 128, "Odkoupil jste nemovitost %s od vlastnika: %s", NehnutelnostInfo[var1][Nazev], PlayerName(playerid));
                                FormatPlayerInfoBox(playerid,"~g~Nemovitost",var3, 3000);
                                Vysloto[playerid] = 0;
                                if(IsPlayerConnected(var2))
                                {
                                    GivePlayerMoney(var2, NehnutelnostInfo[var1][Cena]);
                                }
                                GivePlayerMoney(playerid,-NehnutelnostInfo[var1][Cena]);
                                new cesta[25];
                                format(cesta,25,"VRLS/Nehnutelnosti/%d.cfg",var1);
                                DOF2_SetString(cesta,"Owner",PlayerName(playerid));
                                DOF2_Exit();
                                if(IsPlayerConnected(var2))
                                {
                                    format(var3, 128, "[ ! ] Hrac %s(%d) vam odkoupil nemovitost %s", PlayerName(playerid), playerid, NehnutelnostInfo[var1][Nazev]);
                                    SendClientMessage(var2, 0xEFEFF7AA, var3);
                                    format(var3, 128, "Nemovitost byla odkoupena za %d$ a nevyzvednute penize byly zabaveny mestem", NehnutelnostInfo[var1][Cena]);
                                    SendClientMessage(var2, 0xEFEFF7AA, var3);
                                }
                                new str[200];
                                format(str,200,"{FFFF00}%s\r\n{00FF00}Majitel: {FFFFFF}%s\r\n{00FF00}Vэdělek: {FFFFFF}%d{33AA33}$",NehnutelnostInfo[var1][Nazev],PlayerName(playerid),NehnutelnostInfo[var1][Vydelek]);
                                Update3DTextLabelText(NehnutelnostInfo[var1][Text],0xFF0000FF,str);
                            }
                            else
                            {
                                //function4CC0(playerid, 349492);
                                ApplyAnimation(playerid, "CRACK", "crckdeth4", 4.0, 0, 1, 1, 4, -1);
                            }
                        }
                        else
                        {
                            new var3[128];
                            format(var3, 128, "Nemate dostatek penez pro koupeni %s.Je zapotrebi nejmene %d$", NehnutelnostInfo[var1][Nazev],NehnutelnostInfo[var1][Cena]);
                            FormatPlayerInfoBox(playerid,"~g~Nemovitost",var3, 3000);
                        }
                    }
                    else
                    {
                        FormatPlayerInfoBox(playerid,"~g~Nehnutelnost", "Ty nie si majitelom tento nehnutelnosti",4000);
                    }
                }
                if(listitem == 2)
                {
                    if(var2 == playerid)
                    {
                        new cesta[25];
                        format(cesta,25,"VRLS/Nehnutelnosti/%d.cfg",var1);
                        DOF2_SetString(cesta,"Owner","Mesto");
                        DOF2_Exit();
                        GivePlayerMoney(playerid,NehnutelnostInfo[var1][Cena]);
                        new var3[200];
                        format(var3, 200, "Predali ste nemovitost ~r~%s. ~w~ Bolo vбm vrбtenй %d$", NehnutelnostInfo[var1][Nazev], NehnutelnostInfo[var1][Cena]);
                        FormatPlayerInfoBox(playerid,"~g~Nemovitost",var3, 3000);
                        new str[200];
                        format(str,200,"{FFFF00}%s\r\n{00FF00}Majitel: {FFFFFF}Město\r\n{00FF00}Cena: {FFFFFF}%d{33AA33}$\r\n{00FF00}VZS: {FFFFFF}%d{33AA33}$",NehnutelnostInfo[var1][Nazev],NehnutelnostInfo[var1][Cena],NehnutelnostInfo[var1][vzs]);
                        Update3DTextLabelText(NehnutelnostInfo[var1][Text],0xFF0000FF,str);
                        format(NehnutelnostInfo[playerid][Owner], 64, "Mesto");
                    }
                    else
                    {
                        new var3[128];
                        format(var3, 128, "Nie si vlastnikom tento nehnutelnosti %s", NehnutelnostInfo[var1][Nazev]);
                        FormatPlayerInfoBox(playerid,"~g~Nemovitost",var3, 3000);
                    }
                }
                if(listitem == 3)
                {
                    if(playerid == var2)
                    {
                        if(0 < Vysloto[playerid])
                        {
                            new var3[200];
                            new Float:VydelkovySystem = floatround(random((Vysloto[playerid] / 7) + 100), 0);
                            format(var3, 200, "Nemovitost %s ma v trezoru %d$,bylo strzeno %d$ na udrzbu a vyplaty zamestnancu. Penize vam byly vyplaceny", NehnutelnostInfo[var1][Nazev], Vysloto[playerid] - VydelkovySystem, VydelkovySystem);
                            SendClientMessage(var2, 0xEFEFF7AA, var3);
                            VydelkovySystem = Vysloto[playerid] - VydelkovySystem;
