Running a SA-MP server without loss (These days)
#1

I have a good gamemode idea and i can start that project plus im willing to invest some money to make a good server that will make enough money so i can run it without much loss, but is it really possible these days? Because i don't see many new servers succeeding...
All i want is a good community without toxic people etc (with a playerbase of atleast 30-40)
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#2

Well its mostly for fun because I always wanted to 'own' an active server with a good player base. My main aim is to run a server which can give me enough outcome to keep it running (pay for the host). I am totally comfortable with zero profit here if the servers is active and people are enjoying (it just gives me an odd satisfaction)
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#3

I'd prefer 50 players enjoying my server everyday than $20 more in my bank account. Just my 2 cents.
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#4

Same here! I really want

I have an really big and good gamemode but at the moment im broke
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#5

have a good server running on an optimised infrastructure with sensible donation incentives. can also host your services on a modern pay as you go cloud stack to avoid paying for hardware you don't need. too many times have i seen people invest in a highly priced dedi which is completely wasted
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#6

The popularity of SA-MP servers and potential to make money from running them is long gone, in the past (2010-2012) you could easily run a SA-MP server on a cheap host and get 50-100 players at a time with heaps of donations, these days you will spend $30+ a month and make nothing from donations (or very little), in the 2 and a half years I ran my server (2016-2019) I never made a profit, not even close to profit (We had 30-40 players during our early years 2016-2017, but over time the player base dropped until the end where we had barely any players even with hosted tab)

Current days with hosted tab I don't think it's even possible to have 20-30 players at a time on a new server, even some established servers can't even pull those numbers anymore.

The server I ran was established since 2010, I took over ownership in 2016, but we just could not pull the same numbers our server had years before.
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#7

You shouldn't take spending on a samp server as a loss that you aim to compensate. It's spending money for establishing a community project and competing others and not for earning money. Real money can only be earned if you design your own platform.
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#8

Start from small player slot if it is a success then slowly upgrade it in that way you can save money.
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