14.12.2018, 15:57
kdff gui (v0.2.5b) Feb 2019
14.12.2018, 17:16
My version:
14.12.2018, 19:06
05.01.2019, 19:28
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Последний раз редактировалось Yaozu; 05.01.2019 в 22:18.
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Is there going to be Surface Attribute support when making a collision file (Being able to specify if it's Grass, Dirt, Metal, Wood, etc. you're walking/driving on) in any future release of kdff?
It would be more convenient if Surface Attribute support was integrated into kdff; because as far as I know you are only able to do this with Steve-M's Collision File Editor II at the moment.
@Kalcor
It would be more convenient if Surface Attribute support was integrated into kdff; because as far as I know you are only able to do this with Steve-M's Collision File Editor II at the moment.
@Kalcor
07.01.2019, 09:54
Quote:
Is there going to be Surface Attribute support when making a collision file (Being able to specify if it's Grass, Dirt, Metal, Wood, etc. you're walking/driving on) in any future release of kdff?
It would be more convenient if Surface Attribute support was integrated into kdff; because as far as I know you are only able to do this with Steve-M's Collision File Editor II at the moment. @Kalcor |
I'd be willing to develop better tools if there was more interest in modeling for DL, but interest in developing new things for SA-MP has gone down over the past few years.
07.01.2019, 10:30
Quote:
Just use ColEditor II. For any object you can walk on, you probably want to change the col brightness anyway.
I'd be willing to develop better tools if there was more interest in modeling for DL, but interest in developing new things for SA-MP has gone down over the past few years. |
07.01.2019, 20:23
Quote:
Just use ColEditor II. For any object you can walk on, you probably want to change the col brightness anyway.
I'd be willing to develop better tools if there was more interest in modeling for DL, but interest in developing new things for SA-MP has gone down over the past few years. |
If nobody cared about the downloading feature, you wouldn't have gotten all the backlash for not releasing it.
07.01.2019, 20:24
Sad to hear the motivation dropped. Understandable though. Would love to see the final version to be a merged one where DL and the standard are using the same client though.. I love DL though.
07.01.2019, 21:53
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Последний раз редактировалось ReyoDahBoss; 09.01.2019 в 01:12.
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Quote:
I'd be willing to develop better tools if there was more interest in modeling for DL, but interest in developing new things for SA-MP has gone down over the past few years.
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Screenshot Album: https://imgur.com/a/PXA16Gg
07.01.2019, 22:38
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Последний раз редактировалось Yaozu; 07.01.2019 в 23:17.
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Quote:
Just use ColEditor II. For any object you can walk on, you probably want to change the col brightness anyway.
I'd be willing to develop better tools if there was more interest in modeling for DL, but interest in developing new things for SA-MP has gone down over the past few years. |
I guess only time will tell for more modellers to crop up.
Hell it would be nice to have some more tools; like maybe an easier of way of incorporating 2dfx effects to models perhaps.
I mean just on the topic of SA-MP. The problems that me and my team face over at VCRP is the fact that the mem addresses for melee damage and heli-blading haven't been voided, and that the float value for pickup models haven't been extended in the current iteration of the SA-MP DL client. Which I hope will be addressed in the future.
08.01.2019, 05:43
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Последний раз редактировалось iggiz; 08.01.2019 в 16:47.
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Quote:
Just use ColEditor II. For any object you can walk on, you probably want to change the col brightness anyway.
I'd be willing to develop better tools if there was more interest in modeling for DL, but interest in developing new things for SA-MP has gone down over the past few years. |
DL isn't popular because it's buggy, needed a good knowledge in reverse-engineering for fixing it, only one project using DL (Absolute), but they uses their own client with huge amount of fixes and they supports connections from 0.3.7 too. After announcing 0.3.8, huge projects has started the hiring of 3D modellers, but you drop it.
SA-MP is still popular but you don't want to see this.
08.01.2019, 15:40
08.01.2019, 15:50
Quote:
Just use ColEditor II. For any object you can walk on, you probably want to change the col brightness anyway.
I'd be willing to develop better tools if there was more interest in modeling for DL, but interest in developing new things for SA-MP has gone down over the past few years. |
For example:
This is not a template, but already TD.
08.01.2019, 21:38
Quote:
Just use ColEditor II. For any object you can walk on, you probably want to change the col brightness anyway.
I'd be willing to develop better tools if there was more interest in modeling for DL, but interest in developing new things for SA-MP has gone down over the past few years. |
Aside to that there are still many open projects that contains modded stuff, for example Medieval Roleplay server made by Dignity. I would say it's impossible to say nobody is interested in it.
09.01.2019, 13:50
Quote:
I'd be willing to develop better tools if there was more interest in modeling for DL, but interest in developing new things for SA-MP has gone down over the past few years.
|
Quote:
After announcing 0.3.8, huge projects has started the hiring of 3D modellers, but you drop it.
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The second one is that even as DL version came, you didn't add it to the official news block on the sa-mp.com, where the announcements of each new version was published before. Instead, it appeared only a few months later on the download page of version 0.3.7 somewhere below away from the eyes like an ugly step sister... (...and moreover, besides stupid jokes, there is no DL-server release on the same page even now).
Sorry if I hurt or offended someone, but I really think that the developer himself was initially skeptical about this version.
09.01.2019, 17:19
@m1n1vv This is awesome.
09.01.2019, 18:42
13.01.2019, 02:55
Good job.
13.01.2019, 10:51
Quote:
Fair enough but there are few projects out there, that are currently developing which utilise custom models.
I guess only time will tell for more modellers to crop up. Hell it would be nice to have some more tools; like maybe an easier of way of incorporating 2dfx effects to models perhaps. I mean just on the topic of SA-MP. The problems that me and my team face over at VCRP is the fact that the mem addresses for melee damage and heli-blading haven't been voided, and that the float value for pickup models haven't been extended in the current iteration of the SA-MP DL client. Which I hope will be addressed in the future. |
25.01.2019, 03:02
Really nice tool but when i try to genearate a colission its name by default set to "samp".It would be a lot fo help if you could change than to the dff name.
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