                              GivePlayerMoney(playerid, VydelkovySystem);
                            Vysloto[playerid] = 0;
                        }
                        else
                        {
                            SendClientMessage(playerid, 0xEFEFF7AA, "Nemovitost nic nevydelala");
                        }
                    }
                    else
                    {
                        new var31[128];
                        format(var31, 128, "Nie si vlastnikom tento nehnutelnosti %s", NehnutelnostInfo[var1][Nazev]);
                        FormatPlayerInfoBox(playerid,"~g~Nemovitost",var31, 3000);
                    }
                }
                if(listitem == 4)
                {
                    if(playerid == var2)
                    {
                        coze[playerid] = 1;
                        ShowPlayerDialog(playerid, DIALOG_NEHNUTELNOST01, DIALOG_STYLE_INPUT, "Nehnutelnost - Investicia", "Sme zadajte sumu akъ chcete zainvestovat", "Enter", "Zpдť");
                    }
                    else
                    {
                        new var31[128];
                        format(var31, 128, "Nie si vlastnikom tento nehnutelnosti %s", NehnutelnostInfo[var1][Nazev]);
                        FormatPlayerInfoBox(playerid,"~g~Nemovitost",var31, 3000);
                    }
                }
                if(listitem == 5)
                {
                    if(playerid == var2)
                    {
                        if(NehnutelnostInfo[var1][Vydelek] / 4 < GetPlayerMoney(playerid))
                        {
                            if(!Ochranka[playerid])
                            {
                                new var3[200];
                                format(var3, 200, "Nemovitost %s je nyni hlidana ochrankou, po dobu dalsich 60 minut. Zaplatil jste %d$",  NehnutelnostInfo[var1][Nazev], floatround(NehnutelnostInfo[var1][Vydelek] / 40, 0));
                                FormatPlayerInfoBox(playerid,"~g~Nemovitost",var3, 3000);
                                Ochranka[playerid] = Ochranka[playerid] + 60;
                                GivePlayerMoney(playerid, floatround(0 - (NehnutelnostInfo[var1][Vydelek] / 40), 0));
                            }
                            else
                            {
                                SendClientMessage(playerid, 0xEFEFF7AA, "[ ! ] Nemovitost uz je pod ochranou");
                            }
                        }
                        else
                        {
                            new var31[128];
                            format(var31, 128, "Nemate na zaplaceni %d$ za ochranku", floatround(NehnutelnostInfo[var1][Vydelek] / 4, 0));
                            FormatPlayerInfoBox(playerid,"~g~Nemovitost",var31, 3000);
                        }
                    }
                    else
                    {
                        new var31[128];
                        format(var31, 128, "Nie si vlastnikom tento nehnutelnosti %s", NehnutelnostInfo[var1][Nazev]);
                        FormatPlayerInfoBox(playerid,"~g~Nemovitost",var31, 3000);
                    }
                }
                if(listitem == 6)
                {
                    if(playerid != var2)
                    {
                        if(Obchodik[playerid])
                        {
                            FormatPlayerInfoBox(playerid,"~g~Nemovitost","Pred nedavno si tuto nemovitost vykradol", 3000);
                        }
                        else if(Ochranka[playerid])
                        {
                            FormatPlayerInfoBox(playerid,"~g~Nemovitost","Nemovitosť je pod ochrankou", 3000);
                        }
                        else if(Nastavcas20[playerid])
                        {
                            FormatPlayerInfoBox(playerid,"~g~Nemovitost","bфah bфah bфah", 3000);
                        }
                        else if(!GetPlayerWeapon(playerid))
                        {
                            FormatPlayerInfoBox(playerid,"~g~Nemovitost","~r~ Pre vkradnutie potrebujeљ ~r~~h~zbran!!!", 3000);
                        }
                        else
                        {
                            Nastavcas20[playerid] = 20;
                            SetTimerEx("obchod", 1000, false, "i", playerid);
                            ApplyAnimation(playerid, "SHOP", "ROB_Loop_Threat", 5.5, 1, 1, 1, 1, 1);
                            SetPlayerWantedLevel(playerid, GetPlayerWantedLevel(playerid) + 1);
                            for(new ids = 0; ids < 70; ids++)
                            {
                                if(IsPlayerConnected(ids))
                                {
                                    if(PlayerInfo[ids][Job] == 14 || PlayerInfo[ids][Job] == 10)
                                    {
                                        new var4[128];
                                        format(var4, 128, "[ ! ] Zloděj %s vykrбdб obchod %s", PlayerName(playerid), NehnutelnostInfo[var1][Nazev]);
                                        SendClientMessage(playerid, 0x7171FFAA, var4);
                                    }
                                }
                            }
                        }
                    }
                    else
                    {
                        FormatPlayerInfoBox(playerid,"~g~Nehnutelnost", "Nemozes si vyhradnut vlastnu nehnutelnost",4000);
                    }
                }
            }
        }
        case DIALOG_NEHNUTELNOST01:
        {
            if(response == 1)
            {
                  new var1 = GetPlayerNehnutelnost(playerid);
                TogglePlayerControllable(playerid, true);
                coze[playerid] = 0;
                if(var1 == -1)
                {
                    return SendClientMessage(playerid, 0xEFEFF7AA, "[ ! ] Musite byt u nemovitosti");
                }
                if(GetPlayerMoney(playerid) < 10000)
                {
                    SendClientMessage(playerid, 0xEFEFF7AA, "nemбљ 10000");
                }
                else
                {
                    NehnutelnostInfo[var1][Vydelek] = NehnutelnostInfo[var1][Vydelek] + 10000;
                    SendClientMessage(playerid, 0xEFEFF7AA, "dal si 10000");
                }
            }
            if(response == 0)
            {
                ShowPlayerDialog(playerid,DIALOG_NEHNUTELNOST,DIALOG_STYLE_LIST,"Nehnutelnost","Zбrobky\n Koupit\n Prodat\n Vybrat vэdělek\n Investice\n Ochranka\n Vykrбst","Enter","Koniec");
            }
        }
    }
    return 1;
}
forward obchod(playerid);
public obchod(playerid)
{
    if(IsPlayerConnected(playerid))
    {
        if(0 < Nastavcas20[playerid])
        {
            new var0[128];
            format(var0, 128, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~Cas vykradani : ~w~%d", 20);
            GameTextForPlayer(playerid, var0, 1100, 3);
            Nastavcas20[playerid]--;
            SetTimerEx("obchod", 1000, false, "i", playerid);
        }
        else
        {
            for(new g=0;g<NehnutelnostCount;g++)
            {
                if(IsPlayerInRangeOfPoint(playerid,2,NehnutelnostInfo[g][pX],NehnutelnostInfo[g][pY],NehnutelnostInfo[g][pZ]) ==1)
                {
                    if(Obchodik[playerid] == 1)
                    {
                        SendClientMessageToAll(0xFF0000AA, "tento obchod si uћ vykradol");
                    }
                    else
                    {
                        new var1[128];
                        GivePlayerMoney(playerid,NehnutelnostInfo[g][Vydelek]/4);
                        NehnutelnostInfo[g][Vydelek] = NehnutelnostInfo[g][Vydelek]/4;
                        SetPlayerWantedLevel(playerid, GetPlayerWantedLevel(playerid) + 1);
                        format(var1, 128, "[ NEWS.COM ] Zloděj %s přepadl %s se zbranн %s, ukradl %d$", PlayerName(playerid), NehnutelnostInfo[g][Nazev], GetWeaponSlot(GetPlayerWeapon(playerid)), NehnutelnostInfo[g][Vydelek]);
                        SendClientMessageToAll(0xFF0000AA, var1);
                        Obchodik[playerid] = 1;
                    }
                }
                else
                {
                }
            }
        }
    }
    return 1;
}
    
    
stock IsNehnutelnostForSale(nehnutelnostid)
{
    new cesta[25];
    format(cesta,25,"VRLS/Nehnutelnosti/%d.cfg",nehnutelnostid);
    if(strcmp("none",DOF2_GetString(cesta,"Owner"), false) == 0) return true;
    return false;
}
stock GetPlayerNehnutelnost(playerid)
{
    for(new g=0;g<NehnutelnostCount+1;g++)
    {
        if(IsPlayerInRangeOfPoint(playerid,2,NehnutelnostInfo[g][pX],NehnutelnostInfo[g][pY],NehnutelnostInfo[g][pZ]))
        {
            return g;
        }
    }
    return -1;
}
stock PlayerName(playerid)
{
    new name[24], str[24];
    GetPlayerName(playerid, name, 24);
    strmid(str,name,0,strlen(name),24);
    for (new i = 0; i < 24; ++i)
    {
        if (str[i] == '_') str[i] = ' ';
        if (!name[i])
        {
            break;
        }
        name[i] &= 0xff;
    }
    return str;
}
stock PlayerIDs(string[])
{
    for(new g = 0; g < 70; g++)
    {
        if(IsPlayerConnected(g))
        {
            new name[24];
            GetPlayerName(g, name, 24);
            if(!strcmp(name, string, true))
            {
                return g;
            }
        }
    }
    return -1;
}
stock GetWeaponSlot(weaponid)
{
   switch (weaponid)
   {
       case 0,1: return 0;
       case 2..9: return 1;
       case 10..15: return 10;
       case 16..18,39: return 8;
       case 22..24: return 2;
       case 25..27: return 3;
       case 28,29,32: return 4;
       case 33,34: return 6;
       case 35..38: return 7;
       case 41..43: return 9;
       case 44..46: return 11;
       default: return 12;
   }
   return 12;
}